Commit Graph

39 Commits (b1cea8d77c56cb2065777bafe5f36dfbf790f491)

Author SHA1 Message Date
Nic0Nic0Nii d7d57cb86d Precast targeting indicator now centered 2 years ago
Nic0Nic0Nii 548d22e3d2 Condensed and finished pre-casting code. Refactored the way ability casting is handled 2 years ago
Nic0Nic0Nii 51b24f36c9 Add precast ability conditions 2 years ago
Nic0Nic0Nii 40c576eb17 Cast bar display implementation 2 years ago
Nic0Nic0Nii f48f0b4a3c Class quick test swapping reimplemented. 2 years ago
sigonasr2, Sig, Sigo adf0d17190 Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black 2 years ago
sigonasr2, Sig, Sigo 32c1d9d30c Warrior refactor completed 2 years ago
sigonasr2, Sig, Sigo 376b3b59e9 Prep player class structure refactor. Add default destructors to all parent classes. 2 years ago
sigonasr2 c4b0f78881 Add in inherited class structure for effects, so effects can have customized behaviors. 2 years ago
sigonasr2 d66e780504 Added lightning bolt attack, added emitter system 2 years ago
sigonasr2, Sig, Sigo d916b03f9b Add in pathfinding abilities to monster movement strategies. 2 years ago
sigonasr2, Sig, Sigo 6c70437620 Added collision checks and interactions based on upper/lower level status. 2 years ago
sigonasr2, Sig, Sigo 4f6ac393ed Include flags for monsters and players to indicate if they are on the upper level or lower level. 2 years ago
sigonasr2 d89aa712c4 Bridge flags properly enabled and working. Fix image paths in maps. 2 years ago
sigonasr2 388cf5bf02 Use pathfinding algorithm to determine teleport validity. 2 years ago
sigonasr2 a98391877c Fix collision tiles for secondary map sets with offset values based on other tilesets. 2 years ago
sigonasr2, Sig, Sigo 32857d793d Pathfinding algorithm start. Currently freezes in pathfinding loop 2 years ago
sigonasr2, Sig, Sigo 0c9469d982 Teleport animation implemented. 2 years ago
sigonasr2 65cae7aea7 Teleport code added in Wizard. Needs more debugging. 2 years ago
sigonasr2 762c46bd44 Refactored all the game classes into derived classes. 2 years ago
sigonasr2 9a8859ffe8 Adjusted shoot afar AI to account for collision tiles. 2 years ago
sigonasr2 77bd085908 Mana implemented. When not enough mana is available for an ability, a notification appears. 2 years ago
sigonasr2 6d4c069fe4 Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 2 years ago
sigonasr2 9e6573729e All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 2 years ago
sigonasr2 21368f6f95 Define and setup internal class attributes. 2 years ago
sigonasr2 e090bc775d Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation. 2 years ago
sigonasr2 75b763e87b Implement Iframes for the player when performing a Ground Slam. 2 years ago
sigonasr2 4b98518fcf Added Warrior swing sword animation 2 years ago
sigonasr2 2f95e71114 Fix bug with missing return value for effect updating. 2 years ago
sigonasr2 9db2565060 Added health indicator 2 years ago
sigonasr2 df1681b051 Bounce collisions occur between units. 2 years ago
sigonasr2 3aebde6287 Finished implementing Ground Slam effect, cooldown display, and range hit. 2 years ago
sigonasr2 0fa77fa944 Spin attack refinements. 2 years ago
sigonasr2 c680d52431 Add Spinning attack animation 2 years ago
Nic0Nic0Nii 306473ff9a Shadow added when player is in air 2 years ago
Nic0Nic0Nii 7caef11d94 Re-center slimes 2 years ago
Nic0Nic0Nii 21760fbbbc Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 2 years ago
sigonasr2 15c246689f Monsters in front/behind now sorted proper. 2 years ago
sigonasr2 6584a240b1 Large refactoring and implemented hurt on monsters 2 years ago