sigonasr2
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cdab15d8d3
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Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
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1 year ago |
sigonasr2
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5a8527f51b
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Add line collision checking to geom2d functions.
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1 year ago |
sigonasr2
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60c8317b20
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Detect connected tile groups and allow for fade out of the foreground layer when the player gets in range. These groups are initialized on level loading and self-expand.
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1 year ago |
sigonasr2
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5ffcf3126a
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Basic foreground layer hiding code implementation.
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1 year ago |
sigonasr2
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b2eda563f2
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Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build.
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1 year ago |
sigonasr2
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d254e169c4
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Added ellipse contains function to Geometry2D.
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1 year ago |
sigonasr2
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e6268b0edc
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Can now load maps from other directories.
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1 year ago |
sigonasr2
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0294fdb8bc
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Flipped logic for firstgid checking with multiple tile layers.
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1 year ago |
sigonasr2
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2613a9ea33
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Load a level using its tileset instead.
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1 year ago |
sigonasr2
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d6e9ade54e
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Made map data xml tag more specific (output width and height as values). Add load level functionality, changes world size.
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1 year ago |
sigonasr2
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cf87c25f63
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Parse TSX files and link map data to map tilesets in Tiled.
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1 year ago |
sigonasr2
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8d5d509c7c
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Level loading modularized. Levels auto-load/cache tilesets that are already loaded and shared between maps.
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1 year ago |
sigonasr2
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b4d6d1cd09
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Fix up tileset displays and enable the ability to have multiple tilesets in one map for the parser.
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1 year ago |
sigonasr2
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635f580ba6
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Proper handling of names with spaces in parsing.
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1 year ago |
sigonasr2
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5967b1823f
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Fix up TMXParser. Make the map levels not as buggy to edit.
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1 year ago |
sigonasr2
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ccfeae19d4
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Sonic Slash implemented for Warrior. Build updated w/new features.
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1 year ago |
sigonasr2
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77bd085908
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Mana implemented. When not enough mana is available for an ability, a notification appears.
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1 year ago |
sigonasr2
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6d4c069fe4
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Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
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1 year ago |
sigonasr2
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e68d310034
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Shrink the version numbers down a little bit more.
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1 year ago |
sigonasr2
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26aeb8d440
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Implemented auto-incrementing project version numbers.
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1 year ago |
sigonasr2
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9e6573729e
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All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
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1 year ago |
sigonasr2
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21368f6f95
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Define and setup internal class attributes.
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1 year ago |
sigonasr2
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e090bc775d
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Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation.
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1 year ago |
sigonasr2
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75b763e87b
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Implement Iframes for the player when performing a Ground Slam.
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1 year ago |
sigonasr2
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4b98518fcf
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Added Warrior swing sword animation
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1 year ago |
sigonasr2
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9db2565060
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Added health indicator
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1 year ago |
sigonasr2
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a94528fe3e
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Added Spawners
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1 year ago |
sigonasr2
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01d1e44839
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Added Bullet shooting
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1 year ago |
sigonasr2
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a2308914a2
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Refined movement run away code for ranged enemies.
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1 year ago |
sigonasr2
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df1681b051
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Bounce collisions occur between units.
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1 year ago |
sigonasr2
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b5b7097418
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Add in multi-key mapping for same key actions.
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1 year ago |
sigonasr2
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7c542740cc
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Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead.
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1 year ago |
sigonasr2
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3aebde6287
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Finished implementing Ground Slam effect, cooldown display, and range hit.
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1 year ago |
sigonasr2
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7e543a3021
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Implement ground slam animation
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1 year ago |
sigonasr2
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0fa77fa944
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Spin attack refinements.
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1 year ago |
sigonasr2
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c680d52431
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Add Spinning attack animation
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1 year ago |
Nic0Nic0Nii
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306473ff9a
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Shadow added when player is in air
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
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7caef11d94
|
Re-center slimes
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
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21760fbbbc
|
Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
|
15c246689f
|
Monsters in front/behind now sorted proper.
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1 year ago |
sigonasr2
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6584a240b1
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Large refactoring and implemented hurt on monsters
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1 year ago |