sigonasr2
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81f9ead80a
|
Added ghost fading images for retreat ability and facing direction implemented.
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2 years ago |
Nic0Nic0Nii
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664ca68010
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Retreat dash back code completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2
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24030733bd
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Fixed fElapsedTime bug going negative seemingly randomly. Thank std::chrono::library::that::is::way::too::annoying::to::use::and::apparently::is::not::ultra::accurate
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2 years ago |
sigonasr2
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9ebe5a21a0
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Implemented Ranger auto attack plus animations.
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2 years ago |
sigonasr2
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79a8dca88a
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Refactor Animation loading to reduce repetition.
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2 years ago |
sigonasr2
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3a880c55a2
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Class abilities are statically set so they are initialized on load to allow for proper swapping.
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2 years ago |
sigonasr2
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1faf121bb9
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Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
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2 years ago |
sigonasr2
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88df322042
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Effect particles realigned and particles that are behind the center move to the back.
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2 years ago |
Nic0Nic0Nii
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eb5bb15918
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Meteor Effect particles and impact code completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
Nic0Nic0Nii
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50a73a53e7
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Precast targeting indicator now centered
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
Nic0Nic0Nii
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21f7278510
|
Condensed and finished pre-casting code. Refactored the way ability casting is handled
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
Nic0Nic0Nii
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e0b1f74c5f
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Add precast ability conditions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
Nic0Nic0Nii
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7ec58742de
|
Cast bar display implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
Nic0Nic0Nii
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8d117c42e3
|
Class quick test swapping reimplemented.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2, Sig, Sigo
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c75a01a1ad
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Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2, Sig, Sigo
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d3454727cd
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Warrior refactor completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2, Sig, Sigo
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1f69848049
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Prep player class structure refactor. Add default destructors to all parent classes.
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2 years ago |
sigonasr2
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bcd8569804
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Move class-specific animation update functions into their own class update functions.
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2 years ago |
sigonasr2
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0dfb58a777
|
Add in inherited class structure for effects, so effects can have customized behaviors.
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2 years ago |
sigonasr2
|
0229982717
|
Added lightning bolt attack, added emitter system
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2 years ago |
sigonasr2, Sig, Sigo
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e172483cc6
|
Fade transition added to bridge fade layer and upper foreground layer as well
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
sigonasr2, Sig, Sigo
|
5a0e4d0d01
|
Transition fade added for foreground items.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
|
228a3caa0e
|
Upper level and lower level spawning now distinguished in map editor.
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2 years ago |
sigonasr2
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0349e5d16e
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Tidy up map zones, fix upper and lower level collision interactions.
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2 years ago |
sigonasr2
|
a6c818b179
|
Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly.
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2 years ago |
sigonasr2, Sig, Sigo
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50cb945df4
|
Incomplete tile merging implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
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0529de4bf9
|
Add in pathfinding abilities to monster movement strategies.
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2 years ago |
sigonasr2
|
57d7f3344b
|
Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones.
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2 years ago |
sigonasr2
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9a2af45245
|
Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map.
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2 years ago |
sigonasr2, Sig, Sigo
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d494be6970
|
Added collision checks and interactions based on upper/lower level status.
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2 years ago |
sigonasr2
|
6b81cd6e84
|
Layering rendering now proper.
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2 years ago |
sigonasr2
|
7348426c71
|
Upper level and lower level rendering handled properly.
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2 years ago |
sigonasr2
|
69fac079f7
|
Zones caused the player to swap between upper and lower levels.
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2 years ago |
sigonasr2
|
2b3dfb63aa
|
Staircase incremental movement implemented.
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2 years ago |
sigonasr2
|
7e4816631c
|
Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added.
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2 years ago |
sigonasr2, Sig, Sigo
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aa56b4a428
|
Include flags for monsters and players to indicate if they are on the upper level or lower level.
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2 years ago |
sigonasr2
|
ef83e7f865
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Bridge flags properly enabled and working. Fix image paths in maps.
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2 years ago |
sigonasr2, Sig, Sigo
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005c49aa04
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Read Zone tile data from the map to prepare for special interactions in the game.
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2 years ago |
sigonasr2, Sig, Sigo
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d2ab61472a
|
Minor screen shake adjustments
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
d08b3848b8
|
Firebolt bullet speed increased, added slight screen shake on impact and added cooldown timer numbers next to cooldown bars.
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2 years ago |
sigonasr2
|
78b6113d8e
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Added mini particles for teleporting.
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2 years ago |
sigonasr2
|
88666b1d61
|
Fix edge cases when we click too close to the character or too far, still allow max possible distance teleports even when clicked outside of range.
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2 years ago |
sigonasr2
|
c97886fbbe
|
Fix collision tiles for secondary map sets with offset values based on other tilesets.
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2 years ago |
sigonasr2, Sig, Sigo
|
408c1d3950
|
Pathfinding algorithm start. Currently freezes in pathfinding loop
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2, Sig, Sigo
|
fac52ec521
|
Teleport animation implemented.
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2 years ago |
sigonasr2, Sig, Sigo
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d658bb9973
|
Fix teleport ability, reverse logic in has tile collision. Also use precise collision checking for tiles. Teleporting distance clamping is now proper (650 range)
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2 years ago |
sigonasr2
|
888d2a91a6
|
Teleport code added in Wizard. Needs more debugging.
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2 years ago |
sigonasr2
|
ba6bc74f1f
|
Add energy bolt splash effect and fade out.
|
2 years ago |
sigonasr2
|
8c34640e52
|
Fixed bug with bullet events deleting other unrelated bullets.
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2 years ago |
sigonasr2
|
9aef66db47
|
Refactored all the game classes into derived classes.
|
2 years ago |