Commit Graph

68 Commits (bcbc10cb7c7628252da58b1d969858b33f1befb2)

Author SHA1 Message Date
sigonasr2 b2b94eaf06 Meteor shadow is now following the world~ 2 years ago
sigonasr2 81f9ead80a Added ghost fading images for retreat ability and facing direction implemented. 2 years ago
sigonasr2 24030733bd Fixed fElapsedTime bug going negative seemingly randomly. Thank std::chrono::library::that::is::way::too::annoying::to::use::and::apparently::is::not::ultra::accurate 2 years ago
sigonasr2 9ebe5a21a0 Implemented Ranger auto attack plus animations. 2 years ago
sigonasr2 79a8dca88a Refactor Animation loading to reduce repetition. 2 years ago
sigonasr2 3a880c55a2 Class abilities are statically set so they are initialized on load to allow for proper swapping. 2 years ago
sigonasr2 1faf121bb9 Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering. 2 years ago
sigonasr2 73d29a2ab5 Added lingering field effect. 2 years ago
sigonasr2 88df322042 Effect particles realigned and particles that are behind the center move to the back. 2 years ago
sigonasr2 bcd8569804 Move class-specific animation update functions into their own class update functions. 2 years ago
sigonasr2 0dfb58a777 Add in inherited class structure for effects, so effects can have customized behaviors. 2 years ago
sigonasr2 0229982717 Added lightning bolt attack, added emitter system 2 years ago
sigonasr2 c7f09d9513 Fixed a tree that wasn't in the upper foreground layer. Release build 594 created. 2 years ago
sigonasr2 228a3caa0e Upper level and lower level spawning now distinguished in map editor. 2 years ago
sigonasr2 0349e5d16e Tidy up map zones, fix upper and lower level collision interactions. 2 years ago
sigonasr2 a6c818b179 Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly. 2 years ago
sigonasr2 397dd13a28 Include executable in build. 2 years ago
sigonasr2 57d7f3344b Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones. 2 years ago
sigonasr2 9a2af45245 Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map. 2 years ago
sigonasr2 6b81cd6e84 Layering rendering now proper. 2 years ago
sigonasr2 7348426c71 Upper level and lower level rendering handled properly. 2 years ago
sigonasr2 69fac079f7 Zones caused the player to swap between upper and lower levels. 2 years ago
sigonasr2 2b3dfb63aa Staircase incremental movement implemented. 2 years ago
sigonasr2 7e4816631c Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added. 2 years ago
sigonasr2 ef83e7f865 Bridge flags properly enabled and working. Fix image paths in maps. 2 years ago
sigonasr2 3939ee5693 Fire Bolt implemented. 2 years ago
sigonasr2 78b6113d8e Added mini particles for teleporting. 2 years ago
sigonasr2 88666b1d61 Fix edge cases when we click too close to the character or too far, still allow max possible distance teleports even when clicked outside of range. 2 years ago
sigonasr2 46e3c7f7e7 Use pathfinding algorithm to determine teleport validity. 2 years ago
sigonasr2 c97886fbbe Fix collision tiles for secondary map sets with offset values based on other tilesets. 2 years ago
sigonasr2 888d2a91a6 Teleport code added in Wizard. Needs more debugging. 2 years ago
sigonasr2 ba6bc74f1f Add energy bolt splash effect and fade out. 2 years ago
sigonasr2 8c34640e52 Fixed bug with bullet events deleting other unrelated bullets. 2 years ago
sigonasr2 42c5043163 Death animation now tied to monster data. 2 years ago
sigonasr2 9aef66db47 Refactored all the game classes into derived classes. 2 years ago
sigonasr2 5566eced77 Consolidated jump and shoot animations for monsters into MonsterData. 2 years ago
sigonasr2 1a441914ca Bullets now have derived types. 2 years ago
sigonasr2 db7744dad3 Wizard energy bolt attack implemented. 2 years ago
sigonasr2 9a8859ffe8 Adjusted shoot afar AI to account for collision tiles. 2 years ago
sigonasr2 46a16b8ae2 Changed version display string shadow to match other shadow texts. 2 years ago
sigonasr2 cdab15d8d3 Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded. 2 years ago
sigonasr2 d9e8c6ddbd Add line to rectangle collision detection in geom2d header. 2 years ago
sigonasr2 5a8527f51b Add line collision checking to geom2d functions. 2 years ago
sigonasr2 60c8317b20 Detect connected tile groups and allow for fade out of the foreground layer when the player gets in range. These groups are initialized on level loading and self-expand. 2 years ago
sigonasr2 5ffcf3126a Basic foreground layer hiding code implementation. 2 years ago
sigonasr2 b2eda563f2 Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build. 2 years ago
sigonasr2 d254e169c4 Added ellipse contains function to Geometry2D. 2 years ago
sigonasr2 e6268b0edc Can now load maps from other directories. 2 years ago
sigonasr2 0294fdb8bc Flipped logic for firstgid checking with multiple tile layers. 2 years ago
sigonasr2 2613a9ea33 Load a level using its tileset instead. 2 years ago