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sigonasr2
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AdventuresInLestoria
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Commit Graph
271 Commits (be15697fc80c7c8743e961d05d11135ff8928f88)
Author
SHA1
Message
Date
sigonasr2
795d59f1a4
Switch to templates for grabbing a component from a menu.
1 year ago
sigonasr2
395b2e3ab8
World shake fixes again (so it's not tied to FPS)
1 year ago
sigonasr2
2fe9f17cdc
Background rendering added (again?). Was removed during reflection implementation. Fixed camera shake not reverting back to player targeting after completion. Fixed lost camera targeting upon class switching. Build 2637
1 year ago
sigonasr2
67a5288984
Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection.
1 year ago
sigonasr2
76136a3f68
Added overworld map connection point reading to TMXParser.
1 year ago
sigonasr2
b89311a657
Build 2407.
1 year ago
sigonasr2
dd2ff24d85
Converted menu storage to pointers.
1 year ago
sigonasr2
ee5f6f9598
Added detection of tile sizes and world sizes so different sizes of maps can be rendered.
1 year ago
sigonasr2
099e464e2f
Build 1576. Timer fixed.
1 year ago
sigonasr2
3f60180b68
Build 1418. Slime King fight is fully implemented.
1 year ago
sigonasr2
0d6b6584d5
Fix bullet collision and movement code yet again... On slower frame rates bullets were speeding up.
1 year ago
sigonasr2
ac0fbbb174
Move the spawn point back.
1 year ago
sigonasr2
5140b92317
Water tile reflections implemented.
1 year ago
sigonasr2
4cdb73333d
Release build 1238. Fixed bug with collisions not being enabled on tiles with a class. Fixed a bug with upper level tiles not being rendered proper. Made entire object part of the fade group instead of leaving the bases solid.
1 year ago
sigonasr2
d88b747900
Release build 1226.
1 year ago
sigonasr2
e8f6d972ad
Release build 1198. Upper ground/spawn fade group auto detection now properly implemented. Reduced fade out range of spawn groups along the bottom edge. Added wall boundary for the campaign level.
1 year ago
sigonasr2
244ac80d2a
Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king.
1 year ago
sigonasr2
3ee066bb88
Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact.
1 year ago
sigonasr2
b35aacae03
Release build 1093. Finally took care of multiple tiles on multiple layers foreground rendering.
1 year ago
sigonasr2
36fb89e556
Code analysis suggestions implemented.
1 year ago
sigonasr2
1a18463962
Windows and emscripten mouse handling outside window now works!
1 year ago
sigonasr2
6dcc7e736d
Stupid bullet. Also fixed WIZARD_IDLE animations missing.
1 year ago
sigonasr2
b6d914151f
Removed static from struct. Emscripten build now uses C++20. Removed stray safemap cpp file.
1 year ago
sigonasr2
1c2106135d
Player configuration file implemented.
1 year ago
sigonasr2
b2d363cdef
Ranger configuration file implemented. Added per-step bullet collisions. Fix Release Desktop project setup.
1 year ago
sigonasr2
3617ec3c5b
Add an updated release build to appease the Quapsel gods.
1 year ago
sigonasr2
c6cddd88b8
Update to latest release build.
1 year ago
sigonasr2
f7f29196c5
Graphics configuration file and initial configuration layout setup.
1 year ago
sigonasr2
1faf121bb9
Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
1 year ago
sigonasr2
c7f09d9513
Fixed a tree that wasn't in the upper foreground layer. Release build 594 created.
1 year ago
sigonasr2
397dd13a28
Include executable in build.
1 year ago
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