Commit Graph

40 Commits (73d29a2ab566287c1e401fac87a6ee7b064fdf4d)

Author SHA1 Message Date
sigonasr2 88df322042 Effect particles realigned and particles that are behind the center move to the back. 1 year ago
Nic0Nic0Nii 50a73a53e7 Precast targeting indicator now centered 1 year ago
Nic0Nic0Nii 21f7278510 Condensed and finished pre-casting code. Refactored the way ability casting is handled 1 year ago
Nic0Nic0Nii e0b1f74c5f Add precast ability conditions 1 year ago
Nic0Nic0Nii 7ec58742de Cast bar display implementation 1 year ago
Nic0Nic0Nii 8d117c42e3 Class quick test swapping reimplemented. 1 year ago
sigonasr2, Sig, Sigo c75a01a1ad Finish entire class refactor. Class swapping needs to be reimplemented. Fixed shadow color from white to black 1 year ago
sigonasr2, Sig, Sigo d3454727cd Warrior refactor completed 1 year ago
sigonasr2, Sig, Sigo 1f69848049 Prep player class structure refactor. Add default destructors to all parent classes. 1 year ago
sigonasr2 0dfb58a777 Add in inherited class structure for effects, so effects can have customized behaviors. 1 year ago
sigonasr2 0229982717 Added lightning bolt attack, added emitter system 1 year ago
sigonasr2, Sig, Sigo 0529de4bf9 Add in pathfinding abilities to monster movement strategies. 1 year ago
sigonasr2, Sig, Sigo d494be6970 Added collision checks and interactions based on upper/lower level status. 1 year ago
sigonasr2, Sig, Sigo aa56b4a428 Include flags for monsters and players to indicate if they are on the upper level or lower level. 1 year ago
sigonasr2 ef83e7f865 Bridge flags properly enabled and working. Fix image paths in maps. 1 year ago
sigonasr2 46e3c7f7e7 Use pathfinding algorithm to determine teleport validity. 1 year ago
sigonasr2 c97886fbbe Fix collision tiles for secondary map sets with offset values based on other tilesets. 1 year ago
sigonasr2, Sig, Sigo 408c1d3950 Pathfinding algorithm start. Currently freezes in pathfinding loop 1 year ago
sigonasr2, Sig, Sigo fac52ec521 Teleport animation implemented. 1 year ago
sigonasr2 888d2a91a6 Teleport code added in Wizard. Needs more debugging. 1 year ago
sigonasr2 9aef66db47 Refactored all the game classes into derived classes. 1 year ago
sigonasr2 9a8859ffe8 Adjusted shoot afar AI to account for collision tiles. 1 year ago
sigonasr2 77bd085908 Mana implemented. When not enough mana is available for an ability, a notification appears. 1 year ago
sigonasr2 6d4c069fe4 Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 1 year ago
sigonasr2 9e6573729e All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel. 1 year ago
sigonasr2 21368f6f95 Define and setup internal class attributes. 1 year ago
sigonasr2 e090bc775d Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation. 1 year ago
sigonasr2 75b763e87b Implement Iframes for the player when performing a Ground Slam. 1 year ago
sigonasr2 4b98518fcf Added Warrior swing sword animation 1 year ago
sigonasr2 2f95e71114 Fix bug with missing return value for effect updating. 1 year ago
sigonasr2 9db2565060 Added health indicator 1 year ago
sigonasr2 df1681b051 Bounce collisions occur between units. 1 year ago
sigonasr2 3aebde6287 Finished implementing Ground Slam effect, cooldown display, and range hit. 1 year ago
sigonasr2 0fa77fa944 Spin attack refinements. 1 year ago
sigonasr2 c680d52431 Add Spinning attack animation 1 year ago
Nic0Nic0Nii 306473ff9a Shadow added when player is in air 1 year ago
Nic0Nic0Nii 7caef11d94 Re-center slimes 1 year ago
Nic0Nic0Nii 21760fbbbc Add in sig build script and fix integer rounding for green slime and future enemies that have a non-integer scale 1 year ago
sigonasr2 15c246689f Monsters in front/behind now sorted proper. 1 year ago
sigonasr2 6584a240b1 Large refactoring and implemented hurt on monsters 1 year ago