sigonasr2
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7c542740cc
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Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead.
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1 year ago |
sigonasr2
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3aebde6287
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Finished implementing Ground Slam effect, cooldown display, and range hit.
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1 year ago |
sigonasr2
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7e543a3021
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Implement ground slam animation
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1 year ago |
sigonasr2
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515c74aa9f
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Upload files to 'Crawler/assets'
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1 year ago |
sigonasr2
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0fa77fa944
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Spin attack refinements.
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2 years ago |
sigonasr2
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c680d52431
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Add Spinning attack animation
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2 years ago |
Nic0Nic0Nii
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306473ff9a
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Shadow added when player is in air
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
Nic0Nic0Nii
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7caef11d94
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Re-center slimes
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
Nic0Nic0Nii
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21760fbbbc
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Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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15c246689f
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Monsters in front/behind now sorted proper.
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2 years ago |
sigonasr2
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6584a240b1
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Large refactoring and implemented hurt on monsters
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2 years ago |
sigonasr2
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8bb42df861
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Implemented spawners and monster rendering.
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2 years ago |
sigonasr2
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0f449a902a
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Implemented monster update method and monster spawner methods.
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2 years ago |
sigonasr2
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776bf9165d
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Loaded slime animation sheet
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2 years ago |
sigonasr2
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1e0e40c77b
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Refactor animation data location.
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2 years ago |
sigonasr2
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86867cd82c
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Prep Monster structures
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2 years ago |
sigonasr2
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cbbee7aaa4
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Initial setup of Monster structures
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2 years ago |
sigonasr2
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8547054a60
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Add position boundary checking
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2 years ago |
sigonasr2
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2d1b8472e1
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Player animations and states implemented.
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2 years ago |
sigonasr2
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3a8db50da8
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Snap camera to integer values so there's no floating point errors.
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2 years ago |
sigonasr2
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3dac286089
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Implement TransformedView and Camera util
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2 years ago |
sigonasr2
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6b9787d29b
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Add project files.
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2 years ago |
sigonasr2
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052e95deb7
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Add .gitattributes and .gitignore.
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2 years ago |