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AdventuresInLestoria
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Code Issues 12 Pull Requests Projects 1 Releases Wiki Activity
432 Commits
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4.2 GiB
Tag: Branch: Tree: b61f9ddf96
demo
mac-build
master
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Commit Graph

9 Commits (b61f9ddf96423bac7800fa3bc2e58eb819d5f7c4)

Author SHA1 Message Date
sigonasr2 3ff558d44e Added pragma regions to all license comment fields in files and collapsed them.
1 year ago
sigonasr2 2bf45dacef It's 2023 btw
1 year ago
sigonasr2 dd531d1fd7 Apply OLC-3 License to all source files.
1 year ago
sigonasr2 2fe9f17cdc Background rendering added (again?). Was removed during reflection implementation. Fixed camera shake not reverting back to player targeting after completion. Fixed lost camera targeting upon class switching. Build 2637
1 year ago
sigonasr2 e3d0283fcb Prepare framework with Draw and DrawDecal split.
1 year ago
sigonasr2, Sig, Sigo 11742b61f9 Populate animation data into map
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2 years ago
sigonasr2 cf87c25f63 Parse TSX files and link map data to map tilesets in Tiled.
2 years ago
sigonasr2 1d3b07eb98 Revamped TMXParser.h such that there is a separation between function declarations and definitions for modular support.
2 years ago
Nic0Nic0Nii 21760fbbbc Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2 years ago
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