sigonasr2
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e6268b0edc
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Can now load maps from other directories.
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1 year ago |
sigonasr2
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0294fdb8bc
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Flipped logic for firstgid checking with multiple tile layers.
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1 year ago |
sigonasr2
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2613a9ea33
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Load a level using its tileset instead.
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1 year ago |
sigonasr2
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d6e9ade54e
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Made map data xml tag more specific (output width and height as values). Add load level functionality, changes world size.
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1 year ago |
sigonasr2
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cf87c25f63
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Parse TSX files and link map data to map tilesets in Tiled.
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1 year ago |
sigonasr2
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8d5d509c7c
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Level loading modularized. Levels auto-load/cache tilesets that are already loaded and shared between maps.
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1 year ago |
sigonasr2
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b4d6d1cd09
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Fix up tileset displays and enable the ability to have multiple tilesets in one map for the parser.
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1 year ago |
sigonasr2
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635f580ba6
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Proper handling of names with spaces in parsing.
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2 years ago |
sigonasr2
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5967b1823f
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Fix up TMXParser. Make the map levels not as buggy to edit.
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2 years ago |
sigonasr2
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ccfeae19d4
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Sonic Slash implemented for Warrior. Build updated w/new features.
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2 years ago |
sigonasr2
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77bd085908
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Mana implemented. When not enough mana is available for an ability, a notification appears.
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2 years ago |
sigonasr2
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6d4c069fe4
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Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
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2 years ago |
sigonasr2
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e68d310034
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Shrink the version numbers down a little bit more.
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2 years ago |
sigonasr2
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26aeb8d440
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Implemented auto-incrementing project version numbers.
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2 years ago |
sigonasr2
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9e6573729e
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All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
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2 years ago |
sigonasr2
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21368f6f95
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Define and setup internal class attributes.
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2 years ago |
sigonasr2
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e090bc775d
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Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation.
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2 years ago |
sigonasr2
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75b763e87b
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Implement Iframes for the player when performing a Ground Slam.
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2 years ago |
sigonasr2
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4b98518fcf
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Added Warrior swing sword animation
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2 years ago |
sigonasr2
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9db2565060
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Added health indicator
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2 years ago |
sigonasr2
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a94528fe3e
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Added Spawners
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2 years ago |
sigonasr2
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01d1e44839
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Added Bullet shooting
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2 years ago |
sigonasr2
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a2308914a2
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Refined movement run away code for ranged enemies.
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2 years ago |
sigonasr2
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df1681b051
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Bounce collisions occur between units.
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2 years ago |
sigonasr2
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b5b7097418
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Add in multi-key mapping for same key actions.
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2 years ago |
sigonasr2
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7c542740cc
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Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead.
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2 years ago |
sigonasr2
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3aebde6287
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Finished implementing Ground Slam effect, cooldown display, and range hit.
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2 years ago |
sigonasr2
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7e543a3021
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Implement ground slam animation
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2 years ago |
sigonasr2
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0fa77fa944
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Spin attack refinements.
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2 years ago |
sigonasr2
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c680d52431
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Add Spinning attack animation
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2 years ago |
Nic0Nic0Nii
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306473ff9a
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Shadow added when player is in air
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
Nic0Nic0Nii
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7caef11d94
|
Re-center slimes
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2 years ago |
Nic0Nic0Nii
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21760fbbbc
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Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2 years ago |
sigonasr2
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15c246689f
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Monsters in front/behind now sorted proper.
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2 years ago |
sigonasr2
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6584a240b1
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Large refactoring and implemented hurt on monsters
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2 years ago |