sigonasr2
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a803531a4d
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Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795.
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9 months ago |
sigonasr2
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99049d6fa0
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Add in intro level scenes and identify combat-related sounds so they do not play on the main menu. Release Build 7587.
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9 months ago |
sigonasr2
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390e7fefbf
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Make Unlock All button actually unlock every node. Allow tile fade groups to specify tiles that should be unhidden. NPCs have unlock conditions now. Layers have unlock conditions.
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10 months ago |
sigonasr2
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7a41361710
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Added collision for smaller tileset tiles. Fixed going to hub stage from overworld map (game state is required to be HUB to prevent usage of items on the field). Fix Fire bolt continuously blowing up at the end of its max range.
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10 months ago |
sigonasr2
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ebf7fcf395
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Added NPC structures and new NPCs to the hub map.
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10 months ago |
sigonasr2
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18810875a5
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Fix tile animations. Add in game hub state.
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10 months ago |
sigonasr2
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5c83a41a86
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Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory.
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10 months ago |
sigonasr2
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7162b151e4
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Button clicks for offline/online character buttons. Added campfire sound effect. Added tile collisions to hub. Added NPC spawn points, setup NPC objects, added NPC sprites, setup event flags on map.
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10 months ago |
sigonasr2
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5589740f03
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Fix up new stages, configure stage plates, add bonus boss stage, add levels to configuration files. Change Class selection window to include an online character checkbox to toggle between online and offline saving. Fix online/offline file IDs that were incorrectly loading due to no callbacks for async file retrieval.
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10 months ago |
Nic0Nic0Nii
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fcfdd6aba5
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Implement helper health percent remaining functions for monsters. Added framework for second boss monster script.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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10 months ago |
sigonasr2
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d6a44c149d
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Wolves changed to Windhounds.
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10 months ago |
sigonasr2
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7cd3600f42
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Added directional connection points and gamepad/keyboard navigation to overworld map. Set 1_4 to not be an infinite map.
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10 months ago |
sigonasr2
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c193aa7116
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Added collision handling for areas where there are no valid tiles.
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11 months ago |
sigonasr2
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ece13c0b28
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Added backdrop property and backdrop loading to maps. Release build 5549.
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11 months ago |
sigonasr2
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57f482016f
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Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
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11 months ago |
sigonasr2
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bcc71601b6
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Wolf Sprite, baseline wolf monster entry added, updated foresty and included loop files.
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11 months ago |
sigonasr2
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ac8bca2396
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Birbs
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11 months ago |
sigonasr2
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725a858fab
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Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
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11 months ago |
sigonasr2
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a2bcee0591
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Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds.
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11 months ago |
sigonasr2
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bbc027609b
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Setup configuration framework and test music for audio engine.
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11 months ago |
sigonasr2
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552ba91d16
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Update gitignore with new project name. Update tiled project.
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11 months ago |
sigonasr2
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296ea1f2e6
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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11 months ago |
sigonasr2
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9756cc4a78
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Add map types to every stage plate and to new stages. Correctly handle Discord SDK disconnects when the app is closed or not started initially.
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11 months ago |
sigonasr2
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fcb3ee87fd
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Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers.
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11 months ago |
sigonasr2
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4463fbbae5
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Update Stage Plates to include the level type. Created Overworld Menu, and Initialized Character Menu. Story and shops no longer have the change loadout buttons.
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1 year ago |
sigonasr2
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eeb24934a3
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Added an end zone ring graphic.
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1 year ago |
sigonasr2
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ce3be8b05d
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Map names now stored based on stage plate names provided. Made unlock conditions based on their actual unlock conditions and not the names of the plates.
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1 year ago |
sigonasr2
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008f6a28f6
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Added map tests and map type properties to all maps.
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1 year ago |
sigonasr2
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d70297578c
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Added map enum types and setup stage plate object and connectors.
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1 year ago |
sigonasr2
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203290c94a
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Added static tileset world optimization and generation features.
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1 year ago |
sigonasr2
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c4db27a78d
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Boss name overlays added to map editor and game.
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1 year ago |
sigonasr2
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5140b92317
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Water tile reflections implemented.
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1 year ago |
sigonasr2
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9811644207
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Added all collision tile setups and moved old 1-1 zones and spawns to the new version of the map.
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1 year ago |
sigonasr2
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c75e56d642
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Setup King Slime encounter, Boss room map setup with spawn and player, made non-infinite. Implemented enemy iframes and added phase framework for the boss.
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1 year ago |
sigonasr2
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228a3caa0e
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Upper level and lower level spawning now distinguished in map editor.
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1 year ago |
sigonasr2
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85af67fa60
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Example prototype for monster spawning management added in 1-1.
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1 year ago |
Quapsel
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4a18722f93
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added Spawn Group Locations for 1-1. Spawn Groups still empty.
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1 year ago |
sigonasr2
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2b3dfb63aa
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Staircase incremental movement implemented.
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1 year ago |
sigonasr2
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7e4816631c
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Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added.
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1 year ago |
sigonasr2
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ef83e7f865
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Bridge flags properly enabled and working. Fix image paths in maps.
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1 year ago |
sigonasr2
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cdab15d8d3
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Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
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1 year ago |
sigonasr2
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5ffcf3126a
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Basic foreground layer hiding code implementation.
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1 year ago |
sigonasr2
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b2eda563f2
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Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build.
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1 year ago |
sigonasr2
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73e3b5a18e
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Included new potential object types.
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1 year ago |
sigonasr2
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f5bc7ee824
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Add extra staff shooting animations for Wizard. Add in template levels and Tiled Project files.
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1 year ago |