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7375d37d99
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Added arrow simulation for bow goblins. Added perception levels which increase the accuracy of the shooting monster over time. Refactor bullet update code to be inside the bullet class itself. Release Build 9169.
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2024-05-01 18:34:42 -05:00 |
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280a321abb
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Fix Ranger's Rapid Fire and Multi Shot abilities not abiding by the new Arrow constructor. Arrows once again have the correct acceleration and can hit monsters. Fix bug with knockback being applied while the player has iframes. Fix bug with Slime King constantly applying knockback to the player due to no iframes. Release Build 9152.
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2024-04-29 00:48:51 -05:00 |
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8a18e0bbaf
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Include animation gifs in repo.
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2024-04-28 21:55:22 -05:00 |
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dbe52a2a4a
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Incorporated multi-directional sprites in-game. Included a method to change the current display animation sprite while retaining elapsed frame time information. Release Build 9146.
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2024-04-28 21:31:18 -05:00 |
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16c52bf397
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olcUTIL_DataFile now properly parses out comments when using GetOrderedKeys(). Fixed monster animations not being read from the configuration file in the correct order. Release Build 9126.
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2024-04-28 19:31:06 -05:00 |
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70906d5594
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Fix crash when the game attempts to spawn item drops. Release Build 9125.
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2024-04-28 18:58:33 -05:00 |
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f3f91f560e
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Merge Quapsel's updates.
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2024-04-28 18:01:37 -05:00 |
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cdda8c9a99
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Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115.
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2024-04-28 18:00:13 -05:00 |
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Quapsel
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b9f64982f8
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changes at 2_1 & tilepresets.
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2024-04-28 19:52:51 +02:00 |
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76c1396fec
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Fix player spawn locations being a whole tile off. Change map background scrolling to not be fixed, but to utilize the entire image across the span of a map. Add a foreground background layer to provide 2 potential parallax backgrounds. Release Build 9091.
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2024-04-25 18:16:38 -05:00 |
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00b18355c1
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Update Dagger Goblin template to use a distinct icon in maps. Change all monster tileset paths from maps/Monsters to maps/ (game requires all tilesets placed in there). Added slash behaviors for dagger-wielding goblins. Release Build 9037.
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2024-04-24 00:47:16 -05:00 |
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6b6bdf741b
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Add slight knockback effect on goblin dagger stabs. Release Build 9035.
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2024-04-23 14:26:01 -05:00 |
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c37d52d186
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Goblin (Dagger) dagger stab attack implemented. Release Build 9033.
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2024-04-22 00:35:25 -05:00 |
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7320fe9348
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Goblin Dagger AI basic behaviors implemented. Release Build 9027.
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2024-04-21 19:22:01 -05:00 |
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e294c56c32
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Change trim function on Visual Novel.
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2024-04-21 16:00:33 -05:00 |
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69ee9ce5be
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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2024-04-19 14:28:17 -05:00 |
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d40ab48e78
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Use smaller images for class character/visual novel sprites. Release Build 9020.
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2024-04-19 14:28:15 -05:00 |
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Quapsel
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392afbb8be
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2_2 added.
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2024-04-19 13:52:06 +02:00 |
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f2c18a76a1
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Tweak Boar behavior. Fix bug with knockback velocity not being saved when player comes into contact with another monster. Release Build 9019.
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2024-04-19 04:05:51 -05:00 |
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5912efeb4f
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Enforce const-ness across tilesets to ensure copies and writes are explicitly allowed. Release Build 8990.
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2024-04-19 02:45:43 -05:00 |
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045e10b888
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Fix backpedal logic to use move run towards strategy instead. Attacked by Player trigger added.
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2024-04-17 09:43:50 -05:00 |
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adb35f2ce5
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Boar test behaviors and general AI implemented. Release Build 8958.
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2024-04-17 00:30:20 -05:00 |
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119efab573
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Add animation utilities for getting current animation frame index and total animation duration.
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2024-04-16 14:14:08 -05:00 |
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016251fde3
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Merge upstream with demo branch.
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2024-04-15 21:25:15 -05:00 |
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f5acd59b5b
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Controller vibrations should all be halted during the death screen and reset (as a failsafe) when reloading a stage. Release Build 8947.
