39 Commits

Author SHA1 Message Date
a98391877c Fix collision tiles for secondary map sets with offset values based on other tilesets. 2023-07-06 02:38:43 -05:00
65cae7aea7 Teleport code added in Wizard. Needs more debugging. 2023-07-05 04:31:31 -05:00
0482020b19 Add energy bolt splash effect and fade out. 2023-07-05 05:34:21 -05:00
5523b3fd1a Fixed bug with bullet events deleting other unrelated bullets. 2023-07-05 02:31:34 -05:00
90626bf628 Death animation now tied to monster data. 2023-07-05 02:18:58 -05:00
762c46bd44 Refactored all the game classes into derived classes. 2023-07-02 08:42:18 -07:00
f92e0f7213 Consolidated jump and shoot animations for monsters into MonsterData. 2023-07-01 20:47:18 -07:00
1d396d3215 Bullets now have derived types. 2023-06-30 15:44:41 -07:00
db7744dad3 Wizard energy bolt attack implemented. 2023-06-24 02:14:11 -07:00
9a8859ffe8 Adjusted shoot afar AI to account for collision tiles. 2023-06-24 01:18:21 -07:00
46a16b8ae2 Changed version display string shadow to match other shadow texts.
Terrain collision map implementation complete.

Made shadow text functions modular.
2023-06-24 00:00:14 -07:00
cdab15d8d3 Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded. 2023-06-23 20:42:55 -07:00
d9e8c6ddbd Add line to rectangle collision detection in geom2d header. 2023-06-23 01:34:26 -07:00
5a8527f51b Add line collision checking to geom2d functions. 2023-06-23 01:08:09 -07:00
60c8317b20 Detect connected tile groups and allow for fade out of the foreground layer when the player gets in range. These groups are initialized on level loading and self-expand. 2023-06-22 23:28:16 -07:00
5ffcf3126a Basic foreground layer hiding code implementation. 2023-06-22 22:09:11 -07:00
b2eda563f2 Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build. 2023-06-22 17:44:51 -07:00
d254e169c4 Added ellipse contains function to Geometry2D. 2023-06-22 16:42:23 -07:00
e6268b0edc Can now load maps from other directories. 2023-06-22 05:38:44 -07:00
0294fdb8bc Flipped logic for firstgid checking with multiple tile layers. 2023-06-22 04:42:55 -07:00
2613a9ea33 Load a level using its tileset instead. 2023-06-22 04:34:23 -07:00
d6e9ade54e Made map data xml tag more specific (output width and height as values). Add load level functionality, changes world size. 2023-06-22 02:46:38 -07:00
cf87c25f63 Parse TSX files and link map data to map tilesets in Tiled. 2023-06-22 01:30:26 -07:00
8d5d509c7c Level loading modularized. Levels auto-load/cache tilesets that are already loaded and shared between maps. 2023-06-21 22:59:06 -07:00
b4d6d1cd09 Fix up tileset displays and enable the ability to have multiple tilesets in one map for the parser. 2023-06-21 21:33:23 -07:00
1d3b07eb98 Revamped TMXParser.h such that there is a separation between function declarations and definitions for modular support. 2023-06-21 14:30:14 -07:00
66d8b9050c Parse spawn groups from tiled map data. 2023-06-21 01:50:28 -07:00
89473d417c We no longer read invalid tags or lone tags. 2023-06-21 01:07:14 -07:00
635f580ba6 Proper handling of names with spaces in parsing. 2023-06-21 00:58:10 -07:00
5967b1823f Fix up TMXParser. Make the map levels not as buggy to edit. 2023-06-21 00:34:09 -07:00
ccfeae19d4 Sonic Slash implemented for Warrior. Build updated w/new features. 2023-06-20 19:13:45 -07:00
dd75b5b52d Tested build for correction to Issue #8 2023-06-20 16:56:56 -07:00
ca151cedd9 Add Sonic Slash graphics. Fixed Issue #8 such that larger enemies are no longer affected by Battlecry. 2023-06-20 16:50:56 -07:00
77bd085908 Mana implemented. When not enough mana is available for an ability, a notification appears. 2023-06-19 04:03:04 -05:00
6d4c069fe4 Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 2023-06-19 03:25:01 -05:00
7598578890 Added emscripten auto-compile capabilities to Release builds. 2023-06-18 07:54:42 -05:00
8fb407c3f1 File description, project properties, company name, and other meta fields all applied to game executables on build. 2023-06-18 06:35:49 -05:00
e68d310034 Shrink the version numbers down a little bit more. 2023-06-18 02:32:25 -07:00
26aeb8d440 Implemented auto-incrementing project version numbers. 2023-06-18 02:05:50 -07:00