Quapsel
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e7b2897098
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added Player spawn for Hub_v2.
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1 year ago |
sigonasr2
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dcabc05702
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Creating a new character in the desktop build is now fixed. Added NPC interact functionality.
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1 year ago |
Quapsel
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c0ef634aa5
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added more Tiled parameters to Hub_v2 that where missing.
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1 year ago |
Quapsel
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f67537f13d
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Hub_v2 is now a Map.
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1 year ago |
Quapsel
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736a04a83e
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changed hub_v2 to a finite map.
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1 year ago |
Quapsel
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9cffb7c1ec
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hub map changed in levels.txt
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1 year ago |
Quapsel
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dd7daec103
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recreated Hub as 12x12 and added 12x12 tilesets.
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1 year ago |
sigonasr2
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0f8801546c
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Fix image case-sensitivity for NPCs in the Hub.
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1 year ago |
sigonasr2
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1814c52763
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Add in maximum ranges for energy bolt, fire bolt, and lightning bolt.
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1 year ago |
Nic0Nic0Nii
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2e3e8dd910
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Add debug flag when building emscripten in debug mode.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Nic0Nic0Nii
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973813f0b5
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Player no longer bounces off of NPCs. Bonus boss no longer continues charging if it makes contact with the player. Fix undefined pointer in TMXParser.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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ebf7fcf395
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Added NPC structures and new NPCs to the hub map.
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1 year ago |
sigonasr2
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18810875a5
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Fix tile animations. Add in game hub state.
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1 year ago |
sigonasr2
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5c83a41a86
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Refactored Map Data access so that other locations in code no longer had write abilities to the map data. Changed permanent exit zone spawning to a temporary. Fix equipment items being duplicated due to sorted inventory not being in sync with actual inventory.
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1 year ago |
sigonasr2
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7162b151e4
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Button clicks for offline/online character buttons. Added campfire sound effect. Added tile collisions to hub. Added NPC spawn points, setup NPC objects, added NPC sprites, setup event flags on map.
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1 year ago |
sigonasr2
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5589740f03
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Fix up new stages, configure stage plates, add bonus boss stage, add levels to configuration files. Change Class selection window to include an online character checkbox to toggle between online and offline saving. Fix online/offline file IDs that were incorrectly loading due to no callbacks for async file retrieval.
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1 year ago |
Quapsel
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a06131e6f4
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didnt press save button before last commit. not sure what this commit includes.
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1 year ago |
Quapsel
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5af864899e
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Bonus stage prior to Bear boss added
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1 year ago |
Quapsel
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ce76d120ed
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Ring of the Bear added to Ursule loot table
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1 year ago |
sigonasr2
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15990152c7
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Added character name input to class selection window, removed "file save name" dialog from main menu navigation. Fixed scaling for button labels with different values than 1. Moved ScrollableWindowComponent's scrollbar to be lined up with the actual scrollbar arrows. Removed text entry mode from blocking controller / gamepad inputs.
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1 year ago |
sigonasr2
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9163eecd4a
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Add in a run towards phase after a certain number of stomps for second boss.
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1 year ago |
Nic0Nic0Nii
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1046557ac0
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Update sprites for second boss, add config parameters for new behavior.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Quapsel
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c2e5e9aba7
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Bear Boss Wisp spawn delay increased. phase 2: 1.6 -> 2.0 phasephase 4: 1.51 -> 1.9
git push
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1 year ago |
Quapsel
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8229813624
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small world map changes.
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1 year ago |
Nic0Nic0Nii
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4f6d9b09e3
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Add Settings menu and an Unlocck All button
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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e3a3328882
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Add knockback amount to bear strategy, allowing for configuration.
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1 year ago |
sigonasr2
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e7760bcf97
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Wisp Hitbox Radius added as an adjustable second boss script property. Release build 6381.
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1 year ago |
sigonasr2
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fed07eddd6
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Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
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1 year ago |
Nic0Nic0Nii
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5a16f7757b
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Implement indexeddb storage for emscripten version. Double running speed of bear charge attack
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Quapsel
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4f226357be
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Boss Stage Border + 2nd grass color for End_Of_Map Tileset
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1 year ago |
Quapsel
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617b7e72d6
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„Adventures in Lestoria/assets/config/levels.txt“ ändern
Stage Loot added
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1 year ago |
sigonasr2
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5ed991ec88
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Boss Phase 3 completed.
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1 year ago |
sigonasr2
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9f5bb212f8
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Added tile environment color manipulation.
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1 year ago |
sigonasr2
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7705a64624
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Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets.
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1 year ago |
sigonasr2
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4d3b3b4930
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Phase 1 and 2 implemented.
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1 year ago |
sigonasr2
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bc702788cf
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Bosses no longer have tile collision. Tweaked general pathfinding rules for run towards script.
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1 year ago |
sigonasr2
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7a557fe5fc
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Add overlay sprite feature, extra animations for second boss.
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1 year ago |
Nic0Nic0Nii
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7b0c83824d
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Implement min/max quantity rolling for stage loot configuration
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Quapsel
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3f0bfb6919
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„Adventures in Lestoria/assets/config/items/ItemSets.txt“ ändern
4-Piece Leather Set Bonus changed from HP-Recovery to HP6-Recovery.
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1 year ago |
Quapsel
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f737492222
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„Adventures in Lestoria/assets/config/classes/Warrior.txt“ ändern
Warrior buffs:
Battlecry mana cost 40 -> 35
Ground Slam Range: 300 -> 350
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1 year ago |
Quapsel
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b87c90c592
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1_8 2nd half of Border added.
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1 year ago |
Quapsel
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4e175948ab
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1_7 & 1_8 Border added.
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1 year ago |
sigonasr2
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934019e84e
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Add dynamic color and incrementing/decrementing counters for health/mana.
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1 year ago |
Nic0Nic0Nii
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aabc9e4cc5
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Phase 1&2 prepping.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
Quapsel
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dfb210f7d3
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1_5 & 1_6 Border added
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1 year ago |
Quapsel
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85e8958ebf
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„Adventures in Lestoria/assets/config/items/Equipment.txt“ ändern
Base Craft Materials for Leather Equipment added
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1 year ago |
Nic0Nic0Nii
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1490b2b9f9
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Fix cmake for emscripten, do not include discord files. Add in second boss config preparations
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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b8da4fbbbe
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Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264.
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1 year ago |
sigonasr2
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553baa5945
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Changed reflection code to slightly account for rotations.
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1 year ago |
sigonasr2
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c021c531f7
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Added stage loot to levels configuration, and implemented stage loot upon level completion.
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1 year ago |