Commit Graph

1360 Commits (c656b935e1fd436f49f2e059709fcdee1585b379)
 

Author SHA1 Message Date
Quapsel 8f346d724d early version for 2_8 added. 6 months ago
sigonasr2 9e9f46f461 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 6 months ago
sigonasr2 3e4a1c53ac Make 4-way directional facing directions updating a bit more lenient. Framework for boss arrow indicators when bosses go off-screen. Release Build 9382. 6 months ago
Quapsel 7d6b7cbf4f slightly increased arena size (1 tile in height) for Chapter 2 Bonus Boss Stage. 6 months ago
sigonasr2 4fcc5db4af Fix Major Hawk AI transition not working properly when only one remains. Release Build 9381. 6 months ago
sigonasr2 440cc89c7b Update No XP/Drop Hawk labels in Tiled Editor. Added spawn controllers, setup multi-tiered spawns. Fixed collision radius bugs. Added Chapter 2 Bonus Boss and Major Hawks Tiled Templates. Fix Stone Elemental Casting circle radius. Release Build 9378. 6 months ago
sigonasr2 a39551c356 Change monster data image storing to use an unordered_map instead. Create an optional display name for monsters to use when monster data is being generated to allow for name overrides while retaining unique monster types. Added No XP variant of Hawks. Setup Chapter 2 Bonus Boss spawn. Release Build 9362. 6 months ago
sigonasr2 d6409f4604 Setup framework and stats for Major Hawk and Bonus Chapter 2 Boss. Add in override Hawk strategy behaviors for Major Hawk strategy. Release Build 9353. 6 months ago
sigonasr2 5361525b70 Fix new maps having embedded tilesets (unsupported feature). Add in new overworld stage connections to new maps. Slightly randomize stone elemental attack cycles to vary their attack timings. Release Build 9352. 6 months ago
sigonasr2 551cabf463 Implement Stone Elemental Burrowing attack, fixed Stone Elemental pathfinding towards target location, slightly increased visual indicator for stone pillar cast circle. Fixed sorted rendering for objects that appear before elements with collision. Refactored iteration loops for drawing so they don't cause multiple unnecessary draw iterations. Do not draw monsters that are marked for deletion anymore (prevent sudden pop-in when drawing on the last frame of fading out). Release Build 9350. 6 months ago
sigonasr2 1d5d4d8240 Implement rock toss and stone pillar spawning behaviors for stone elemental. Refactor HurtEnemies functions to instead hurt any target with targeting flags. Fix bug with player to monster collision not respecting new collision radii. Release Build 9318. 6 months ago
sigonasr2 9a9cbe765e Added casting spell circle graphic and AI for Stone Elemental Stone Pillar Attack. Added Stone Elemental configuration parameters. Release Build 9283. 7 months ago
sigonasr2 7ff1c60d94 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 7 months ago
sigonasr2 ad04f89526 Change Bullet collision function name to make more sense. Implement collision radius property with a default value when unspecified, and allow setting to custom values individually from the size of the monster. Release Build 9272. 7 months ago
Quapsel 2f2d286fa4 2_4 added. 7 months ago
sigonasr2 dce39df412 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 7 months ago
sigonasr2 3e68c9ac9e Update Stone Pillar graphic. Update Stone Pillar Monster data. Include a do nothing strategy. Implement immovable property for monsters. Implement Invulnerable property for monsters. Implement lifetime property for monsters. Include a fadeout timer for when the lifetime expires. Implement capability for monsters to be deleted from the map. Release Build 9271. 7 months ago
Quapsel b996a39905 2_5 early version added 7 months ago
sigonasr2 3c23cc774f Adjust fade effect so monsters are unaffected while on the title screen. Add in Stone Pillar graphic and setup stone pillar monster/sprite data. Release Build 9270. 7 months ago
sigonasr2 8fa1a72fad Setup Stone Elemental AI framework. Fix spritesheet alignment for certain animations. Setup animation data. Added casting animations. 7 months ago
sigonasr2 71f7363c4e Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 7 months ago
sigonasr2 1dc1447fbf Add transparency effect for mismatching Z axis for bullets/monsters or if the player has iframes. Release Build 9266. 7 months ago
Quapsel f921e3951c Boss Stage - Chapter 2 - Bonus Boss 7 months ago
sigonasr2 f9ad9c4390 Add in Hawk attack sequence. Add wing flap sound effects. Fix bug with charging towards ground attack not quite reaching ground level. Release Build 9256. 7 months ago
