sigonasr2
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e45a2dc7da
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Knockback away from bear’s position makes more sense.
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10 months ago |
sigonasr2
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1d5a936c20
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Release Build 6393
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10 months ago |
sigonasr2
|
4146e54379
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Release Build 6389
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10 months ago |
sigonasr2
|
e3a3328882
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Add knockback amount to bear strategy, allowing for configuration.
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10 months ago |
sigonasr2
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e7760bcf97
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Wisp Hitbox Radius added as an adjustable second boss script property. Release build 6381.
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10 months ago |
sigonasr2
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fed07eddd6
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Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
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10 months ago |
sigonasr2
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5ed991ec88
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Boss Phase 3 completed.
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10 months ago |
sigonasr2
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9f5bb212f8
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Added tile environment color manipulation.
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10 months ago |
sigonasr2
|
7705a64624
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Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets.
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10 months ago |
sigonasr2
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4d3b3b4930
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Phase 1 and 2 implemented.
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10 months ago |
sigonasr2
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bc702788cf
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Bosses no longer have tile collision. Tweaked general pathfinding rules for run towards script.
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11 months ago |
sigonasr2
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7a557fe5fc
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Add overlay sprite feature, extra animations for second boss.
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11 months ago |
sigonasr2
|
afdb85e16f
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Release version 6278.
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11 months ago |
sigonasr2
|
07139f06b7
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Release build 6277. Fix second boss script not being loaded properly.
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11 months ago |
sigonasr2
|
934019e84e
|
Add dynamic color and incrementing/decrementing counters for health/mana.
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11 months ago |
sigonasr2
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b8da4fbbbe
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Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264.
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11 months ago |
sigonasr2
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553baa5945
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Changed reflection code to slightly account for rotations.
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11 months ago |
sigonasr2
|
37fb379df9
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Update to release build 6238.
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11 months ago |
sigonasr2
|
c021c531f7
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Added stage loot to levels configuration, and implemented stage loot upon level completion.
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11 months ago |
sigonasr2
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8a1689cb07
|
Added visited connection point alerts to stage plates. Removed save on window close (Deciding that saving the game at smart locations when the game is in a known good state is a better idea). Player XP config fixed.
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11 months ago |
sigonasr2
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d6a44c149d
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Wolves changed to Windhounds.
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11 months ago |
sigonasr2
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7c87766bc5
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Update release build to version 6216.
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11 months ago |
sigonasr2
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0e4dbfd9f7
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Add in arrow indicators for accessible locations on the overworld stage map. Move saving of the game to overworld map state change event.
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11 months ago |
sigonasr2
|
64422e4a24
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Auto-aim implemented for controller/keyboard gameplay.
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11 months ago |
sigonasr2
|
a206cb10eb
|
Added small background to input display. Added safeguard to prevent mouse inputs from occurring in keyboard navigation rules.
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11 months ago |
sigonasr2
|
4eec0ce337
|
Implemented overworld gamepad control functions. Added ability to have certain inputer helper labels to be hidden away. When click functions are called on MenuComponents, it should also apply the menu navigation rules of the button.
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11 months ago |
sigonasr2
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7cd3600f42
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Added directional connection points and gamepad/keyboard navigation to overworld map. Set 1_4 to not be an infinite map.
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11 months ago |
sigonasr2
|
9dc2a0a4c2
|
Add in input helper text when navigating using keyboard/gamepads. Fix scrollwheel navigation for ScrollingWindowComponent referencing the wrong variable to add to (after the targeted scroll destination change).
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11 months ago |
sigonasr2
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ad05279ae7
|
Analog scrolling menu implementation completed.
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11 months ago |
sigonasr2
|
df10dc43a8
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Auto targeting a component when navigating/selecting in a ScrollableWindowComponent using gamepad/keyboard controls. Added analog stick navigation to load file menu.
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11 months ago |
sigonasr2
|
7cf44b2462
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Added infinite and nan checks for positions.
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11 months ago |
sigonasr2
|
dfa014b0a9
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Implement button navigation rules for gamepads. Fix mouse click / gamepad transition key conflicting. Fix how a pointer is generated for components via the Component<> reference template. Since we sometimes want to dynamic cast it, it loses all its typing data if we make a new shared pointer instead.
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11 months ago |
sigonasr2
|
aec9646d40
|
When switching from mouse to keyboard navigation, the first input is ignored such that it will reveal where the cursor currently is at. Updated to Release Build 6020.
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11 months ago |
sigonasr2
|
a5abe82594
|
Move spawn debug report code to after all initialization.
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11 months ago |
sigonasr2
|
8512ccf51a
|
Added wrapping up and down functionality for load game window. Fix bug allowing the player to enter no name for a save file name, resulting in file load parsing failing completely. Remove back button in class selection window.
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11 months ago |
sigonasr2
|
c972b33c56
|
Make lastActiveMousePos static for menus so the mouse cursor doesn't get detected as "moved" everytime we open a new menu. Fixed compile issues for various aspects of gamepad menu opening. Finished interpreting all combinations of setting up buttons and navigation.
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11 months ago |
sigonasr2
|
3ff1ff0b04
|
Fix menu hovering causing selection on menus to be messed up in mouse navigation mode.
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11 months ago |
sigonasr2
|
4aaa954d05
|
Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again?
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11 months ago |
sigonasr2
|
cbb277cab2
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Add in structures to deal with custom menu navigation setups.
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11 months ago |
sigonasr2
|
97ce43ed21
|
Add default button member to menus.
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11 months ago |
sigonasr2
|
bc1a1c6876
|
Fix more dynamic pointer strict casts to parent components (when they shouldn't be). Fixed double updating bug for components in ScrollableWindowComponents.
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11 months ago |
sigonasr2
|
604511d8e9
|
Fix menu components not being clickable.
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11 months ago |
sigonasr2
|
54f128777f
|
Resolved menu component bugs not being removed from parent menu structure properly.
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11 months ago |
sigonasr2
|
e669968bc3
|
[BUG] Current build does not properly start and has two stub functions MenuComponent.cpp lines 214 and 224
|
11 months ago |
sigonasr2
|
c0ae0697b7
|
Move to smart pointers for menu component system.
|
11 months ago |
sigonasr2
|
cfd3be4f13
|
Changes to bear sprite.
|
11 months ago |
sigonasr2
|
aa483f1d5e
|
Fixed friend class not working for emscripten builds. Release build 5869.
|
11 months ago |
sigonasr2
|
6b2f4f7bf9
|
Added aiming system for controllers, integrated aiming and hot swapping between keyboard/gamepad controls. Switched all mouse aiming functions for classes to modular aiming function. Disable vibration when not using the controller.
|
11 months ago |
sigonasr2
|
1fd37bbd51
|
Added controller vibration for world shake events/player hurt events.
|
11 months ago |
sigonasr2
|
c4ee2608f2
|
Added basic controller keybind support.
|
11 months ago |