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719ed53923
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Change MapType to use an enum instead. Add a HUD message overlay system. Disable ability for players to swap equipment during a stage. Update all maps to use MapType enums. Release Build 11084.
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2024-08-28 15:20:26 -05:00 |
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1d1c12004e
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Updated all maps to utilize monster template system.
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2024-04-14 21:36:48 -05:00 |
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Quapsel
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f899995c49
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added Walls at beginning and end of every Map.
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2024-04-12 18:39:51 +02:00 |
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64a52d6910
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Prep Time Trial system structure. Release Build 8492.
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2024-03-27 19:08:38 -05:00 |
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Quapsel
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83eabcae01
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grass transition for 1_6 - 1_8 & 1_B1
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2024-03-19 21:06:59 +01:00 |
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Quapsel
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4e175948ab
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1_7 & 1_8 Border added.
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2024-01-24 14:00:47 +01:00 |
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Quapsel
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dfb210f7d3
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1_5 & 1_6 Border added
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2024-01-23 18:47:05 +01:00 |
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d6a44c149d
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Wolves changed to Windhounds.
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2024-01-22 01:48:22 -06:00 |
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Quapsel
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849244d407
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Monster Spawns 1_6, 1_7 & 1_8
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2024-01-13 13:33:56 +01:00 |
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ece13c0b28
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Added backdrop property and backdrop loading to maps. Release build 5549.
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2024-01-10 02:24:12 -06:00 |
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57f482016f
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Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
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2024-01-09 04:50:01 -06:00 |
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c7ea530484
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Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events.
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2024-01-08 07:42:44 -06:00 |
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Quapsel
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41d0a8e602
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spawn zones added for 1_3 - 1_8
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2024-01-07 17:12:10 +01:00 |
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296ea1f2e6
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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2024-01-04 05:21:56 -06:00 |
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