sigonasr2 bd14a21793 Setup Hawk AI. Fix Hawk Animations. Added a property to ignore tile collisions for monsters. Add in monster artist name in credits. Release Build 9252. 7 months ago
sigonasr2 c3f2620d5d Add bomb explosion sound effect. Fix bug with the player getting knocked back whenever a monster's proximity knockback function is called. Release Build 9247. 7 months ago
sigonasr2 d508075bb6 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 7 months ago
sigonasr2 e122de36db Make bomb explosion sizes be calculated independent of initial bomb size. Shrink down bomb size to be more reasonable. Bombs knock back players and monsters, regardless of the friendly flag. Only deals damage to opposing targets. Release Build 9237. 7 months ago
Quapsel aa8d6d92ce 2_3 added. 7 months ago
sigonasr2 b8e1006901 Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230. 7 months ago
sigonasr2 a4e24b030d Fix bug with monsters not facing the player on spawn and incorrectly adjusting their directions initially with the previous facing direction not matching their starting facing direction. Fixed Issue #54 . Mounted animations can be specified for the encounter spawn labels so that their combined sprites display properly now. Release Build 9220. 7 months ago
sigonasr2 e67a1ba684 Resolve Issue #53. Flipped directional value so monsters face west when their target is west and east when their target is east. Add error checking to detect when a missing monster strategy value is found in MonsterStrategies.txt to prevent potential future game crashes. Fix Turret monster strategy not utilizing shooting animation, replace with new animation duration code. Release Build 9207. 7 months ago
sigonasr2 45060e9160 Make Goblin Boar Rider sprite a bit more sensible. Mounted monster animations now properly update. Release Build 9200. 7 months ago
sigonasr2 3fafcd39f3 Implement mounted monster behavior and animations that run separately from the main monster itself. Added Goblin Boar Rider AI and Goblin Bow (while on Boar Rider) AI. Added spawn of submonster on death of main mounted monster. Release Build 9199. 7 months ago
sigonasr2 2fed323770 Setup framework for the goblin boar rider. 7 months ago
sigonasr2 17581cfaf4 Change goblin dagger stab to match new sprite positions and modify animation speeds slightly. Release Build 9180. 7 months ago
sigonasr2 ef53d9852a Update knockback logic and formula again. Release Build 9177. 7 months ago
sigonasr2 8f02afb7bb Prevent monster facing directions from changing so rapidly and only allow directional changes when enough directional change has been reached for less choppy facing animations. Release Build 9176. 7 months ago
sigonasr2 6b64d6aaad Adjust all monster tilesets and presets with new sprites. 7 months ago
sigonasr2 264cf998b9 Fix bow goblin reload AI and changing facing direction while aiming at target. Release Build 9174. 7 months ago
sigonasr2 89bc17c0a2 Added arrow simulation for bow goblins. Added perception levels which increase the accuracy of the shooting monster over time. Refactor bullet update code to be inside the bullet class itself. Release Build 9169. 7 months ago
sigonasr2 aaaf10f6fc Fix Ranger's Rapid Fire and Multi Shot abilities not abiding by the new Arrow constructor. Arrows once again have the correct acceleration and can hit monsters. Fix bug with knockback being applied while the player has iframes. Fix bug with Slime King constantly applying knockback to the player due to no iframes. Release Build 9152. 7 months ago
sigonasr2 aa9c818773 Include animation gifs in repo. 7 months ago
sigonasr2 c4a3a6f915 Incorporated multi-directional sprites in-game. Included a method to change the current display animation sprite while retaining elapsed frame time information. Release Build 9146. 7 months ago
sigonasr2 4a76acfee9 olcUTIL_DataFile now properly parses out comments when using GetOrderedKeys(). Fixed monster animations not being read from the configuration file in the correct order. Release Build 9126. 7 months ago
sigonasr2 c4ac37af76 Fix crash when the game attempts to spawn item drops. Release Build 9125. 7 months ago
sigonasr2 b9a382855c Merge Quapsel's updates. 7 months ago
sigonasr2 33d81125df Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115. 7 months ago
Quapsel a9bb2c62eb changes at 2_1 & tilepresets. 7 months ago
sigonasr2 593180c730 Fix player spawn locations being a whole tile off. Change map background scrolling to not be fixed, but to utilize the entire image across the span of a map. Add a foreground background layer to provide 2 potential parallax backgrounds. Release Build 9091. 7 months ago