sigonasr2
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4c6be02543
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Added custom encounter menu component and populated spawns in overworld menu.
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1 year ago |
sigonasr2
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88e01b8503
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Render the spawn list and stage name/chapter name in level select.
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1 year ago |
sigonasr2
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bc07f58c9a
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Fix centering of camera for overworld map.
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1 year ago |
sigonasr2
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30a5cdc488
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Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets.
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1 year ago |
sigonasr2
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67a5288984
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Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection.
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1 year ago |
sigonasr2
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fe8cbb022a
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Fixed inventory window display bugs using old parent position code for rendering.
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1 year ago |
sigonasr2
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4f65d2240a
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Navigation between unlocked stages is now possible.
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1 year ago |
sigonasr2
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c065e9f6fb
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Fix State_OverworldMap dependency in TMXParser.h
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1 year ago |
sigonasr2
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76136a3f68
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Added overworld map connection point reading to TMXParser.
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1 year ago |
sigonasr2
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cedb465c79
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Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed.
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1 year ago |
sigonasr2
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02c7165b37
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Add in class display labels, animated sprite icons, and title of the window.
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1 year ago |
sigonasr2
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5d939e866f
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Class Info Screen completed.
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1 year ago |
sigonasr2
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e189d4b516
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Class ability descriptions added. Full render image paths now defined. Moved some class information around.
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1 year ago |
sigonasr2
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3ee6d03728
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Add in Rotating character display component
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1 year ago |
sigonasr2
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b702fa2fe5
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Add main menu window interface outlines. Fixed menu labels not being centered properly.
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1 year ago |
sigonasr2, Sig, Sigo
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e9952ca1be
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An inventory scrollable component window should not be the same as an inventory window as they would layout things differently. Separated into proper hierarchy.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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04d6f42526
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Handled dynamic adding and removing of inventory items and syncing with menu systems.
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1 year ago |
sigonasr2
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1c4ec84d75
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Implement dummy items and scrollablewindowcomponent setup
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1 year ago |
sigonasr2
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e3d0283fcb
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Prepare framework with Draw and DrawDecal split.
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1 year ago |
sigonasr2
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99c24b9c37
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Setup internal menu components so they know what button was clicked on a menu function. Compacted the on click menu function for menu buttons.
Refactored some item convenience functions.
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1 year ago |
sigonasr2
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fe6737117d
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Inventory Add,Remove,Use Management functions implemented.
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1 year ago |
sigonasr2
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877c44c372
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Setup Items, item categories, and item scripts, and all associated configuration files for them.
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1 year ago |
sigonasr2
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773f72a45c
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Main Menu and Game Play state switching.
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1 year ago |
sigonasr2
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43661ee07f
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Game State System Setup
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1 year ago |
sigonasr2
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999855c6e8
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Proper theming controls added, attributes are now an inheritable interface for anything.
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1 year ago |
sigonasr2
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3723835cc7
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Switched menu button system to component inheritance system.
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1 year ago |
sigonasr2
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03f2738ead
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Windowing System button controls, stack system, and custom functions implemented.
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1 year ago |
sigonasr2
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b9e1352288
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Keybind system redone, display keybinds and mana costs on HUD.
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1 year ago |
sigonasr2
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de04905983
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Phase 4 implemented.
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1 year ago |
sigonasr2
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43b5503661
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Added particle effects for slime king jump and landing.
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1 year ago |
sigonasr2
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195364e0ab
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Tile animations implemented. Fix off-by-one error with tileset identification.
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1 year ago |
sigonasr2
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54e72d088e
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Refactored dynamic variable system, removed _ATTRIBUTE and type dependency, and optional default value issues.
Moved all slime kind related stuff out of global monster update loop.
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1 year ago |
sigonasr2
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3ee066bb88
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Release Build 1100. Camera now starts near the player for a smoother looking pan effect instead of somewhere far off-screen. Custom monster attribute handling now completed and compact.
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1 year ago |
sigonasr2
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c9fa25a823
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Slime King Graphics prepared.
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1 year ago |
sigonasr2
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49940fdba1
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Mobs can now have ifreames. Add in documentation for slime king encounter and prep a spritesheet for it.
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1 year ago |
sigonasr2
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6cfb40d642
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Add custom monster strategy properties for monster config files.
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1 year ago |
sigonasr2
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6a12a45cb2
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Moved all enemy reading over to purely using config files. Removed all enemy enum dependencies. Removed bugs involving loading infinite maps by accident.
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1 year ago |
sigonasr2
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13eff22485
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Super big refactor of the animation storage and monster storage system using configuration files.
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1 year ago |
sigonasr2
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1c2106135d
|
Player configuration file implemented.
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1 year ago |
sigonasr2
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cacf169668
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Add in extra debug access option when reading configuration properties. Implement Wizard Auto attack and teleport configuration options.
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1 year ago |
sigonasr2
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5a406bc469
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Read all basic skill data from class configuration files.
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1 year ago |
sigonasr2
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f7f29196c5
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Graphics configuration file and initial configuration layout setup.
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1 year ago |
sigonasr2
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045441b595
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Add in Charged Shot ability and allow precasting without the targeting indicator.
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1 year ago |
sigonasr2
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9ebe5a21a0
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Implemented Ranger auto attack plus animations.
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1 year ago |
sigonasr2
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73d29a2ab5
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Added lingering field effect.
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1 year ago |
sigonasr2
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88df322042
|
Effect particles realigned and particles that are behind the center move to the back.
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1 year ago |
sigonasr2, Sig, Sigo
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d3454727cd
|
Warrior refactor completed
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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0dfb58a777
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Add in inherited class structure for effects, so effects can have customized behaviors.
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1 year ago |
sigonasr2
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0229982717
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Added lightning bolt attack, added emitter system
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1 year ago |
sigonasr2
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3939ee5693
|
Fire Bolt implemented.
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1 year ago |