Commit Graph

67 Commits (81f9ead80abfe4d919e21f758cfdd436109dfeb3)

Author SHA1 Message Date
sigonasr2 81f9ead80a Added ghost fading images for retreat ability and facing direction implemented. 1 year ago
sigonasr2 24030733bd Fixed fElapsedTime bug going negative seemingly randomly. Thank std::chrono::library::that::is::way::too::annoying::to::use::and::apparently::is::not::ultra::accurate 1 year ago
sigonasr2 9ebe5a21a0 Implemented Ranger auto attack plus animations. 1 year ago
sigonasr2 79a8dca88a Refactor Animation loading to reduce repetition. 1 year ago
sigonasr2 3a880c55a2 Class abilities are statically set so they are initialized on load to allow for proper swapping. 1 year ago
sigonasr2 1faf121bb9 Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering. 1 year ago
sigonasr2 73d29a2ab5 Added lingering field effect. 1 year ago
sigonasr2 88df322042 Effect particles realigned and particles that are behind the center move to the back. 1 year ago
sigonasr2 bcd8569804 Move class-specific animation update functions into their own class update functions. 1 year ago
sigonasr2 0dfb58a777 Add in inherited class structure for effects, so effects can have customized behaviors. 1 year ago
sigonasr2 0229982717 Added lightning bolt attack, added emitter system 1 year ago
sigonasr2 c7f09d9513 Fixed a tree that wasn't in the upper foreground layer. Release build 594 created. 1 year ago
sigonasr2 228a3caa0e Upper level and lower level spawning now distinguished in map editor. 1 year ago
sigonasr2 0349e5d16e Tidy up map zones, fix upper and lower level collision interactions. 1 year ago
sigonasr2 a6c818b179 Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly. 1 year ago
sigonasr2 397dd13a28 Include executable in build. 1 year ago
sigonasr2 57d7f3344b Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones. 1 year ago
sigonasr2 9a2af45245 Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map. 1 year ago
sigonasr2 6b81cd6e84 Layering rendering now proper. 1 year ago
sigonasr2 7348426c71 Upper level and lower level rendering handled properly. 1 year ago
sigonasr2 69fac079f7 Zones caused the player to swap between upper and lower levels. 1 year ago
sigonasr2 2b3dfb63aa Staircase incremental movement implemented. 1 year ago
sigonasr2 7e4816631c Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added. 1 year ago
sigonasr2 ef83e7f865 Bridge flags properly enabled and working. Fix image paths in maps. 1 year ago
sigonasr2 3939ee5693 Fire Bolt implemented. 1 year ago
sigonasr2 78b6113d8e Added mini particles for teleporting. 1 year ago
sigonasr2 88666b1d61 Fix edge cases when we click too close to the character or too far, still allow max possible distance teleports even when clicked outside of range. 1 year ago
sigonasr2 46e3c7f7e7 Use pathfinding algorithm to determine teleport validity. 1 year ago
sigonasr2 c97886fbbe Fix collision tiles for secondary map sets with offset values based on other tilesets. 1 year ago
sigonasr2 888d2a91a6 Teleport code added in Wizard. Needs more debugging. 1 year ago
sigonasr2 ba6bc74f1f Add energy bolt splash effect and fade out. 1 year ago
sigonasr2 8c34640e52 Fixed bug with bullet events deleting other unrelated bullets. 1 year ago
sigonasr2 42c5043163 Death animation now tied to monster data. 1 year ago
sigonasr2 9aef66db47 Refactored all the game classes into derived classes. 1 year ago
sigonasr2 5566eced77 Consolidated jump and shoot animations for monsters into MonsterData. 1 year ago
sigonasr2 1a441914ca Bullets now have derived types. 1 year ago
sigonasr2 db7744dad3 Wizard energy bolt attack implemented. 1 year ago
sigonasr2 9a8859ffe8 Adjusted shoot afar AI to account for collision tiles. 1 year ago
sigonasr2 46a16b8ae2 Changed version display string shadow to match other shadow texts. 1 year ago
sigonasr2 cdab15d8d3 Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded. 1 year ago
sigonasr2 d9e8c6ddbd Add line to rectangle collision detection in geom2d header. 1 year ago
sigonasr2 5a8527f51b Add line collision checking to geom2d functions. 1 year ago
sigonasr2 60c8317b20 Detect connected tile groups and allow for fade out of the foreground layer when the player gets in range. These groups are initialized on level loading and self-expand. 1 year ago
sigonasr2 5ffcf3126a Basic foreground layer hiding code implementation. 1 year ago
sigonasr2 b2eda563f2 Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build. 1 year ago
sigonasr2 d254e169c4 Added ellipse contains function to Geometry2D. 1 year ago
sigonasr2 e6268b0edc Can now load maps from other directories. 1 year ago
sigonasr2 0294fdb8bc Flipped logic for firstgid checking with multiple tile layers. 1 year ago
sigonasr2 2613a9ea33 Load a level using its tileset instead. 1 year ago
sigonasr2 d6e9ade54e Made map data xml tag more specific (output width and height as values). Add load level functionality, changes world size. 1 year ago