14 Commits

Author SHA1 Message Date
719ed53923 Change MapType to use an enum instead. Add a HUD message overlay system. Disable ability for players to swap equipment during a stage. Update all maps to use MapType enums. Release Build 11084. 2024-08-28 15:20:26 -05:00
e43798fa9a Add cooldown charge system. Abilities can now only be used when they are holding charges. One charge gets restored for each full cooldown duration. The cooldown timer stops going down when maximum charges are reached. Fix item tests to use cooldown charges. Add in item checks for CDR test (Items should not be affected by CDR). Add GetPlayerAbilities function to collect and manipulate all player abilities at the same time (cleaner code structure + easier test functionality). Add helper functions util::vformat and util::wformat and to_wstring to make code using the std:: versions much more concise. Add unit test for cooldown charges system. Add helper functions to reset abilities to their original stats before enchant modifications tweak them. Added a helper function to retrieve which ability an enchant affects. Adapt ability HUD with new charge count features. Add Mountain theme to Chapter 2 maps. Multi-Multishot Enchant implemented. Release Build 10901. 2024-08-09 18:13:08 -05:00
c656b935e1 Added a non-foreground dark tile for bridges to place below areas that are above ground shadow tiles. Redesigned how reference tilesets were stored in TilesheetData and TilesetData structures such that they could be std::sort'd without causing reference bugs/glitches. Release Build 10217. 2024-07-20 16:56:27 -05:00
6172ea3178 Fix layers in front of the bridge layer to check for their collision tiles first prior to using the bridge's collision tiles. Release Build 10205. 2024-07-20 08:32:12 -05:00
efcc2ea8d9 Fix upper monster list not being cleared each frame. Release Build 10192. 2024-07-20 00:08:05 -05:00
83afbb2720 Fix Stone Heart's item description, comma was treated as separate value. Make item descriptions be read in as full strings instead of as the first index in a OLC Datafile. Minor grammar edits to item descriptions. Add missing Upper Zone to II-V. Release Build 10191. 2024-07-19 22:59:21 -05:00
717a66526c Fill in random hole in II-V. Apply Bridge Layer / Class to bridge in II-V to make it functional. Release Build 10190. 2024-07-19 22:45:56 -05:00
ddf761b6b2 Boars should not keep changing facing direction once locked in by scratching the ground. Removed the Upper flag from all Second Chapter end zones in the stage (accidentally copy-pasted). Added a check that crashes the game if these are detected. Release Build 10186. 2024-07-19 20:16:52 -05:00
0131620b8b Set background music of Chapter 2 stages to the foresty track. 2024-07-15 04:39:43 -05:00
0a019d0f2c Add in Chapter 2 map spawn zones and end zones. 2024-07-15 04:31:19 -05:00
Quapsel
ec8402aeca Monster placement for 2_3, 2_4, 2_5 & 2_6 2024-06-30 19:10:56 +02:00
Quapsel
75370b9299 Spawn Zones for Chapter 2 placed. 2024-06-29 18:06:22 +02:00
5361525b70 Fix new maps having embedded tilesets (unsupported feature). Add in new overworld stage connections to new maps. Slightly randomize stone elemental attack cycles to vary their attack timings. Release Build 9352. 2024-05-20 06:22:31 -05:00
Quapsel
b996a39905 2_5 early version added 2024-05-14 15:33:03 +02:00