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2024-04-15 21:24:29 -05:00 |
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42aab4b5e9
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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2024-04-15 20:58:53 -05:00 |
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4fb84cf365
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First half of Boar AI completed.
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2024-04-15 20:58:51 -05:00 |
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Quapsel
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9d0dfe9562
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added exp values for new Monsters.
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2024-04-15 11:14:35 +02:00 |
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Quapsel
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f10f3a0fe4
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added wall for start of 1_4.
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2024-04-15 11:08:47 +02:00 |
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ec83c6351a
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Include monster info for Goblin Boar Riders. Add copies of sprite for basic 4-animation tilesheet setup. Add in test spawn zone for 2-1. Release Build 8947.
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2024-04-15 00:24:15 -05:00 |
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95c43b06b0
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Add back in 2-1 and missing level entry and world map entry for 2-1 access. Added placeholder sprites and spawn templates for all chapter 2 enemies.
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2024-04-15 00:14:11 -05:00 |
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236b212eab
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Add back in connections for Chapter 2.
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2024-04-14 23:25:23 -05:00 |
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a88b0b810b
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Modified TMX Parser to read new map spawn format. Fix missing spawns. Added errors when spawns are missing from a monster.
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2024-04-14 23:16:54 -05:00 |
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d10127b721
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Updated all maps to utilize monster template system.
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2024-04-14 21:36:48 -05:00 |
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35acba879e
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Patch 1.2
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2024-04-14 17:45:35 -05:00 |
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50515c515c
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Implement visual novel Wizard player character. Change displayed character image based on class selection. Change image for display on Equip and class info window for the Wizard. Release Build 8925.
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2024-04-14 15:43:18 -05:00 |
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f769a77e42
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Character art is now handled differently in visual novels to incorporate character art of any width. Release Build 8923.
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2024-04-14 15:31:18 -05:00 |
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bdf126820a
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Add in breadcrumb re-exploration for minimaps. Release Build 8921.
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2024-04-14 14:48:37 -05:00 |
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e0aea34a43
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Upstream merge with master branch to update all chapter 1 levels to include boundaries on the stages.
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2024-04-14 14:12:00 -05:00 |
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512c46ea8a
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Implement map tile repeating factors and implement animated blocked off map region animation frames. Release Build 8917.
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2024-04-13 17:37:37 -05:00 |
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4c8a251e33
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Minimap shadow ring implemented. Release Build 8904.
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2024-04-13 16:20:35 -05:00 |
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cc8f79d34a
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Remove Infinite Map setting from 1-B1 and 2-1
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2024-04-13 15:53:01 -05:00 |
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ef7fc2c826
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Minimap can only be toggled when it's actually visible (e.g. not during boss fights)
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2024-04-13 11:45:16 -05:00 |
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5446da7ef8
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1-5. Fix a missed tile near waterfall area.
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2024-04-13 11:34:45 -05:00 |
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f91ddf542d
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Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
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2024-04-13 11:30:37 -05:00 |
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3d897b1aba
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Downstream merge with demo branch into master branch.
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2024-04-13 11:30:36 -05:00 |
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bba33d43d2
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Change checkmark from being two line decals to being a single decal. (Note: There is a bug with ViewPort PGEX's line clipping.) Fix scrolling navigation for menus where the navigation doesn't reset the actual scrolling. Corrects Issue #37. Added exit ring indicator on minimap. Auto Pause game setting added. Auto Pause behavior changed to only pause on taking damage when the window is not focused. Release Build 8901.
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2024-04-13 11:27:29 -05:00 |
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25075217dd
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When the game loses focus, the game will autopause during exploration. Release Build 8879.
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2024-04-13 10:03:11 -05:00 |
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145ecdaa01
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Minimap follows camera instead of player. Minimap view setting is now saved in player configuration. Added controller option for minimap toggle input. Release Build 8875.
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2024-04-13 09:37:18 -05:00 |
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4a8ccd2e20
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Add toggle between small,large, and hidden minimap. Release Build 8868.
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2024-04-12 17:00:07 -05:00 |
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