Commit Graph

14 Commits (916904d76d9795f1fad24cec4c1220e3d49a6519)

Author SHA1 Message Date
sigonasr2 3ee066bb88 Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact. 1 year ago
sigonasr2 b35aacae03 Release build 1093. Finally took care of multiple tiles on multiple layers foreground rendering. 1 year ago
sigonasr2 36fb89e556 Code analysis suggestions implemented. 1 year ago
sigonasr2 1a18463962 Windows and emscripten mouse handling outside window now works! 1 year ago
sigonasr2 6dcc7e736d Stupid bullet. Also fixed WIZARD_IDLE animations missing. 1 year ago
sigonasr2 b6d914151f Removed static from struct. Emscripten build now uses C++20. Removed stray safemap cpp file. 1 year ago
sigonasr2 1c2106135d Player configuration file implemented. 1 year ago
sigonasr2 b2d363cdef Ranger configuration file implemented. Added per-step bullet collisions. Fix Release Desktop project setup. 1 year ago
sigonasr2 3617ec3c5b Add an updated release build to appease the Quapsel gods. 1 year ago
sigonasr2 c6cddd88b8 Update to latest release build. 1 year ago
sigonasr2 f7f29196c5 Graphics configuration file and initial configuration layout setup. 1 year ago
sigonasr2 1faf121bb9 Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering. 1 year ago
sigonasr2 c7f09d9513 Fixed a tree that wasn't in the upper foreground layer. Release build 594 created. 1 year ago
sigonasr2 397dd13a28 Include executable in build. 1 year ago