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ee5f6f9598
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Added detection of tile sizes and world sizes so different sizes of maps can be rendered.
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2023-10-04 03:00:02 -05:00 |
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099e464e2f
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Build 1576. Timer fixed.
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2023-09-26 06:47:02 -05:00 |
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3f60180b68
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Build 1418. Slime King fight is fully implemented.
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2023-09-23 16:27:10 -05:00 |
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0d6b6584d5
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Fix bullet collision and movement code yet again... On slower frame rates bullets were speeding up.
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2023-09-19 05:01:42 -05:00 |
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ac0fbbb174
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Move the spawn point back.
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2023-09-15 01:09:02 -05:00 |
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5140b92317
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Water tile reflections implemented.
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2023-09-15 01:02:10 -05:00 |
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4cdb73333d
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Release build 1238. Fixed bug with collisions not being enabled on tiles with a class. Fixed a bug with upper level tiles not being rendered proper. Made entire object part of the fade group instead of leaving the bases solid.
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2023-09-13 20:06:59 -05:00 |
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d88b747900
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Release build 1226.
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2023-09-13 19:23:01 -05:00 |
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e8f6d972ad
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Release build 1198. Upper ground/spawn fade group auto detection now properly implemented. Reduced fade out range of spawn groups along the bottom edge. Added wall boundary for the campaign level.
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2023-09-12 04:54:58 -05:00 |
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244ac80d2a
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Fix std::less comparison for Monster attributes. Cleaned up list deletion for bullets, emitters, and effects. Bullet ring implementation for slime king.
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2023-09-09 04:43:52 -05:00 |
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3ee066bb88
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Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact.
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2023-09-08 19:45:00 -05:00 |
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b35aacae03
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Release build 1093. Finally took care of multiple tiles on multiple layers foreground rendering.
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2023-09-07 05:32:35 -05:00 |
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36fb89e556
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Code analysis suggestions implemented.
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2023-09-06 23:07:15 -05:00 |
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1a18463962
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Windows and emscripten mouse handling outside window now works!
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2023-09-04 19:11:16 -05:00 |
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6dcc7e736d
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Stupid bullet. Also fixed WIZARD_IDLE animations missing.
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2023-09-04 18:24:21 -05:00 |
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b6d914151f
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Removed static from struct. Emscripten build now uses C++20. Removed stray safemap cpp file.
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2023-08-13 03:04:30 -05:00 |
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1c2106135d
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Player configuration file implemented.
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2023-08-06 15:20:54 -05:00 |
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b2d363cdef
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Ranger configuration file implemented. Added per-step bullet collisions. Fix Release Desktop project setup.
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2023-08-06 15:07:53 -05:00 |
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3617ec3c5b
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Add an updated release build to appease the Quapsel gods.
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2023-07-28 05:12:54 -05:00 |
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c6cddd88b8
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Update to latest release build.
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2023-07-27 18:33:04 -05:00 |
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f7f29196c5
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Graphics configuration file and initial configuration layout setup.
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2023-07-26 01:58:00 -05:00 |
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1faf121bb9
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Casting range clamping. Refactored hurt function to accept an upperlevel check so there's no requirement to do it manually anymore. Converted AoE damage functions for Meteor to use AoE hurt functions built-in. Fix upper bridge targeting indicator rendering.
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2023-07-22 03:19:52 -05:00 |
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c7f09d9513
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Fixed a tree that wasn't in the upper foreground layer. Release build 594 created.
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2023-07-10 19:29:04 -05:00 |
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397dd13a28
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Include executable in build.
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2023-07-08 17:01:56 -05:00 |
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