Commit Graph

5 Commits (d0d96c83ce6f063294717ed4c7c55a7572addb3f)

Author SHA1 Message Date
sigonasr2 5f0a516be5 Refactor redundant deactivation variable to now be tied to the fade out time. Make collision checks for bullets with radii of 0 no longer occur. Add mid phase tornado. Release Build 9546. 6 months ago
Nic0Nic0Nii 8149db260b Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 10 months ago
sigonasr2 7a41361710 Added collision for smaller tileset tiles. Fixed going to hub stage from overworld map (game state is required to be HUB to prevent usage of items on the field). Fix Fire bolt continuously blowing up at the end of its max range. 10 months ago
sigonasr2 1814c52763 Add in maximum ranges for energy bolt, fire bolt, and lightning bolt. 10 months ago
sigonasr2 296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
sigonasr2 8c986f17db Remove 2018 references for copyrighted files of my origin. 11 months ago
sigonasr2 fa7dfb601f Add game title images, replace all 2023 copyright notices with 2024 copyright notices. 11 months ago
sigonasr2 2af830d400 FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 1 year ago
sigonasr2 3ff558d44e Added pragma regions to all license comment fields in files and collapsed them. 1 year ago
sigonasr2 2bf45dacef It's 2023 btw 1 year ago
sigonasr2 dd531d1fd7 Apply OLC-3 License to all source files. 1 year ago
sigonasr2 1bf30f4392 Added ability to select a loadout item from the inventory menu screen. 1 year ago
sigonasr2 465fb0b6c2 All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
sigonasr2 13eff22485 Super big refactor of the animation storage and monster storage system using configuration files. 1 year ago
sigonasr2 694cb310f2 Implement Wizard Ability 1 (Firebolt) configuration parameters. 1 year ago
Nic0Nic0Nii bd407aca83 Implement a few more properties 1 year ago
sigonasr2 9ebe5a21a0 Implemented Ranger auto attack plus animations. 1 year ago
sigonasr2, Sig, Sigo c75a01a1ad Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black 1 year ago
sigonasr2 0dfb58a777 Add in inherited class structure for effects, so effects can have customized behaviors. 1 year ago
sigonasr2 6b81cd6e84 Layering rendering now proper. 1 year ago
sigonasr2 3939ee5693 Fire Bolt implemented. 1 year ago
sigonasr2 ba6bc74f1f Add energy bolt splash effect and fade out. 1 year ago
sigonasr2 1a441914ca Bullets now have derived types. 1 year ago