Commit Graph

9 Commits (b02936fcb584632045009fdcfad49c8227c26e19)

Author SHA1 Message Date
sigonasr2 8f41870b46 Implement Crafting requirements display on equipment crafting window. Add in crafting requirement sample data for non-equipment items. 11 months ago
sigonasr2 bd066ee787 Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories. 11 months ago
sigonasr2 6412f34dce Implemented Merchant Selling Screen 11 months ago
sigonasr2 25dd39b60a Setup Sell Layout for merchant screen. 11 months ago
sigonasr2 70423be9d4 Item reference system deprecated in favor of smart pointer system. Converted all items to use pointers instead, removed all reference wrappers for item system. Fixed buggy last item sorting when removing items from InventoryScrollableWindowComponents. Implemented proper inventory removal checks when items are completely removed from an inventory. Sorted inventories now copy the pointer as a shared pointer from the main inventory code instead of needlessly creating extra copies of the same item. 12 months ago
sigonasr2 a26d86d0b0 Separate GetTextSize and GetWrappedTextSize functions for clarity. Fix sizing comparisons for wrapping text. Fixed issue with menu destinations not properly being assigned on certain buttons. 12 months ago
sigonasr2 56e1343c8c Fix Issue #23. Now shows the price in red if the total cost is too high. 12 months ago
sigonasr2 eae8239501 Traveling Merchant Purchase Window and systems implemented. 12 months ago
sigonasr2 71fe49162d Added Merchant/Buy/Sell Menu windows. Added sorted item callbacks for traveling merchant inventory modifications. 12 months ago