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sigonasr2
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AdventuresInLestoria
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Commit Graph
20 Commits (8f5973d83648b54f77bebd470a8ffa89f70619e8)
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SHA1
Message
Date
sigonasr2
333acfe149
Money displays in inventory windows use smaller shadow text outlines. Release Build 10793.
4 months ago
sigonasr2
97f6987028
Fixed icon sizes on Blacksmith crafting window and consumable crafting windows being too small. Added attribution for Animated Slime sprite. Release Build 8369.
8 months ago
sigonasr2
41228265b2
Add Shoulder2 button hack to get the other controller button scroll up/down pair to appear in input helpers. Release Build 8351.
8 months ago
sigonasr2
ee215b132c
Fix Menu crash for tab switching on blacksmith (inactive scrolled menu items were unfocused and unselectable). Added sound effect for toggling button icon sets. Fix Key DrawInput functions to respect new extended icon types. Bosses now respect boundaries of boss arenas. Release Build 7474.
9 months ago
sigonasr2
66b0648a59
Moved settings related to the game itself into its own settings save file. Emscripten build also saves a separate system settings file in indexeddb. Added checks to prevent menu sounds from playing when the menu is not currently open, but adjusted in a different location in the game. Implemented different button icon sets and a setting to toggle between them. Removed the double button display (caused more confusion and took up more room). Fixed a bug with iterating through navigation groups when a button was removed/disabled from the list. Removed iconscaling dependency based on MenuIconButton sizes.
9 months ago
sigonasr2
a39a841166
Fixed issues with one input bleeding into multiple inputs. Removed old redundant system where we can specify a menu to navigate to. Implemented controller compatibility for UserID menu. Release Build 7326.
9 months ago
sigonasr2
e5ace36a60
Added locked item sound effect. Fixed label member being protected accessible, now private requiring all children to access through SetLabel. Fix reversed logic check for locked craftable items. Added controller compatibility for consumable item crafting selection window. Release Build 7291.
9 months ago
sigonasr2
138e194246
Controller compatibility implemented for Blacksmith window. Release Build 7258.
9 months ago
sigonasr2
8afd66632a
Added XP bar animations and steady increasing progress bar. Added level up animation text on stage completion screen. Refactor enable and disable functions for menu components. Differentiated between disabling due to being outside the window, and manual enable/disabling of components. Fix infinite loop bug with components outside of a scrollable window component not being iterated over. Fix bug with hovering over non-navigational components causing the default component for a menu to be selected while in mouse navigation mode. Release Build 7095.
10 months ago
sigonasr2
0aea7beb83
Implemented ability to craft weapons/armor. Sorting all equipment by tier / type. Fixed bug with not properly setting available chapter for crafting on items with multiple enhancement levels. Fixed bugs related to adding crafting to weapons / armor (side effects applied directly to consumable items), fix stage loot/monster loot displays not properly updating when collecting items. Made old items properly convert to newer item names when being read in (constructor for the IT data type is no longer an enum and instead does the conversion automatically). This type now has implicit conversion from a std::string so is still a highly flexible typing like before. Release build 6677.
10 months ago
sigonasr2
d904ef7e91
Scrollbar click behavior changes for ScrollableWindowComponents. Items that are createable now display the proper contents in the Blacksmithing window.
10 months ago
sigonasr2
b8dea862f6
Fix shadow string rendering for vertical scaling.
10 months ago
Nic0Nic0Nii
330ceefc5b
Add in inventory quantity checks for equipment we don't have when crafting items
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
10 months ago
Nic0Nic0Nii
8149db260b
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
10 months ago
sigonasr2
a6e8ec872c
Added blacksmith's inventory for display underneath player's equipment for crafting. Fix bug with loadout item slot 2 not being reset properly (missing ability set function). Release build 6604.
10 months ago
sigonasr2, Sig, Sigo
965d0afdb1
Incorporate dynamic pointer cast fix
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
11 months ago
sigonasr2
e669968bc3
[BUG] Current build does not properly start and has two stub functions MenuComponent.cpp lines 214 and 224
11 months ago
sigonasr2
c0ae0697b7
Move to smart pointers for menu component system.
11 months ago
sigonasr2
3e1227a899
Fix bugs with money display in menus. Fix cooldown time value not being set properly while items are being loaded. Release Build 5395.
11 months ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
11 months ago
sigonasr2
8c986f17db
Remove 2018 references for copyrighted files of my origin.
11 months ago
sigonasr2
c528d89b85
Make gear appear unstackable in inventories while other items remain stackable. Each individual piece of gear can now have its own stats.
11 months ago
sigonasr2
4e3c9877e7
Implemented split between consumable crafting initialization and equipment enhancement initialization.
11 months ago
sigonasr2
64694e1b63
Implemented Crafting enhancement window, item enhancement checks, and enhancement implementation done.
11 months ago
sigonasr2
8f41870b46
Implement Crafting requirements display on equipment crafting window. Add in crafting requirement sample data for non-equipment items.
11 months ago
sigonasr2
3410b5b92b
Fix overlapping sub-component mouse hover bug, populate blacksmith weapon and armor lists with player's equipment.
11 months ago
sigonasr2
bd066ee787
Refactored dynamic cast to do internal error checking. Refactored all inventory and button slot update functions in menu components so they no longer require virtual dispatch when all we require is some passing of lamba functions to update inventories.
11 months ago
sigonasr2
20f30b0f30
Add and setup Blacksmith Crafting Window
11 months ago