sigonasr2
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a0916cfe9b
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Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays.
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1 year ago |
sigonasr2
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045441b595
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Add in Charged Shot ability and allow precasting without the targeting indicator.
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1 year ago |
sigonasr2
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19c2c198e6
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Include pragma regions for specific class abilities and move Ranger stuff (that is actually player-implemented over)
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1 year ago |
sigonasr2
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81f9ead80a
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Added ghost fading images for retreat ability and facing direction implemented.
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1 year ago |
Nic0Nic0Nii
|
664ca68010
|
Retreat dash back code completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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24030733bd
|
Fixed fElapsedTime bug going negative seemingly randomly. Thank std::chrono::library::that::is::way::too::annoying::to::use::and::apparently::is::not::ultra::accurate
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1 year ago |
sigonasr2
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9ebe5a21a0
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Implemented Ranger auto attack plus animations.
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1 year ago |
sigonasr2
|
79a8dca88a
|
Refactor Animation loading to reduce repetition.
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1 year ago |
sigonasr2
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3a880c55a2
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Class abilities are statically set so they are initialized on load to allow for proper swapping.
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1 year ago |
sigonasr2
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1faf121bb9
|
Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
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1 year ago |
sigonasr2
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88df322042
|
Effect particles realigned and particles that are behind the center move to the back.
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1 year ago |
Nic0Nic0Nii
|
eb5bb15918
|
Meteor Effect particles and impact code completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
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50a73a53e7
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Precast targeting indicator now centered
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
|
21f7278510
|
Condensed and finished pre-casting code. Refactored the way ability casting is handled
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
|
e0b1f74c5f
|
Add precast ability conditions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
|
7ec58742de
|
Cast bar display implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Nic0Nic0Nii
|
8d117c42e3
|
Class quick test swapping reimplemented.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2, Sig, Sigo
|
c75a01a1ad
|
Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2, Sig, Sigo
|
d3454727cd
|
Warrior refactor completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2, Sig, Sigo
|
1f69848049
|
Prep player class structure refactor. Add default destructors to all parent classes.
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1 year ago |
sigonasr2
|
bcd8569804
|
Move class-specific animation update functions into their own class update functions.
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1 year ago |
sigonasr2
|
0dfb58a777
|
Add in inherited class structure for effects, so effects can have customized behaviors.
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1 year ago |
sigonasr2
|
0229982717
|
Added lightning bolt attack, added emitter system
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1 year ago |
sigonasr2, Sig, Sigo
|
e172483cc6
|
Fade transition added to bridge fade layer and upper foreground layer as well
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2, Sig, Sigo
|
5a0e4d0d01
|
Transition fade added for foreground items.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2
|
228a3caa0e
|
Upper level and lower level spawning now distinguished in map editor.
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1 year ago |
sigonasr2
|
0349e5d16e
|
Tidy up map zones, fix upper and lower level collision interactions.
|
1 year ago |
sigonasr2
|
a6c818b179
|
Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly.
|
1 year ago |
sigonasr2, Sig, Sigo
|
50cb945df4
|
Incomplete tile merging implementation
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2, Sig, Sigo
|
0529de4bf9
|
Add in pathfinding abilities to monster movement strategies.
|
1 year ago |
sigonasr2
|
57d7f3344b
|
Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones.
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1 year ago |
sigonasr2
|
9a2af45245
|
Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map.
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1 year ago |
sigonasr2, Sig, Sigo
|
d494be6970
|
Added collision checks and interactions based on upper/lower level status.
|
1 year ago |
sigonasr2
|
6b81cd6e84
|
Layering rendering now proper.
|
1 year ago |
sigonasr2
|
7348426c71
|
Upper level and lower level rendering handled properly.
|
1 year ago |
sigonasr2
|
69fac079f7
|
Zones caused the player to swap between upper and lower levels.
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1 year ago |
sigonasr2
|
2b3dfb63aa
|
Staircase incremental movement implemented.
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1 year ago |
sigonasr2
|
7e4816631c
|
Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added.
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1 year ago |
sigonasr2, Sig, Sigo
|
aa56b4a428
|
Include flags for monsters and players to indicate if they are on the upper level or lower level.
|
1 year ago |
sigonasr2
|
ef83e7f865
|
Bridge flags properly enabled and working. Fix image paths in maps.
|
1 year ago |
sigonasr2, Sig, Sigo
|
005c49aa04
|
Read Zone tile data from the map to prepare for special interactions in the game.
|
1 year ago |
sigonasr2, Sig, Sigo
|
d2ab61472a
|
Minor screen shake adjustments
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2, Sig, Sigo
|
d08b3848b8
|
Firebolt bullet speed increased, added slight screen shake on impact and added cooldown timer numbers next to cooldown bars.
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1 year ago |
sigonasr2
|
78b6113d8e
|
Added mini particles for teleporting.
|
1 year ago |
sigonasr2
|
88666b1d61
|
Fix edge cases when we click too close to the character or too far, still allow max possible distance teleports even when clicked outside of range.
|
1 year ago |
sigonasr2
|
c97886fbbe
|
Fix collision tiles for secondary map sets with offset values based on other tilesets.
|
1 year ago |
sigonasr2, Sig, Sigo
|
408c1d3950
|
Pathfinding algorithm start. Currently freezes in pathfinding loop
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2, Sig, Sigo
|
fac52ec521
|
Teleport animation implemented.
|
1 year ago |
sigonasr2, Sig, Sigo
|
d658bb9973
|
Fix teleport ability, reverse logic in has tile collision. Also use precise collision checking for tiles. Teleporting distance clamping is now proper (650 range)
|
1 year ago |
sigonasr2
|
888d2a91a6
|
Teleport code added in Wizard. Needs more debugging.
|
1 year ago |