Nic0Nic0Nii
|
7b0c83824d
|
Implement min/max quantity rolling for stage loot configuration
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
11 months ago |
Quapsel
|
3f0bfb6919
|
„Adventures in Lestoria/assets/config/items/ItemSets.txt“ ändern
4-Piece Leather Set Bonus changed from HP-Recovery to HP6-Recovery.
|
11 months ago |
Quapsel
|
f737492222
|
„Adventures in Lestoria/assets/config/classes/Warrior.txt“ ändern
Warrior buffs:
Battlecry mana cost 40 -> 35
Ground Slam Range: 300 -> 350
|
11 months ago |
Quapsel
|
b87c90c592
|
1_8 2nd half of Border added.
|
11 months ago |
Quapsel
|
4e175948ab
|
1_7 & 1_8 Border added.
|
11 months ago |
sigonasr2
|
07139f06b7
|
Release build 6277. Fix second boss script not being loaded properly.
|
11 months ago |
sigonasr2
|
0db3dc4424
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
|
11 months ago |
sigonasr2
|
934019e84e
|
Add dynamic color and incrementing/decrementing counters for health/mana.
|
11 months ago |
Nic0Nic0Nii
|
aabc9e4cc5
|
Phase 1&2 prepping.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
11 months ago |
Nic0Nic0Nii
|
77ba0369fb
|
Include emscripten build functions
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
11 months ago |
Nic0Nic0Nii
|
e6ad015689
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
|
11 months ago |
Nic0Nic0Nii
|
fcfdd6aba5
|
Implement helper health percent remaining functions for monsters. Added framework for second boss monster script.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
11 months ago |
Quapsel
|
1b42ff39a2
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
|
11 months ago |
Quapsel
|
dfb210f7d3
|
1_5 & 1_6 Border added
|
11 months ago |
Quapsel
|
85e8958ebf
|
„Adventures in Lestoria/assets/config/items/Equipment.txt“ ändern
Base Craft Materials for Leather Equipment added
|
11 months ago |
Nic0Nic0Nii
|
1490b2b9f9
|
Fix cmake for emscripten, do not include discord files. Add in second boss config preparations
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
|
11 months ago |
sigonasr2
|
089c1af33b
|
Add in Linux build commands with new cmake build.
|
11 months ago |
sigonasr2
|
7af67b25b6
|
Fixes for Linux builds and cmake compiling!
|
11 months ago |
sigonasr2
|
b8da4fbbbe
|
Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264.
|
11 months ago |
sigonasr2
|
553baa5945
|
Changed reflection code to slightly account for rotations.
|
11 months ago |
sigonasr2
|
37fb379df9
|
Update to release build 6238.
|
11 months ago |
sigonasr2
|
c021c531f7
|
Added stage loot to levels configuration, and implemented stage loot upon level completion.
|
11 months ago |
sigonasr2
|
8a1689cb07
|
Added visited connection point alerts to stage plates. Removed save on window close (Deciding that saving the game at smart locations when the game is in a known good state is a better idea). Player XP config fixed.
|
11 months ago |
sigonasr2
|
6907b35e16
|
Imported new EXP formula.
|
11 months ago |
sigonasr2
|
d6a44c149d
|
Wolves changed to Windhounds.
|
11 months ago |
sigonasr2
|
7c87766bc5
|
Update release build to version 6216.
|
11 months ago |
sigonasr2
|
7a445f34c6
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
|
11 months ago |
sigonasr2
|
0e4dbfd9f7
|
Add in arrow indicators for accessible locations on the overworld stage map. Move saving of the game to overworld map state change event.
|
11 months ago |
Quapsel
|
ee5831422d
|
„Adventures in Lestoria/assets/config/items/Equipment.txt“ ändern
Material Cost for Leather Set Upgrades added.
|
11 months ago |
Quapsel
|
47aa305ab9
|
„Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern
Wooden Weapon Material cost adjusted.
|
11 months ago |
sigonasr2
|
c7eca2b771
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
|
11 months ago |
sigonasr2
|
64422e4a24
|
Auto-aim implemented for controller/keyboard gameplay.
|
11 months ago |
Quapsel
|
f8ea2f8db1
|
„Adventures in Lestoria/assets/config/Monsters.txt“ ändern
Exp Values adjusted. Slime King Hp increase.
|
11 months ago |
sigonasr2
|
a206cb10eb
|
Added small background to input display. Added safeguard to prevent mouse inputs from occurring in keyboard navigation rules.
|
11 months ago |
sigonasr2
|
4eec0ce337
|
Implemented overworld gamepad control functions. Added ability to have certain inputer helper labels to be hidden away. When click functions are called on MenuComponents, it should also apply the menu navigation rules of the button.
|
11 months ago |
sigonasr2
|
7cd3600f42
|
Added directional connection points and gamepad/keyboard navigation to overworld map. Set 1_4 to not be an infinite map.
|
11 months ago |
sigonasr2
|
e15f0332a7
|
Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria
|
11 months ago |
sigonasr2
|
9dc2a0a4c2
|
Add in input helper text when navigating using keyboard/gamepads. Fix scrollwheel navigation for ScrollingWindowComponent referencing the wrong variable to add to (after the targeted scroll destination change).
|
11 months ago |
Quapsel
|
f363b4b38e
|
1_4 Border added
|
11 months ago |
Quapsel
|
77493be6fa
|
added missing Border in 1_2
|
11 months ago |
Quapsel
|
70323f6013
|
Fixed Problems with Tree overlapping on 1_2 & 1_3
|
11 months ago |
sigonasr2
|
a97bc7b2f0
|
Add HUD input display button images.
|
11 months ago |
sigonasr2
|
ad05279ae7
|
Analog scrolling menu implementation completed.
|
11 months ago |
sigonasr2
|
df10dc43a8
|
Auto targeting a component when navigating/selecting in a ScrollableWindowComponent using gamepad/keyboard controls. Added analog stick navigation to load file menu.
|
11 months ago |
Nic0Nic0Nii
|
df08aa9936
|
Add in analog stick control handling. Add interface configuration file.
|
11 months ago |
sigonasr2
|
7cf44b2462
|
Added infinite and nan checks for positions.
|
11 months ago |
sigonasr2
|
dfa014b0a9
|
Implement button navigation rules for gamepads. Fix mouse click / gamepad transition key conflicting. Fix how a pointer is generated for components via the Component<> reference template. Since we sometimes want to dynamic cast it, it loses all its typing data if we make a new shared pointer instead.
|
11 months ago |
sigonasr2
|
aec9646d40
|
When switching from mouse to keyboard navigation, the first input is ignored such that it will reveal where the cursor currently is at. Updated to Release Build 6020.
|
11 months ago |
Quapsel
|
f8a9bd1e27
|
Map Border 1_2 & 1_3 added.
|
11 months ago |
sigonasr2
|
a5abe82594
|
Move spawn debug report code to after all initialization.
|
11 months ago |