|
d70297578c
|
Added map enum types and setup stage plate object and connectors.
|
2023-10-04 04:47:49 -05:00 |
|
|
203290c94a
|
Added static tileset world optimization and generation features.
|
2023-10-04 04:22:04 -05:00 |
|
|
ee5f6f9598
|
Added detection of tile sizes and world sizes so different sizes of maps can be rendered.
|
2023-10-04 03:00:02 -05:00 |
|
|
2224065304
|
Fix relative file location for stage plate image. Infinite toggle turned off for World Map.
|
2023-10-04 00:28:01 -05:00 |
|
Quapsel
|
4556fc903c
|
Stage Plate Tileset updated
|
2023-10-03 13:55:17 +02:00 |
|
Quapsel
|
e846c61c53
|
terrain finished for 1_2
|
2023-09-26 14:40:13 +02:00 |
|
|
c4db27a78d
|
Boss name overlays added to map editor and game.
|
2023-09-26 05:22:04 -05:00 |
|
Quapsel
|
13dece2844
|
1_2 Update
|
2023-09-24 14:24:57 +02:00 |
|
|
f48a6a89b2
|
Added DrawPie function, fix up invisible foreground tiles (was not rendering).
|
2023-09-24 05:23:49 -05:00 |
|
|
1cabb34b94
|
Added tile render depth ordering for bullets and effects to prevent ordering weirdness.
|
2023-09-24 04:01:04 -05:00 |
|
Quapsel
|
2f54400e8e
|
more tile presets. 1_2 changed to v2 tileset.
|
2023-09-23 19:27:36 +02:00 |
|
|
465fb0b6c2
|
All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
|
2023-09-16 07:00:38 -05:00 |
|
|
ba8a1bd091
|
Monster water reflections implemented.
|
2023-09-16 04:38:38 -05:00 |
|
|
ac0fbbb174
|
Move the spawn point back.
|
2023-09-15 01:09:02 -05:00 |
|
|
5140b92317
|
Water tile reflections implemented.
|
2023-09-15 01:02:10 -05:00 |
|
|
4cdb73333d
|
Release build 1238. Fixed bug with collisions not being enabled on tiles with a class. Fixed a bug with upper level tiles not being rendered proper. Made entire object part of the fade group instead of leaving the bases solid.
|
2023-09-13 20:06:59 -05:00 |
|
Quapsel
|
4e03580df1
|
added animated waterfall tile. added layer 2.5 to 1_1.
|
2023-09-13 13:32:40 +02:00 |
|
Quapsel
|
f110da9a7e
|
1_1_v2 Monster Spawn location edited
|
2023-09-13 03:57:34 +02:00 |
|
|
7941e22aa8
|
Stacked collision boxes are now handled properly. Map collisions in tilesets has been sealed off.
|
2023-09-12 16:48:28 -05:00 |
|
|
e8f6d972ad
|
Release build 1198. Upper ground/spawn fade group auto detection now properly implemented. Reduced fade out range of spawn groups along the bottom edge. Added wall boundary for the campaign level.
|
2023-09-12 04:54:58 -05:00 |
|
|
ee16393f85
|
Fix incorrect ordering of fade layers.
|
2023-09-12 03:09:21 -05:00 |
|
|
9811644207
|
Added all collision tile setups and moved old 1-1 zones and spawns to the new version of the map.
|
2023-09-12 00:29:07 -05:00 |
|
Quapsel
|
c59eb3e7fb
|
1_1_v2 finished
|
2023-09-11 13:25:10 +02:00 |
|
Quapsel
|
916904d76d
|
corrected asset filepath
|
2023-09-09 04:15:13 +02:00 |
|
Quapsel
|
265e36eda9
|
1_1_v2 progress
|
2023-09-08 00:01:52 +02:00 |
|
|
c75e56d642
|
Setup King Slime encounter, Boss room map setup with spawn and player, made non-infinite. Implemented enemy iframes and added phase framework for the boss.
|
2023-09-07 01:35:23 -05:00 |
|
Quapsel
|
1a8baf42e9
|
1_1_v2 progress
|
2023-08-31 17:10:36 +02:00 |
|
Quapsel
|
da35becb19
|
1-1 v2 started
|
2023-08-22 17:24:53 +02:00 |
|
Quapsel
|
2287b186f1
|
Boss Stage 1 v2
|
2023-07-30 16:20:54 +02:00 |
|
|
a0916cfe9b
|
Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays.
|
2023-07-25 19:48:24 -05:00 |
|
|
c7f09d9513
|
Fixed a tree that wasn't in the upper foreground layer. Release build 594 created.
|
2023-07-10 19:29:04 -05:00 |
|
|
228a3caa0e
|
Upper level and lower level spawning now distinguished in map editor.
|
2023-07-10 19:22:33 -05:00 |
|
|
0349e5d16e
|
Tidy up map zones, fix upper and lower level collision interactions.
|
2023-07-10 19:07:59 -05:00 |
|
|
a6c818b179
|
Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly.
|
2023-07-10 18:48:57 -05:00 |
|
|
36005ec0b3
|
Correct certain foreground trees not correctly lining up with tile bounds and causing disappearing glitches.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
2023-07-10 20:19:42 +00:00 |
|
Quapsel
|
cb24484dfe
|
small positions changes for 1-1 objects.
|
2023-07-09 00:11:29 +02:00 |
|
Quapsel
|
d804112460
|
placed Monsters for 1-1
|
2023-07-08 23:54:31 +02:00 |
|
|
57d7f3344b
|
Implemented reading spawn zones on maps. Monsters now spawn according to spawn zones.
|
2023-07-07 21:35:44 -05:00 |
|
|
9a2af45245
|
Add in lower bridge tile zones (horizontal blocks on lower level). Use official map instead of test map.
|
2023-07-07 17:44:06 -05:00 |
|
|
85af67fa60
|
Example prototype for monster spawning management added in 1-1.
|
2023-07-07 06:48:17 -05:00 |
|
|
6b81cd6e84
|
Layering rendering now proper.
|
2023-07-07 06:42:49 -05:00 |
|
Quapsel
|
4a18722f93
|
added Spawn Group Locations for 1-1. Spawn Groups still empty.
|
2023-07-07 04:14:41 +02:00 |
|
Quapsel
|
b2a5f3fbfe
|
finished 1-1 part before bridge
|
2023-07-07 03:06:30 +02:00 |
|
|
7e4816631c
|
Corrected set position bugs when X axis is not valid while Y is. Corrected staircase collision boxes. Upper Foreground tiles added.
|
2023-07-06 14:24:43 -05:00 |
|
|
ef83e7f865
|
Bridge flags properly enabled and working. Fix image paths in maps.
|
2023-07-06 14:59:21 -05:00 |
|
|
3939ee5693
|
Fire Bolt implemented.
|
2023-07-06 04:35:40 -05:00 |
|
|
c97886fbbe
|
Fix collision tiles for secondary map sets with offset values based on other tilesets.
|
2023-07-06 02:38:43 -05:00 |
|
Quapsel
|
9b08566d6c
|
Chapter 2 added on World Map
|
2023-07-04 14:34:53 +02:00 |
|
Quapsel
|
7b9b21a375
|
new tilesets + First Steps for creating a world map.
|
2023-07-02 15:41:24 +02:00 |
|
Quapsel
|
42a860f1d0
|
First Boss Stage + a little work on 1-2
|
2023-06-30 13:43:03 +02:00 |
|