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sigonasr2
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AdventuresInLestoria
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Commit Graph
9 Commits (9f88460c0ecdbfa3a5d088a57aecfba7d7c6c1e3)
Author
SHA1
Message
Date
sigonasr2
c02d6cdb47
Create a SpellCircle effect to consolidate the two separate effects. Add a type identifier system for Effects. Finish spawn pillar phase of second chapter boss. Fix bug with the boss display info still appearing despite no longer being in a boss stage if the player leaves a boss level before the text has expired. Release Build 9622.
9 months ago
sigonasr2
831901cc08
Tuned wind streak spawns and settings. Good to go. Release Build 9491.
9 months ago
sigonasr2
1d5d4d8240
Implement rock toss and stone pillar spawning behaviors for stone elemental. Refactor HurtEnemies functions to instead hurt any target with targeting flags. Fix bug with player to monster collision not respecting new collision radii. Release Build 9318.
9 months ago
sigonasr2
fe52623a17
Warrior sword swing now lingers for the entirety of the animation instead of only applying damage immediately on use. Release Build 8451.
11 months ago
sigonasr2
e1088e9696
Warrior slash animation now extends based on actual attack range. Release Build 7997.
12 months ago
sigonasr2
305131d7db
Redo rendering pipeline so all tile groups are now interweaved with game objects such that objects in front of foreground tiles are now properly displayed after stuff in the background. Release Build 7635.
1 year ago
Nic0Nic0Nii
8149db260b
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
1 year ago
sigonasr2
6d11eb5048
Update to geom2d 2.0 util
1 year ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
1 year ago
sigonasr2
8c986f17db
Remove 2018 references for copyrighted files of my origin.
1 year ago
sigonasr2
fa7dfb601f
Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
1 year ago
sigonasr2
2af830d400
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
sigonasr2
3ff558d44e
Added pragma regions to all license comment fields in files and collapsed them.
1 year ago
sigonasr2
2bf45dacef
It's 2023 btw
1 year ago
sigonasr2
dd531d1fd7
Apply OLC-3 License to all source files.
1 year ago
sigonasr2
1cabb34b94
Added tile render depth ordering for bullets and effects to prevent ordering weirdness.
1 year ago
sigonasr2
465fb0b6c2
All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
1 year ago
sigonasr2
244ac80d2a
Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king.
1 year ago
sigonasr2
13eff22485
Super big refactor of the animation storage and monster storage system using configuration files.
2 years ago
sigonasr2
1faf121bb9
Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
2 years ago
sigonasr2
73d29a2ab5
Added lingering field effect.
2 years ago
Nic0Nic0Nii
eb5bb15918
Meteor Effect particles and impact code completed
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2 years ago
sigonasr2
0dfb58a777
Add in inherited class structure for effects, so effects can have customized behaviors.
2 years ago
sigonasr2
0229982717
Added lightning bolt attack, added emitter system
2 years ago
sigonasr2
6b81cd6e84
Layering rendering now proper.
2 years ago
sigonasr2
78b6113d8e
Added mini particles for teleporting.
2 years ago
sigonasr2
db7744dad3
Wizard energy bolt attack implemented.
2 years ago
sigonasr2
2f95e71114
Fix bug with missing return value for effect updating.
2 years ago
sigonasr2
3aebde6287
Finished implementing Ground Slam effect, cooldown display, and range hit.
2 years ago
sigonasr2
7e543a3021
Implement ground slam animation
2 years ago