sigonasr2
|
8d5d509c7c
|
Level loading modularized. Levels auto-load/cache tilesets that are already loaded and shared between maps.
|
1 year ago |
sigonasr2
|
b4d6d1cd09
|
Fix up tileset displays and enable the ability to have multiple tilesets in one map for the parser.
|
1 year ago |
sigonasr2
|
635f580ba6
|
Proper handling of names with spaces in parsing.
|
1 year ago |
sigonasr2
|
5967b1823f
|
Fix up TMXParser. Make the map levels not as buggy to edit.
|
1 year ago |
sigonasr2
|
ccfeae19d4
|
Sonic Slash implemented for Warrior. Build updated w/new features.
|
1 year ago |
sigonasr2
|
77bd085908
|
Mana implemented. When not enough mana is available for an ability, a notification appears.
|
1 year ago |
sigonasr2
|
6d4c069fe4
|
Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
|
1 year ago |
sigonasr2
|
e68d310034
|
Shrink the version numbers down a little bit more.
|
1 year ago |
sigonasr2
|
26aeb8d440
|
Implemented auto-incrementing project version numbers.
|
1 year ago |
sigonasr2
|
9e6573729e
|
All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
|
1 year ago |
sigonasr2
|
21368f6f95
|
Define and setup internal class attributes.
|
1 year ago |
sigonasr2
|
e090bc775d
|
Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation.
|
1 year ago |
sigonasr2
|
75b763e87b
|
Implement Iframes for the player when performing a Ground Slam.
|
1 year ago |
sigonasr2
|
4b98518fcf
|
Added Warrior swing sword animation
|
1 year ago |
sigonasr2
|
9db2565060
|
Added health indicator
|
1 year ago |
sigonasr2
|
a94528fe3e
|
Added Spawners
|
1 year ago |
sigonasr2
|
01d1e44839
|
Added Bullet shooting
|
1 year ago |
sigonasr2
|
a2308914a2
|
Refined movement run away code for ranged enemies.
|
1 year ago |
sigonasr2
|
df1681b051
|
Bounce collisions occur between units.
|
1 year ago |
sigonasr2
|
b5b7097418
|
Add in multi-key mapping for same key actions.
|
1 year ago |
sigonasr2
|
7c542740cc
|
Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead.
|
1 year ago |
sigonasr2
|
3aebde6287
|
Finished implementing Ground Slam effect, cooldown display, and range hit.
|
1 year ago |
sigonasr2
|
7e543a3021
|
Implement ground slam animation
|
1 year ago |
sigonasr2
|
0fa77fa944
|
Spin attack refinements.
|
1 year ago |
sigonasr2
|
c680d52431
|
Add Spinning attack animation
|
1 year ago |
Nic0Nic0Nii
|
306473ff9a
|
Shadow added when player is in air
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Nic0Nic0Nii
|
7caef11d94
|
Re-center slimes
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
Nic0Nic0Nii
|
21760fbbbc
|
Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
1 year ago |
sigonasr2
|
15c246689f
|
Monsters in front/behind now sorted proper.
|
1 year ago |
sigonasr2
|
6584a240b1
|
Large refactoring and implemented hurt on monsters
|
1 year ago |