Commit Graph

952 Commits (94de6bb10e7f9c361bdbc7567f3e1eab1a51fbc2)

Author SHA1 Message Date
sigonasr2 aaea75c6c6 Added Item Tests file. Added a check to make sure item loadout slot is not blank when attempting to use the item loadout slot. 95/95 tests passing. Release Build 9944. 5 months ago
sigonasr2 b2ae457feb Finish all player set effect equipment tests. 87/87 tests passing. 5 months ago
sigonasr2 e57f281ac4 Add tests for CDR checking. Move Game State initialize change to Main Menu into the actual initialization function instead of hiding inside the Game State's Initialize function. 78/78 tests passing. 5 months ago
sigonasr2 183b8ef29d Add in illegal stat buff checks and asserts when adding to an unsupported stat buff for both monsters and players. 77/77 tests passing. 5 months ago
sigonasr2 fecc001140 Fix bug where move spd % set bonus effect applied two times in a row. 56/56 tests passing. Release Build 9923. 5 months ago
sigonasr2 d049676080 Convert monster stats to calculate using stat up bonuses instead of manual calculations. Release Build 9922. 5 months ago
Quapsel 2990578eab „Adventures in Lestoria/assets/config/items/Equipment.txt“ ändern 5 months ago
Quapsel 7e5457a36d „Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern 5 months ago
Quapsel 5648230084 „Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern 5 months ago
Quapsel 0d0d7b49b1 „Adventures in Lestoria/assets/config/levels.txt“ ändern 5 months ago
Quapsel 2c8cd8e685 „Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern 5 months ago
Quapsel 9d053f044b „Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern 5 months ago
sigonasr2 4c72e2f3b4 Incorporate new class graphics (Sans Thief). Unlock new class buttons in character selection window. Release Build 9911. 5 months ago
Quapsel 2c77f00194 Chapter 2 Bonus stage - Spawn Zones and Monster placement. 5 months ago
Quapsel 89b5ece5f1 Chapter 2 Bonus Stage added. 5 months ago
Quapsel c44780016a „Adventures in Lestoria/assets/config/Monsters.txt“ ändern 5 months ago
sigonasr2 77c908d52c Remove infinite flag and setup Map classes on new levels. Fix missing spawn zone settings for some monsters on 2-8. Add new levels to stage configuration list. Release Build 9906. 5 months ago
Quapsel 48484ca640 „Adventures in Lestoria/assets/config/Monsters.txt“ ändern 5 months ago
Quapsel ca1f91b463 Monster placement for 2_7 & 2_8 5 months ago
Quapsel ec8402aeca Monster placement for 2_3, 2_4, 2_5 & 2_6 5 months ago
Quapsel 75370b9299 Spawn Zones for Chapter 2 placed. 5 months ago
Quapsel 4c0010e92a Changes to Stage Plates on Worldmap and Monster Placement for 2_1 & 2_2. 5 months ago
sigonasr2 34515cec76 Add Heal function for monsters. Make player stat functions const return. Add Missing Health bonus stat from buffs. Refactor names of stat functions to be more explicit. Add more stat buff and pct buff checks. Fix up discrepancies with how stat up buffs work for the player. 53/53 passing tests. 5 months ago
sigonasr2 02523d5ebb Added tests for equipment stats, equipment set effects, and accessory random stat checks. 5 months ago
sigonasr2 6410d837c7 Player Equipment set effect tests added. 5 months ago
sigonasr2 5193f382a3 Fix bugs with static containers not being reset between unit test runs. Add in player test checks for seeded damage reduction test. 5 months ago
sigonasr2 0dc68d7f0c Fix unit test crashing when loading from GFX. 5 months ago
sigonasr2 dba8ee124d Add a proximity knockback overload function that handles hurt list target types instead. Make large stone toss knockback only apply to targets actually hit. Release Build 9837. 5 months ago
