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sigonasr2
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AdventuresInLestoria
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Commit Graph
16 Commits (7d0b15f65290998b2affbd3f1dbd64e2046bd1ad)
Author
SHA1
Message
Date
sigonasr2
594dd352ec
Add random submerge time between arm attacks. Release Build 11916.
4 weeks ago
sigonasr2
ef0b00e771
Attack arc ranges increased. Reset attack arc display when submerging occurs. Release Build 11865.
2 months ago
sigonasr2
bec8c67ee9
Add staggered rise animations to Octopus arms. Add attack up buffs and animation speed up buffs to the boss and Octopus arms per tentacle death. Release Build 11852.
2 months ago
sigonasr2
58be1c8999
Octopus Arm now has proper detection for empty pool spawns and responsive to player moving around (spawn in nearby empty water pools). Release Build 11848.
2 months ago
sigonasr2
442b22f640
Fix octopus arm transition damage to be true damage instead of player damage (no critical hits). Fix octopus arm transition jump target positions (return (0,0) now)
2 months ago
sigonasr2
f94d22ff48
Fix Pirate Buccaneer's aiming sight remaining on the field after death. Make aiming sight target line pulse. Fix bug with Frog Tongue one-shotting the player. Release Build 11815.
2 months ago
sigonasr2
c9a29b2705
Fix arc not showing up. 3-5 had a missing spawn point set. More Octopus Arm behavior fixes. Release Build 11808.
2 months ago
sigonasr2
9b94a90326
Octopus Boss implementation
2 months ago
sigonasr2
ef1d4e5470
Make lerp functions require both arguments to be the same for deduced return type. Fix buggy monster spawns to account for monster sizes. BOTTOM RIGHT EDGE FOR COORDINATES ??? Release Build 11794.
3 months ago
sigonasr2
f5038d4a24
Add in more AI.
3 months ago
sigonasr2
debc23bfa3
Additional AI setup.
3 months ago
sigonasr2
7cf3c53e91
Fix all octopus arm AI config variable references to actually use the Config functions instead of direct config file parameters. Add in attack cone effect.
3 months ago
sigonasr2
16708108e6
Move Attack Arc function into its own function for portability.
3 months ago
sigonasr2
46ba7a780d
Octopus arm AI
3 months ago
sigonasr2
d85cef1b86
Arcs, Cones, Polygon overlap code. Octopus Arm AI initialized.
3 months ago
sigonasr2
1bb0ceb096
Add monster entries and animations for Giant Octopus boss and Octopus Arm. Release Build 11756.
3 months ago
sigonasr2
6cb3cb4e6d
Remove unnecessary dependencies from Test project. Segregate test types into separate source files. Fix bug with drop data not being reset for monster tests.
7 months ago
sigonasr2
3e68c9ac9e
Update Stone Pillar graphic. Update Stone Pillar Monster data. Include a do nothing strategy. Implement immovable property for monsters. Implement Invulnerable property for monsters. Implement lifetime property for monsters. Include a fadeout timer for when the lifetime expires. Implement capability for monsters to be deleted from the map. Release Build 9271.
9 months ago
sigonasr2
66b0648a59
Moved settings related to the game itself into its own settings save file. Emscripten build also saves a separate system settings file in indexeddb. Added checks to prevent menu sounds from playing when the menu is not currently open, but adjusted in a different location in the game. Implemented different button icon sets and a setting to toggle between them. Removed the double button display (caused more confusion and took up more room). Fixed a bug with iterating through navigation groups when a button was removed/disabled from the list. Removed iconscaling dependency based on MenuIconButton sizes.
12 months ago
sigonasr2
fd1f762e20
Fully implemented controller/keyboard controls for Inventory Consumable Window. Fix bug with loadout items that were set during file loads were not selected in consumable window. Release Build 6907.
12 months ago
Nic0Nic0Nii
8149db260b
Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
...
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
1 year ago
sigonasr2
296ea1f2e6
Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
1 year ago
sigonasr2
8c986f17db
Remove 2018 references for copyrighted files of my origin.
1 year ago
sigonasr2
fa7dfb601f
Add game title images, replace all 2023 copyright notices with 2024 copyright notices.
1 year ago
sigonasr2
2af830d400
FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support.
1 year ago
sigonasr2
3ff558d44e
Added pragma regions to all license comment fields in files and collapsed them.
1 year ago
sigonasr2
008f6a28f6
Added map tests and map type properties to all maps.
1 year ago
sigonasr2
2bf45dacef
It's 2023 btw
1 year ago
sigonasr2
dd531d1fd7
Apply OLC-3 License to all source files.
1 year ago
sigonasr2
e96514e0d4
Fix Warrior slowdown cancel bug (
#16
). Added debug configuration options to display collision and hidden player info on-screen. Release Build 935.
2 years ago
sigonasr2
6d4c069fe4
Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
2 years ago