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ef83e7f865
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Bridge flags properly enabled and working. Fix image paths in maps.
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2023-07-06 14:59:21 -05:00 |
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005c49aa04
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Read Zone tile data from the map to prepare for special interactions in the game.
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2023-07-06 19:17:59 +00:00 |
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d2ab61472a
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Minor screen shake adjustments
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-06 18:11:52 +00:00 |
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d08b3848b8
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Firebolt bullet speed increased, added slight screen shake on impact and added cooldown timer numbers next to cooldown bars.
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2023-07-06 18:03:35 +00:00 |
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3939ee5693
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Fire Bolt implemented.
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2023-07-06 04:35:40 -05:00 |
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78b6113d8e
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Added mini particles for teleporting.
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2023-07-06 03:43:34 -05:00 |
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88666b1d61
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Fix edge cases when we click too close to the character or too far, still allow max possible distance teleports even when clicked outside of range.
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2023-07-06 03:31:47 -05:00 |
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46e3c7f7e7
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Use pathfinding algorithm to determine teleport validity.
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2023-07-06 03:22:05 -05:00 |
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c97886fbbe
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Fix collision tiles for secondary map sets with offset values based on other tilesets.
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2023-07-06 02:38:43 -05:00 |
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408c1d3950
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Pathfinding algorithm start. Currently freezes in pathfinding loop
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2023-07-05 21:14:36 +00:00 |
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fac52ec521
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Teleport animation implemented.
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2023-07-05 19:40:05 +00:00 |
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d658bb9973
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Fix teleport ability, reverse logic in has tile collision. Also use precise collision checking for tiles. Teleporting distance clamping is now proper (650 range)
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2023-07-05 18:29:04 +00:00 |
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888d2a91a6
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Teleport code added in Wizard. Needs more debugging.
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2023-07-05 04:31:31 -05:00 |
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ba6bc74f1f
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Add energy bolt splash effect and fade out.
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2023-07-05 05:34:21 -05:00 |
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8c34640e52
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Fixed bug with bullet events deleting other unrelated bullets.
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2023-07-05 02:31:34 -05:00 |
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1ea4e6f9ca
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2023-07-05 02:19:00 -05:00 |
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42c5043163
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Death animation now tied to monster data.
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2023-07-05 02:18:58 -05:00 |
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Quapsel
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9b08566d6c
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Chapter 2 added on World Map
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2023-07-04 14:34:53 +02:00 |
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03854e6bd8
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2023-07-02 08:42:20 -07:00 |
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9aef66db47
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Refactored all the game classes into derived classes.
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2023-07-02 08:42:18 -07:00 |
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Quapsel
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7b9b21a375
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new tilesets + First Steps for creating a world map.
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2023-07-02 15:41:24 +02:00 |
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5566eced77
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Consolidated jump and shoot animations for monsters into MonsterData.
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2023-07-01 20:47:18 -07:00 |
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d990d021c1
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/Crawler
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2023-06-30 15:44:43 -07:00 |
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1a441914ca
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Bullets now have derived types.
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2023-06-30 15:44:41 -07:00 |
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Quapsel
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42a860f1d0
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First Boss Stage + a little work on 1-2
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2023-06-30 13:43:03 +02:00 |
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Quapsel
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560a0bd624
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first steps for 1-2
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2023-06-28 18:21:38 +02:00 |
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Quapsel
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ad8644b3e1
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1-1 Terrain almost done
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2023-06-27 17:20:51 +02:00 |
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22729c3928
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Fix map path so it's not pointing to a Quapsel directory
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2023-06-26 12:32:22 -07:00 |
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Quapsel
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fc4d16a2a7
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Added new Tileset (grass_tiles_modded) and small 1-1 edited
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2023-06-26 21:05:48 +02:00 |
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Quapsel
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075fe53f38
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some progress on 1-1
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2023-06-26 14:52:22 +02:00 |
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db7744dad3
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Wizard energy bolt attack implemented.
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2023-06-24 02:14:11 -07:00 |
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9a8859ffe8
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Adjusted shoot afar AI to account for collision tiles.
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2023-06-24 01:18:21 -07:00 |
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46a16b8ae2
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Changed version display string shadow to match other shadow texts.
Terrain collision map implementation complete.
Made shadow text functions modular.
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2023-06-24 00:00:14 -07:00 |
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cdab15d8d3
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Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded.
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2023-06-23 20:42:55 -07:00 |
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d9e8c6ddbd
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Add line to rectangle collision detection in geom2d header.
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2023-06-23 01:34:26 -07:00 |
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5a8527f51b
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Add line collision checking to geom2d functions.
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2023-06-23 01:08:09 -07:00 |
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60c8317b20
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Detect connected tile groups and allow for fade out of the foreground layer when the player gets in range. These groups are initialized on level loading and self-expand.
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2023-06-22 23:28:16 -07:00 |
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5ffcf3126a
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Basic foreground layer hiding code implementation.
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2023-06-22 22:09:11 -07:00 |
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b2eda563f2
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Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build.
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2023-06-22 17:44:51 -07:00 |
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d254e169c4
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Added ellipse contains function to Geometry2D.
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2023-06-22 16:42:23 -07:00 |
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e6268b0edc
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Can now load maps from other directories.
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2023-06-22 05:38:44 -07:00 |
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0294fdb8bc
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Flipped logic for firstgid checking with multiple tile layers.
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2023-06-22 04:42:55 -07:00 |
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2613a9ea33
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Load a level using its tileset instead.
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2023-06-22 04:34:23 -07:00 |
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d6e9ade54e
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Made map data xml tag more specific (output width and height as values). Add load level functionality, changes world size.
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2023-06-22 02:46:38 -07:00 |
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2ec484206d
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Added commit script
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2023-06-22 02:27:07 -07:00 |
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73e3b5a18e
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Included new potential object types.
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2023-06-22 02:09:00 -07:00 |
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cf87c25f63
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Parse TSX files and link map data to map tilesets in Tiled.
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2023-06-22 01:30:26 -07:00 |
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8d5d509c7c
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Level loading modularized. Levels auto-load/cache tilesets that are already loaded and shared between maps.
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2023-06-21 22:59:06 -07:00 |
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9247ecb528
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Add run game script (runs last release build) to root directory.
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2023-06-21 21:52:20 -07:00 |
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e162e564d7
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Remove offending tileset from 1_1 campaign map.
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2023-06-21 21:40:23 -07:00 |
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