sigonasr2 c879cafe1e Targets already in the air should not be knocked back. Fix image loading dependencies internally within the engine so they work even during unit testing. Rearrange some item initializing functions to occur after the GFX map is reset so all graphics are loaded properly. Release Build 9835. 5 months ago
sigonasr2 6274dcefb1 Refactor ability use skills to be testable. Add in basic player damage check and ability use unit tests. 5 months ago
sigonasr2 6cb3cb4e6d Remove unnecessary dependencies from Test project. Segregate test types into separate source files. Fix bug with drop data not being reset for monster tests. 5 months ago
sigonasr2 2c7d69d1b5 Added Monster unit tests relating to the damage formula, crit rates, and special survival cases. 6 months ago
sigonasr2 f1fa126d1e Add in Monster Unit tests verifying move speed is adjusted properly. 6 months ago
sigonasr2 b617120867 Implement unit tests for the project. Fix Display Name bug (found in InternalNameCheck unit test). Add Monster Unit Tests. 6 months ago
sigonasr2 ce482d19b5 Accidental copying of triangles in collision checking loop. 6 months ago
sigonasr2 1c9641be0c Add in missing placeholder item images. Finish collision checking for shockwave attack. Release Build 9715. 6 months ago
sigonasr2 9b9ba195f1 Chapter 2 Boss shockwave safe spot location indicators added. 6 months ago
Quapsel d51603f75a „Adventures in Lestoria/assets/config/shops/Chapter 2 Merchants.txt“ ändern 6 months ago
Quapsel f511bc8900 „Adventures in Lestoria/assets/config/items/ItemDatabase.txt“ ändern 6 months ago
sigonasr2 d27009efa3 Implemented centroid and signed_area functions to the geom2d util. Just a bunch of maths, I don't know why it works. Release Build 9683. 6 months ago
sigonasr2 db515cca4c Fix a bug with stone elemental burrow rise bullet ring color not respecting the configuration value. Add bullet rings to chapter 2 boss pillars when they are broken. Release Build 9678. 6 months ago
sigonasr2 053e2ba724 Only adjust DPS boss damage counter for monsters spawned and considered part of the boss fight. Add in ability for attacks to deal true damage. Change hurt function to handle a True Damage Flag. Stone Throw now breaks pillars it hits. Release Build 9675. 6 months ago
sigonasr2 6c4992ab96 More casts to make gcc happy. Change 2nd chapter bonus boss mob counter from using std::reduce to std::accumulate (Apparently gcc is ambiguous about argument order?? wtf) 6 months ago
sigonasr2 2ba0e1b9fe gcc does not like the promotion from float to double in std::max... 6 months ago
sigonasr2 4c93f5133c const in wrong spot for TMXParser::GetOptimizedMap. Release Build 9666. 6 months ago
sigonasr2 753ecf766d Forgot std::endl flush for logging on web build. Add deterministic keycode sum comparisons to keep proper ordering of input groups. Release Build 9665. 6 months ago
sigonasr2 b9d98741ea Checkbox decal now scales with the size of the menu component (Fixes the "Online Mode" checkbox, which was smaller than the rest). Release Build 9660. 6 months ago
sigonasr2 a66edefc19 Fix distance check mismatch with actual hurt range of the large stone toss. Knockback collisions now match the Hurt collisions. Add a universal knockback function. Release Build 9659. 6 months ago
sigonasr2 9f88460c0e Add RepeatingSoundEffect class to allow easy creation and handling of looping sound effects ingame. Add rock breaking, rock toss cast, pillar rise, dig sound effects. Fix typo on Hawk Feather item description key name. Placeholder item icons added. Add sound effects to Stone Elemental's attacks. Release Build 9656. 6 months ago
sigonasr2 82faa111bb Finish stone throw phase/animation for 2nd chapter boss. Adjust animation frames slightly. Correct stone positioning of rock before throw. Rock throw no longer continues rerolling every game frame while Bear AI is running. Release Build 9648. 6 months ago