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719ed53923
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Change MapType to use an enum instead. Add a HUD message overlay system. Disable ability for players to swap equipment during a stage. Update all maps to use MapType enums. Release Build 11084.
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2024-08-28 15:20:26 -05:00 |
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Quapsel
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9c8fc148f6
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added End of Map Wall behind every Stone Blockade in Chapter 2. Fixed missing wall at the end of 2_3.
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2024-08-10 12:32:28 +02:00 |
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e43798fa9a
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Add cooldown charge system. Abilities can now only be used when they are holding charges. One charge gets restored for each full cooldown duration. The cooldown timer stops going down when maximum charges are reached. Fix item tests to use cooldown charges. Add in item checks for CDR test (Items should not be affected by CDR). Add GetPlayerAbilities function to collect and manipulate all player abilities at the same time (cleaner code structure + easier test functionality). Add helper functions util::vformat and util::wformat and to_wstring to make code using the std:: versions much more concise. Add unit test for cooldown charges system. Add helper functions to reset abilities to their original stats before enchant modifications tweak them. Added a helper function to retrieve which ability an enchant affects. Adapt ability HUD with new charge count features. Add Mountain theme to Chapter 2 maps. Multi-Multishot Enchant implemented. Release Build 10901.
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2024-08-09 18:13:08 -05:00 |
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f16d10a095
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Add 0.1s delay on Hidden Dagger's throw for Thief. Allows the player to potentially jump through a target and being able to hit them with it. Fix Stone Elementals facing the incorrect direction while casting stone pillars. Move 2-8 end ring to more sensible area (in front of Chapter 2 boss arena). Reduce Chapter 2 Boss' and Stone Elemental's collision radius to better match the sprite. Add iframe time when hit by a breaking stone pillar's bullet ring to prevent getting obliterated by standing in the center of the bullet ring. Release Build 10261.
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2024-07-22 01:19:28 -05:00 |
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ecfd7941b7
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2-8 spawnpoint fix (oops)
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2024-07-22 00:48:19 -05:00 |
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29b16bd7c8
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Add iframe time on hit to Stone Elemental bullet ring so the player doesn't get instantly obliterated standing in the center of the bullet ring. Move Stone Elemental's bullet ring center point slightly downwards so it matches better visually. Fix staircases not working when the firstgid of the staircase tilesheet is not 0 in the tilesheet list. Release Build 10258.
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2024-07-22 00:47:11 -05:00 |
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ddf761b6b2
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Boars should not keep changing facing direction once locked in by scratching the ground. Removed the Upper flag from all Second Chapter end zones in the stage (accidentally copy-pasted). Added a check that crashes the game if these are detected. Release Build 10186.
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2024-07-19 20:16:52 -05:00 |
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0131620b8b
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Set background music of Chapter 2 stages to the foresty track.
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2024-07-15 04:39:43 -05:00 |
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0a019d0f2c
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Add in Chapter 2 map spawn zones and end zones.
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2024-07-15 04:31:19 -05:00 |
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77c908d52c
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Remove infinite flag and setup Map classes on new levels. Fix missing spawn zone settings for some monsters on 2-8. Add new levels to stage configuration list. Release Build 9906.
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2024-07-02 05:38:01 -05:00 |
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Quapsel
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ca1f91b463
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Monster placement for 2_7 & 2_8
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2024-07-01 16:35:39 +02:00 |
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Quapsel
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75370b9299
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Spawn Zones for Chapter 2 placed.
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2024-06-29 18:06:22 +02:00 |
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Quapsel
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9cf84b94cf
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Missing Chapter 2 stages added.
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2024-05-30 14:45:24 +02:00 |
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Quapsel
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8f346d724d
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early version for 2_8 added.
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2024-05-24 17:13:44 +02:00 |
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