sigonasr2
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8afd66632a
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Added XP bar animations and steady increasing progress bar. Added level up animation text on stage completion screen. Refactor enable and disable functions for menu components. Differentiated between disabling due to being outside the window, and manual enable/disabling of components. Fix infinite loop bug with components outside of a scrollable window component not being iterated over. Fix bug with hovering over non-navigational components causing the default component for a menu to be selected while in mouse navigation mode. Release Build 7095.
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12 months ago |
sigonasr2
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22b1557c05
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Added wrapping menu macro functionality. Implemented controller compatibility for level complete window. Added right alignment for menu labels. Added ProgressBar component. Added XP-related functions for callbacks to other components in-game. Fix giant normalized vector issue with Wolf AI script. Release Build 7041.
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12 months ago |
sigonasr2
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b7cd3caab6
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Stage plate for hub area renamed properly. TODO now updated.
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1 year ago |
sigonasr2
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390e7fefbf
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Make Unlock All button actually unlock every node. Allow tile fade groups to specify tiles that should be unhidden. NPCs have unlock conditions now. Layers have unlock conditions.
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1 year ago |
sigonasr2
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7a41361710
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Added collision for smaller tileset tiles. Fixed going to hub stage from overworld map (game state is required to be HUB to prevent usage of items on the field). Fix Fire bolt continuously blowing up at the end of its max range.
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1 year ago |
sigonasr2
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82b2b83007
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Mark new terrain tileset as terrain class.
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1 year ago |
sigonasr2
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545cbac5d8
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Add in NPC spawn locations.
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1 year ago |
Quapsel
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e7b2897098
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added Player spawn for Hub_v2.
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1 year ago |
Quapsel
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c0ef634aa5
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added more Tiled parameters to Hub_v2 that where missing.
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1 year ago |
Quapsel
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f67537f13d
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Hub_v2 is now a Map.
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1 year ago |
Quapsel
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736a04a83e
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changed hub_v2 to a finite map.
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1 year ago |
Quapsel
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dd7daec103
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recreated Hub as 12x12 and added 12x12 tilesets.
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1 year ago |
sigonasr2
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0f8801546c
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Fix image case-sensitivity for NPCs in the Hub.
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1 year ago |
sigonasr2
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ebf7fcf395
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Added NPC structures and new NPCs to the hub map.
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1 year ago |
sigonasr2
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18810875a5
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Fix tile animations. Add in game hub state.
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1 year ago |
sigonasr2
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5c83a41a86
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Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory.
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1 year ago |
sigonasr2
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7162b151e4
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Button clicks for offline/online character buttons. Added campfire sound effect. Added tile collisions to hub. Added NPC spawn points, setup NPC objects, added NPC sprites, setup event flags on map.
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1 year ago |
sigonasr2
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5589740f03
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Fix up new stages, configure stage plates, add bonus boss stage, add levels to configuration files. Change Class selection window to include an online character checkbox to toggle between online and offline saving. Fix online/offline file IDs that were incorrectly loading due to no callbacks for async file retrieval.
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1 year ago |
Quapsel
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a06131e6f4
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didnt press save button before last commit. not sure what this commit includes.
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1 year ago |
Quapsel
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5af864899e
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Bonus stage prior to Bear boss added
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1 year ago |
Quapsel
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8229813624
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small world map changes.
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1 year ago |
sigonasr2
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fed07eddd6
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Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
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1 year ago |
Quapsel
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4f226357be
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Boss Stage Border + 2nd grass color for End_Of_Map Tileset
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1 year ago |
sigonasr2
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7a557fe5fc
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Add overlay sprite feature, extra animations for second boss.
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1 year ago |
Quapsel
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b87c90c592
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1_8 2nd half of Border added.
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1 year ago |
Quapsel
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4e175948ab
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1_7 & 1_8 Border added.
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1 year ago |
Quapsel
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dfb210f7d3
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1_5 & 1_6 Border added
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1 year ago |
sigonasr2
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553baa5945
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Changed reflection code to slightly account for rotations.
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1 year ago |
sigonasr2
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d6a44c149d
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Wolves changed to Windhounds.
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1 year ago |
sigonasr2
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7c87766bc5
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Update release build to version 6216.
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1 year ago |
sigonasr2
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0e4dbfd9f7
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Add in arrow indicators for accessible locations on the overworld stage map. Move saving of the game to overworld map state change event.
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1 year ago |
sigonasr2
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7cd3600f42
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Added directional connection points and gamepad/keyboard navigation to overworld map. Set 1_4 to not be an infinite map.
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1 year ago |
Quapsel
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f363b4b38e
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1_4 Border added
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1 year ago |
Quapsel
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77493be6fa
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added missing Border in 1_2
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1 year ago |
Quapsel
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70323f6013
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Fixed Problems with Tree overlapping on 1_2 & 1_3
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1 year ago |
sigonasr2
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aec9646d40
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When switching from mouse to keyboard navigation, the first input is ignored such that it will reveal where the cursor currently is at. Updated to Release Build 6020.
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1 year ago |
Quapsel
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f8a9bd1e27
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Map Border 1_2 & 1_3 added.
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1 year ago |
Quapsel
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ad10a08644
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small fixes in 1_2
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1 year ago |
Quapsel
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afb05b9616
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End of Map Collision + 1_1 Borders added
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1 year ago |
sigonasr2
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cfd3be4f13
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Changes to bear sprite.
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1 year ago |
sigonasr2
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db9c35f813
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Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
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1 year ago |
sigonasr2
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acaf1bc3bf
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Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation.
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1 year ago |
sigonasr2
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62a2119ab2
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Initial frog behavior aiming implemented.
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1 year ago |
Quapsel
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849244d407
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Monster Spawns 1_6, 1_7 & 1_8
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1 year ago |
Quapsel
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2dfbd1fec2
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Monster spawns for 1_3, 1_4 & 1_5.
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1 year ago |
sigonasr2
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1655fe7b51
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Frog animations setup. Frog tongue bullet setup.
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1 year ago |
sigonasr2
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c193aa7116
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Added collision handling for areas where there are no valid tiles.
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1 year ago |
sigonasr2
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ece13c0b28
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Added backdrop property and backdrop loading to maps. Release build 5549.
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1 year ago |
sigonasr2
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3f4c714c42
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All basic sound effects implemented.
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1 year ago |
sigonasr2
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57f482016f
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Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
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1 year ago |