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sigonasr2
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AdventuresInLestoria
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Commit Graph
18 Commits (d20877210789a85d59f5bf96bba8c46b2ac96e3d)
Author
SHA1
Message
Date
sigonasr2
57c5a2f579
Move Chapter 2 story to the correct story configuration file. Fix bug where closing a dialog didn't set the state to the previous state the game was in, but instead assumed it was Game Run. Which meant the player could attempt to leave the camp and be presented with the level complete window for no reason. Release Build 10415.
4 months ago
sigonasr2
1230714be2
Artificer initial discussion window menu and setup. Add dialog finish callback function to perform actions once a dialog finishes.
4 months ago
sigonasr2
cf5c63847c
Add dialog loading function to call and trigger Dialog game state. Add Artificer Introduction tutorial task.
4 months ago
sigonasr2
fdc02351bb
Modify Visual Novel engine to include background alpha controls to allow the Visual Novel and game world drawing to both be rendered at the same time. Add the Dialog game state which represents a Visual Novel and game world to both be running at the same time.
4 months ago
sigonasr2
4c72e2f3b4
Incorporate new class graphics (Sans Thief). Unlock new class buttons in character selection window. Release Build 9911.
5 months ago
sigonasr2
074a53e34f
Change trim function on Visual Novel.
7 months ago
sigonasr2
d98d127861
Implement visual novel Wizard player character. Change displayed character image based on class selection. Change image for display on Equip and class info window for the Wizard. Release Build 8925.
8 months ago
sigonasr2
31ccdee2f5
Character art is now handled differently in visual novels to incorporate character art of any width. Release Build 8923.
8 months ago
sigonasr2
7608e9dfe2
Fix crash when a removed map unlock condition is loaded from a save file and saving to a save file. Move world rendering into each individual state draw method to prevent dividing by zero for invalid maps being loaded in. Loaded up new Overworld song. Added extra flower indicator under the bridge of 1-1. Fix 1-5 tree tiles. Make current map name / level name functinos return the proper story level name if we are in a story level to avoid programmer confusion / provide more flexible functions. Both Blacksmith story and chapter 1 bonus boss remove the visited flag from the camp, notifying the player visually on the world map that they need to revisit it. Move Blacksmith Tutorial trigger from requiring you to visit the camp via the world map to when you enter the camp regardless if you did it from completing a level or doing it from the world map. Release Build 8187.
8 months ago
sigonasr2
ce3529b976
Fix crash with emscripten version during story scenes. Fix inproper Blacksmith equipment displays for crafting menu (chapter check missing, wrong enhancement level checks). Fix Blacksmith trigger not unlocking on the right node. Fix Chapter 2 trigger. Fix emscripten build scripts. Release Version 7848.
9 months ago
sigonasr2
3350fa8cb1
Fix story pause command to not actually get rid of the story dialog. Release Build 7759.
9 months ago
sigonasr2
37c4aca8bf
Add in visual novel audio pitch and BGM change commands. Add in XP bonus when completing stages. Release Build 7706.
9 months ago
sigonasr2
3e9817060e
Add mosaic transitions from overworld to stages. Fix up Visual Novel placeholder text for player name. Release Build 7690.
9 months ago
sigonasr2
141e1622d6
Added background story commercial assets. Scrolling Background. Release Build 7577.
9 months ago
sigonasr2
42d4e794c7
Include fonts in distributed assets for emscripten/standalone builds. Resolves Issue
#33
. Release Build 7521.
9 months ago
sigonasr2
2b7ebb32cc
Visual Novel character sizing now scales based on image size instead.
10 months ago
Nic0Nic0Nii
8149db260b
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
10 months ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
11 months ago
sigonasr2
8c986f17db
Remove 2018 references for copyrighted files of my origin.
11 months ago
sigonasr2
fa7dfb601f
Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
11 months ago
sigonasr2
25b6dc0299
Corrected word wrapping issues with PGEX_TTF. Added another line, fixed word wrapping width. Fixed up which fonts were used for measuring sizes.
1 year ago
sigonasr2
d9b1908985
Garbage collection for rendered truetype fonts implemented. Added CREDITS file. Removed strange forward declare requirement on util file.
1 year ago
sigonasr2
f9b00a8931
Implemented LessRoundBox custom font and FT2 extension font rendering. Enabled Emscripten compatible FT2 extension capabilities. Replaced original TTF PGEX with newline compatible version.
1 year ago
sigonasr2
2af830d400
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
sigonasr2
f88887a149
Add some text transition effects.
1 year ago
sigonasr2
16e0fe4042
Added character portrait displays and discussion-context coloring.
1 year ago
sigonasr2
b437202e13
Background fading transition added.
1 year ago
sigonasr2
88bafaec3f
Text navigation for visual novel added.
1 year ago
sigonasr2
a7f13e0077
Implemented unlocking of areas via clearing stages. Game fade in/out for state transitions. Asset loading for visual novel assets. Visual Novel command execution code implemented. Visual Novel basic rendering and input handling enabled.
1 year ago
sigonasr2
67bc955f83
Corrected missing header dependencies in safemap. Story file parser implementation and command data storage works proper.
1 year ago
sigonasr2
90d465fd7b
Written the basic outlines for the story visual novel file management, the file parser, and the visual novel class commands. Untested parser initialization code implemented. Added some assets.
1 year ago