sigonasr2
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8e8e145403
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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11 months ago |
sigonasr2
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2c54e9a9c7
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Monsters get a 1-second cooldown on collision to avoid overwhelming the player through constant charging. Remove extra A* nodes that are not required during map loading. Reversed the surround sound directions so stuff on the right is heard from the right channel, and stuff on the left is heard from the left channel. Fix lerp function in olcPGEX geometry util.
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11 months ago |
Quapsel
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0fcdd3fe49
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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11 months ago |
Quapsel
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d2b799419f
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added tiles for Map Border.
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11 months ago |
sigonasr2
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e5e69f12e4
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Hide pathfinding debug render overlays.
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11 months ago |
sigonasr2
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04d28336a0
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Merge pull request 'geom2D-Update' (#29) from geom2D-Update into master
Reviewed-on: #29
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11 months ago |
sigonasr2
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6209f2e223
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Merge branch 'master' into geom2D-Update
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11 months ago |
sigonasr2
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2c325d81bf
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Merge geometry update into master.
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11 months ago |
sigonasr2
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c18418c4ce
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Cleaned up pathfinding algorithms.
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11 months ago |
sigonasr2
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0d95dec2a7
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Update to v2.24 of the PGE.
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11 months ago |
sigonasr2
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20928b6867
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Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?)
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11 months ago |
sigonasr2
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72916e788a
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Remove delete for pathfinding pointer (not using pointers, no longer necessary)
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11 months ago |
sigonasr2
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6d11eb5048
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Update to geom2d 2.0 util
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11 months ago |
sigonasr2
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8e58607fb9
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Slider component implemented.
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11 months ago |
sigonasr2
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9278c355b0
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Frog sprite.
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11 months ago |
sigonasr2
|
8b09236d78
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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11 months ago |
sigonasr2
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49a5f1dfe6
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Update A* pathfinding to use higher tile precision.
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11 months ago |
Quapsel
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6088e2bf76
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Map border
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11 months ago |
sigonasr2
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5f1b07d8b5
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Refactoring A* algorithm to use a set structure instead of an array.
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11 months ago |
sigonasr2
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7abb714144
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Remove diagonal pathfinding from A*, since tiles may not necessarily consume a full tile. Adjusted Wizard Teleport range accordingly.
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11 months ago |
sigonasr2
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803e2caf23
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Fix title screen reliance on previous position to lerp to next value.
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11 months ago |
sigonasr2
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c193aa7116
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Added collision handling for areas where there are no valid tiles.
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11 months ago |
sigonasr2
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ece13c0b28
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Added backdrop property and backdrop loading to maps. Release build 5549.
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11 months ago |
sigonasr2
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3f4c714c42
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All basic sound effects implemented.
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11 months ago |
sigonasr2
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8a1d8868c9
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All sound effects now accept positions as well for surround sound effects during combat.
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11 months ago |
sigonasr2
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57f482016f
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Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
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11 months ago |
sigonasr2
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bcc71601b6
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Wolf Sprite, baseline wolf monster entry added, updated foresty and included loop files.
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11 months ago |
sigonasr2
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c7ea530484
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Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events.
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11 months ago |
sigonasr2
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0643393b9c
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Added Sound effect configuration and implementation.
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11 months ago |
sigonasr2
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6539bbdb50
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Sound Effects.
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11 months ago |
sigonasr2
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ac8bca2396
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Birbs
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11 months ago |
sigonasr2
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725a858fab
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Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
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11 months ago |
Quapsel
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cb86417a38
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small collision changes
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11 months ago |
Quapsel
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41d0a8e602
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spawn zones added for 1_3 - 1_8
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11 months ago |
sigonasr2
|
e7dbdea62d
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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11 months ago |
sigonasr2
|
a2bcee0591
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Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds.
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11 months ago |
Quapsel
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096acb2081
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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11 months ago |
Quapsel
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56a795cedd
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1_2 Spawns added, Small additions to Worldmap
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11 months ago |
sigonasr2
|
3e1227a899
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Fix bugs with money display in menus. Fix cooldown time value not being set properly while items are being loaded. Release Build 5395.
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11 months ago |
sigonasr2
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15ea25fe71
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Mitigate audio stuttering during emscripten audio file loads. Fix bug with remote loading not working when zero files are present.
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11 months ago |
sigonasr2
|
d35bc2e2c2
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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11 months ago |
sigonasr2
|
0ce0ce6e2d
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TODO updates
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11 months ago |
sigonasr2
|
c352bf61df
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Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
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11 months ago |
sigonasr2
|
c4edc3f178
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Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
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11 months ago |
sigonasr2
|
e132eeab4e
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Merge pull request 'BGMImpl' (#28) from BGMImpl into master
Reviewed-on: #28
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11 months ago |
sigonasr2
|
21bca48d9d
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Merge branch 'BGMImpl' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria into BGMImpl
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11 months ago |
sigonasr2
|
6ef0ccce26
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Merge branch 'BGMImpl' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria into BGMImpl
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11 months ago |
sigonasr2
|
f3273e1351
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Merge branch 'BGMImpl' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria into BGMImpl
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11 months ago |
sigonasr2
|
8afa9889af
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Implement all audio events and loading/unloading functionality for multi-channel BGM support.
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11 months ago |
sigonasr2
|
91d6beeeab
|
Implement all audio events and loading/unloading functionality for multi-channel BGM support.
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11 months ago |