Commit Graph

134 Commits (7941e22aa88bed5d6b7af3649a0456fdbdfa5511)

Author SHA1 Message Date
sigonasr2 d6e9ade54e Made map data xml tag more specific (output width and height as values). Add load level functionality, changes world size. 2 years ago
sigonasr2 cf87c25f63 Parse TSX files and link map data to map tilesets in Tiled. 2 years ago
sigonasr2 8d5d509c7c Level loading modularized. Levels auto-load/cache tilesets that are already loaded and shared between maps. 2 years ago
sigonasr2 b4d6d1cd09 Fix up tileset displays and enable the ability to have multiple tilesets in one map for the parser. 2 years ago
sigonasr2 635f580ba6 Proper handling of names with spaces in parsing. 2 years ago
sigonasr2 5967b1823f Fix up TMXParser. Make the map levels not as buggy to edit. 2 years ago
sigonasr2 ccfeae19d4 Sonic Slash implemented for Warrior. Build updated w/new features. 2 years ago
sigonasr2 77bd085908 Mana implemented. When not enough mana is available for an ability, a notification appears. 2 years ago
sigonasr2 6d4c069fe4 Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 2 years ago
sigonasr2 e68d310034 Shrink the version numbers down a little bit more. 2 years ago
sigonasr2 26aeb8d440 Implemented auto-incrementing project version numbers. 2 years ago
sigonasr2 9e6573729e All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 2 years ago
sigonasr2 21368f6f95 Define and setup internal class attributes. 2 years ago
sigonasr2 e090bc775d Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation. 2 years ago
sigonasr2 75b763e87b Implement Iframes for the player when performing a Ground Slam. 2 years ago
sigonasr2 4b98518fcf Added Warrior swing sword animation 2 years ago
sigonasr2 9db2565060 Added health indicator 2 years ago
sigonasr2 a94528fe3e Added Spawners 2 years ago
sigonasr2 01d1e44839 Added Bullet shooting 2 years ago
sigonasr2 a2308914a2 Refined movement run away code for ranged enemies. 2 years ago
sigonasr2 df1681b051 Bounce collisions occur between units. 2 years ago
sigonasr2 b5b7097418 Add in multi-key mapping for same key actions. 2 years ago
sigonasr2 7c542740cc Auto attacking now based on click position. Damage numbers will stop when they reach a certain height. Monsters not counted in range if dead. 2 years ago
sigonasr2 3aebde6287 Finished implementing Ground Slam effect, cooldown display, and range hit. 2 years ago
sigonasr2 7e543a3021 Implement ground slam animation 2 years ago
sigonasr2 0fa77fa944 Spin attack refinements. 2 years ago
sigonasr2 c680d52431 Add Spinning attack animation 2 years ago
Nic0Nic0Nii 306473ff9a Shadow added when player is in air 2 years ago
Nic0Nic0Nii 7caef11d94 Re-center slimes 2 years ago
Nic0Nic0Nii 21760fbbbc Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 2 years ago
sigonasr2 15c246689f Monsters in front/behind now sorted proper. 2 years ago
sigonasr2 6584a240b1 Large refactoring and implemented hurt on monsters 2 years ago