Commit Graph

149 Commits (c625b0767ec9f0be7941b57ddea2df4c53a644b9)

Author SHA1 Message Date
sigonasr2 2da6c455b6 mikan's tweet about devs really need to have toggles for screen shakes/vibration. Adding to TODO. Release build 6854. 10 months ago
sigonasr2 cd599b73e0 Add in keyboard mapping display settings window. Add in keybind display buttons. 10 months ago
sigonasr2 2b34cbbeac Added bgm and sfx sliders. 10 months ago
sigonasr2 689eaa6d10 Implemented chapter limits for equipment upgrades. 10 months ago
sigonasr2 2b7ebb32cc Visual Novel character sizing now scales based on image size instead. 10 months ago
sigonasr2 0aea7beb83 Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677. 10 months ago
Nic0Nic0Nii 00e7a01ab1 Add labels for items that can be crafted or enhanced at the blacksmith 10 months ago
Nic0Nic0Nii 8149db260b Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag. 10 months ago
sigonasr2 b7cd3caab6 Stage plate for hub area renamed properly. TODO now updated. 10 months ago
sigonasr2 30a79cc307 Upon level completion, update Discord status and randomize the traveling merchant. 10 months ago
sigonasr2 ebf7fcf395 Added NPC structures and new NPCs to the hub map. 10 months ago
sigonasr2 51e838de24 Items should be unuseable in the hub area. Reset ability cooldowns at the start of a stage. 10 months ago
sigonasr2 5c83a41a86 Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory. 10 months ago
sigonasr2 7162b151e4 Button clicks for offline/online character buttons. Added campfire sound effect. Added tile collisions to hub. Added NPC spawn points, setup NPC objects, added NPC sprites, setup event flags on map. 10 months ago
Nic0Nic0Nii 4f6d9b09e3 Add Settings menu and an Unlocck All button 10 months ago
sigonasr2 e7760bcf97 Wisp Hitbox Radius added as an adjustable second boss script property. Release build 6381. 10 months ago
sigonasr2 4d3b3b4930 Phase 1 and 2 implemented. 10 months ago
sigonasr2 934019e84e Add dynamic color and incrementing/decrementing counters for health/mana. 10 months ago
Nic0Nic0Nii 1490b2b9f9 Fix cmake for emscripten, do not include discord files. Add in second boss config preparations 10 months ago
sigonasr2 b8da4fbbbe Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264. 10 months ago
sigonasr2 553baa5945 Changed reflection code to slightly account for rotations. 10 months ago
sigonasr2 37fb379df9 Update to release build 6238. 10 months ago
sigonasr2 c021c531f7 Added stage loot to levels configuration, and implemented stage loot upon level completion. 10 months ago
sigonasr2 8a1689cb07 Added visited connection point alerts to stage plates. Removed save on window close (Deciding that saving the game at smart locations when the game is in a known good state is a better idea). Player XP config fixed. 10 months ago
sigonasr2 d6a44c149d Wolves changed to Windhounds. 10 months ago
sigonasr2 7c87766bc5 Update release build to version 6216. 10 months ago
sigonasr2 0e4dbfd9f7 Add in arrow indicators for accessible locations on the overworld stage map. Move saving of the game to overworld map state change event. 10 months ago
sigonasr2 64422e4a24 Auto-aim implemented for controller/keyboard gameplay. 10 months ago
sigonasr2 ad05279ae7 Analog scrolling menu implementation completed. 10 months ago
sigonasr2 df10dc43a8 Auto targeting a component when navigating/selecting in a ScrollableWindowComponent using gamepad/keyboard controls. Added analog stick navigation to load file menu. 10 months ago
sigonasr2 7cf44b2462 Added infinite and nan checks for positions. 10 months ago
sigonasr2 c972b33c56 Make lastActiveMousePos static for menus so the mouse cursor doesn't get detected as "moved" everytime we open a new menu. Fixed compile issues for various aspects of gamepad menu opening. Finished interpreting all combinations of setting up buttons and navigation. 10 months ago
sigonasr2 3ff1ff0b04 Fix menu hovering causing selection on menus to be messed up in mouse navigation mode. 11 months ago
sigonasr2 cbb277cab2 Add in structures to deal with custom menu navigation setups. 11 months ago
sigonasr2 c0ae0697b7 Move to smart pointers for menu component system. 11 months ago
sigonasr2 cfd3be4f13 Changes to bear sprite. 11 months ago
sigonasr2 c4ee2608f2 Added basic controller keybind support. 11 months ago
sigonasr2 db9c35f813 Wolf behavior implemented. Fixed facing direction behavior for AI scripts. 11 months ago
sigonasr2 acaf1bc3bf Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation. 11 months ago
sigonasr2 803e2caf23 Fix title screen reliance on previous position to lerp to next value. 11 months ago
sigonasr2 ece13c0b28 Added backdrop property and backdrop loading to maps. Release build 5549. 11 months ago
sigonasr2 a2bcee0591 Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds. 11 months ago
sigonasr2 3e1227a899 Fix bugs with money display in menus. Fix cooldown time value not being set properly while items are being loaded. Release Build 5395. 11 months ago
sigonasr2 0ce0ce6e2d TODO updates 11 months ago
sigonasr2 c352bf61df Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu. 11 months ago
sigonasr2 c4edc3f178 Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu. 11 months ago
sigonasr2 72c8796dcb Add BGM channel framework and setup audio event system. 11 months ago
sigonasr2 296ea1f2e6 Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
sigonasr2 92ac7e5cf8 Implemented cmake for parallel building in emscripten/linux 11 months ago
sigonasr2 ad1e2260cf Saving and loading saves items in proper sorted order. Fixed bug with get inventory slot function. Connection point data is now static. 11 months ago