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135fe2c6e1
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Merge conflict
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2023-07-25 17:36:07 -05:00 |
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9860a12498
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Include pragma regions for specific class abilities and move Ranger stuff (that is actually player-implemented over)
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2023-07-25 17:34:53 -05:00 |
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cf51ad539c
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Rapid Fire ranger ability implemented.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-25 20:32:29 +00:00 |
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a8f83dfec8
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Added ghost fading images for retreat ability and facing direction implemented.
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2023-07-24 23:20:28 -05:00 |
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8685e3b5ef
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Retreat dash back code completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-24 20:58:29 +00:00 |
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2a7c9582cd
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Implemented Ranger auto attack plus animations.
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2023-07-23 08:13:40 -05:00 |
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405cd32a4b
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Class abilities are statically set so they are initialized on load to allow for proper swapping.
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2023-07-22 04:21:10 -05:00 |
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4fa797fad9
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Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
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2023-07-22 03:19:52 -05:00 |
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cdb60ac5c8
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Effect particles realigned and particles that are behind the center move to the back.
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2023-07-21 15:20:56 -05:00 |
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d7d57cb86d
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Precast targeting indicator now centered
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-20 20:46:25 +00:00 |
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548d22e3d2
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Condensed and finished pre-casting code. Refactored the way ability casting is handled
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-19 20:36:01 +00:00 |
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51b24f36c9
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Add precast ability conditions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-18 21:05:50 +00:00 |
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40c576eb17
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Cast bar display implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-18 19:43:51 +00:00 |
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f48f0b4a3c
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Class quick test swapping reimplemented.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-14 19:14:04 +00:00 |
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adf0d17190
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Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-14 15:44:17 +00:00 |
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32c1d9d30c
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Warrior refactor completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-13 20:24:47 +00:00 |
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1d9a52ab62
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2023-07-13 17:46:22 +00:00 |
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376b3b59e9
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Prep player class structure refactor. Add default destructors to all parent classes.
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2023-07-13 17:46:01 +00:00 |
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c4b0f78881
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Add in inherited class structure for effects, so effects can have customized behaviors.
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2023-07-13 01:35:51 -05:00 |
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d66e780504
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Added lightning bolt attack, added emitter system
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2023-07-12 00:23:36 -05:00 |
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d916b03f9b
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Add in pathfinding abilities to monster movement strategies.
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2023-07-10 18:40:51 +00:00 |
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6c70437620
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Added collision checks and interactions based on upper/lower level status.
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2023-07-07 19:48:45 +00:00 |
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d89aa712c4
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Bridge flags properly enabled and working. Fix image paths in maps.
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2023-07-06 14:59:21 -05:00 |
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388cf5bf02
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Use pathfinding algorithm to determine teleport validity.
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2023-07-06 03:22:05 -05:00 |
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a98391877c
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Fix collision tiles for secondary map sets with offset values based on other tilesets.
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2023-07-06 02:38:43 -05:00 |
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32857d793d
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Pathfinding algorithm start. Currently freezes in pathfinding loop
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-05 21:14:36 +00:00 |
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0c9469d982
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Teleport animation implemented.
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2023-07-05 19:40:05 +00:00 |
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65cae7aea7
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Teleport code added in Wizard. Needs more debugging.
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2023-07-05 04:31:31 -05:00 |
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762c46bd44
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Refactored all the game classes into derived classes.
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2023-07-02 08:42:18 -07:00 |
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9a8859ffe8
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Adjusted shoot afar AI to account for collision tiles.
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2023-06-24 01:18:21 -07:00 |
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77bd085908
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Mana implemented. When not enough mana is available for an ability, a notification appears.
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2023-06-19 04:03:04 -05:00 |
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6d4c069fe4
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Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
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2023-06-19 03:25:01 -05:00 |
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9e6573729e
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All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
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2023-06-17 23:07:26 -05:00 |
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21368f6f95
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Define and setup internal class attributes.
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2023-06-17 22:03:20 -05:00 |
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e090bc775d
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Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation.
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2023-06-17 21:19:08 -05:00 |
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75b763e87b
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Implement Iframes for the player when performing a Ground Slam.
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2023-06-17 19:51:56 -05:00 |
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4b98518fcf
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Added Warrior swing sword animation
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2023-06-17 19:34:16 -05:00 |
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2f95e71114
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Fix bug with missing return value for effect updating.
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2023-06-16 02:33:12 -05:00 |
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9db2565060
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Added health indicator
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2023-06-16 01:59:46 -05:00 |
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df1681b051
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Bounce collisions occur between units.
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2023-06-15 23:44:34 -05:00 |
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3aebde6287
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Finished implementing Ground Slam effect, cooldown display, and range hit.
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2023-06-15 00:47:11 -05:00 |
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0fa77fa944
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Spin attack refinements.
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2023-06-13 06:29:32 -05:00 |
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c680d52431
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Add Spinning attack animation
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2023-06-12 18:14:22 -05:00 |
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306473ff9a
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Shadow added when player is in air
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-06-12 20:22:40 +00:00 |
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7caef11d94
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Re-center slimes
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-06-12 19:23:43 +00:00 |
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21760fbbbc
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Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-06-12 19:07:06 +00:00 |
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15c246689f
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Monsters in front/behind now sorted proper.
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2023-06-12 00:37:55 -05:00 |
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6584a240b1
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Large refactoring and implemented hurt on monsters
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2023-06-11 22:57:43 -05:00 |
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