sigonasr2, Sig, Sigo
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d3454727cd
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Warrior refactor completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2, Sig, Sigo
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1f69848049
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Prep player class structure refactor. Add default destructors to all parent classes.
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1 year ago |
sigonasr2
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0dfb58a777
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Add in inherited class structure for effects, so effects can have customized behaviors.
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1 year ago |
sigonasr2
|
0229982717
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Added lightning bolt attack, added emitter system
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1 year ago |
sigonasr2, Sig, Sigo
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0529de4bf9
|
Add in pathfinding abilities to monster movement strategies.
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1 year ago |
sigonasr2, Sig, Sigo
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d494be6970
|
Added collision checks and interactions based on upper/lower level status.
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1 year ago |
sigonasr2, Sig, Sigo
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aa56b4a428
|
Include flags for monsters and players to indicate if they are on the upper level or lower level.
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1 year ago |
sigonasr2
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ef83e7f865
|
Bridge flags properly enabled and working. Fix image paths in maps.
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1 year ago |
sigonasr2
|
46e3c7f7e7
|
Use pathfinding algorithm to determine teleport validity.
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1 year ago |
sigonasr2
|
c97886fbbe
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Fix collision tiles for secondary map sets with offset values based on other tilesets.
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1 year ago |
sigonasr2, Sig, Sigo
|
408c1d3950
|
Pathfinding algorithm start. Currently freezes in pathfinding loop
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2, Sig, Sigo
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fac52ec521
|
Teleport animation implemented.
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1 year ago |
sigonasr2
|
888d2a91a6
|
Teleport code added in Wizard. Needs more debugging.
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1 year ago |
sigonasr2
|
9aef66db47
|
Refactored all the game classes into derived classes.
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1 year ago |
sigonasr2
|
9a8859ffe8
|
Adjusted shoot afar AI to account for collision tiles.
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1 year ago |
sigonasr2
|
77bd085908
|
Mana implemented. When not enough mana is available for an ability, a notification appears.
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1 year ago |
sigonasr2
|
6d4c069fe4
|
Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
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1 year ago |
sigonasr2
|
9e6573729e
|
All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
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1 year ago |
sigonasr2
|
21368f6f95
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Define and setup internal class attributes.
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1 year ago |
sigonasr2
|
e090bc775d
|
Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation.
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1 year ago |
sigonasr2
|
75b763e87b
|
Implement Iframes for the player when performing a Ground Slam.
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1 year ago |
sigonasr2
|
4b98518fcf
|
Added Warrior swing sword animation
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1 year ago |
sigonasr2
|
2f95e71114
|
Fix bug with missing return value for effect updating.
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1 year ago |
sigonasr2
|
9db2565060
|
Added health indicator
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1 year ago |
sigonasr2
|
df1681b051
|
Bounce collisions occur between units.
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1 year ago |
sigonasr2
|
3aebde6287
|
Finished implementing Ground Slam effect, cooldown display, and range hit.
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1 year ago |
sigonasr2
|
0fa77fa944
|
Spin attack refinements.
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1 year ago |
sigonasr2
|
c680d52431
|
Add Spinning attack animation
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1 year ago |
Nic0Nic0Nii
|
306473ff9a
|
Shadow added when player is in air
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Nic0Nic0Nii
|
7caef11d94
|
Re-center slimes
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Nic0Nic0Nii
|
21760fbbbc
|
Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2
|
15c246689f
|
Monsters in front/behind now sorted proper.
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1 year ago |
sigonasr2
|
6584a240b1
|
Large refactoring and implemented hurt on monsters
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1 year ago |