sigonasr2
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023c6f9005
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Implement Z axis for monster rendering. Fix up shadow sizing for the player.
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1 year ago |
sigonasr2
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49940fdba1
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Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it.
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1 year ago |
sigonasr2
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6cfb40d642
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Add custom monster strategy properties for monster config files.
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1 year ago |
sigonasr2
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b6d914151f
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Removed static from struct. Emscripten build now uses C++20. Removed stray safemap cpp file.
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1 year ago |
sigonasr2
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6a12a45cb2
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Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident.
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1 year ago |
sigonasr2
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13eff22485
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Super big refactor of the animation storage and monster storage system using configuration files.
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2 years ago |
sigonasr2
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e96514e0d4
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Fix Warrior slowdown cancel bug (#16). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935.
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2 years ago |
sigonasr2
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a0916cfe9b
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Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays.
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2 years ago |
sigonasr2
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1faf121bb9
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Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
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2 years ago |
sigonasr2, Sig, Sigo
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c75a01a1ad
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Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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228a3caa0e
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Upper level and lower level spawning now distinguished in map editor.
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2 years ago |
sigonasr2, Sig, Sigo
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0529de4bf9
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Add in pathfinding abilities to monster movement strategies.
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2 years ago |
sigonasr2
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6b81cd6e84
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Layering rendering now proper.
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2 years ago |
sigonasr2
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7348426c71
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Upper level and lower level rendering handled properly.
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2 years ago |
sigonasr2, Sig, Sigo
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aa56b4a428
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Include flags for monsters and players to indicate if they are on the upper level or lower level.
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2 years ago |
sigonasr2
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ef83e7f865
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Bridge flags properly enabled and working. Fix image paths in maps.
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2 years ago |
sigonasr2
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42c5043163
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Death animation now tied to monster data.
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2 years ago |
sigonasr2
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5566eced77
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Consolidated jump and shoot animations for monsters into MonsterData.
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2 years ago |
sigonasr2
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9a8859ffe8
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Adjusted shoot afar AI to account for collision tiles.
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2 years ago |
sigonasr2
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cdab15d8d3
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Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
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2 years ago |
sigonasr2
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b2eda563f2
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Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build.
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2 years ago |
sigonasr2
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6d4c069fe4
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Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
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2 years ago |
sigonasr2
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01d1e44839
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Added Bullet shooting
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2 years ago |
sigonasr2
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a2308914a2
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Refined movement run away code for ranged enemies.
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2 years ago |
sigonasr2
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df1681b051
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Bounce collisions occur between units.
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2 years ago |
sigonasr2
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3aebde6287
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Finished implementing Ground Slam effect, cooldown display, and range hit.
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2 years ago |
sigonasr2
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7e543a3021
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Implement ground slam animation
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2 years ago |
sigonasr2
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15c246689f
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Monsters in front/behind now sorted proper.
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2 years ago |
sigonasr2
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6584a240b1
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Large refactoring and implemented hurt on monsters
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2 years ago |
sigonasr2
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8bb42df861
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Implemented spawners and monster rendering.
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2 years ago |
sigonasr2
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0f449a902a
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Implemented monster update method and monster spawner methods.
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2 years ago |
sigonasr2
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1e0e40c77b
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Refactor animation data location.
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2 years ago |
sigonasr2
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86867cd82c
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Prep Monster structures
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2 years ago |
sigonasr2
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cbbee7aaa4
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Initial setup of Monster structures
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2 years ago |