Commit Graph

334 Commits (668a5ca1b118abe595954546883933cfb54f0966)

Author SHA1 Message Date
sigonasr2 9aef66db47 Refactored all the game classes into derived classes. 1 year ago
sigonasr2 5566eced77 Consolidated jump and shoot animations for monsters into MonsterData. 1 year ago
sigonasr2 1a441914ca Bullets now have derived types. 1 year ago
sigonasr2 db7744dad3 Wizard energy bolt attack implemented. 1 year ago
sigonasr2 9a8859ffe8 Adjusted shoot afar AI to account for collision tiles. 1 year ago
sigonasr2 46a16b8ae2 Changed version display string shadow to match other shadow texts. 1 year ago
sigonasr2 cdab15d8d3 Add hit reset flag for monsters that charge at players such that they must reset it to damage the player with contact damage again. Player spawn location now reads from the level file. Collision tile data loaded. 1 year ago
sigonasr2 d9e8c6ddbd Add line to rectangle collision detection in geom2d header. 1 year ago
sigonasr2 5a8527f51b Add line collision checking to geom2d functions. 1 year ago
sigonasr2 60c8317b20 Detect connected tile groups and allow for fade out of the foreground layer when the player gets in range. These groups are initialized on level loading and self-expand. 1 year ago
sigonasr2 5ffcf3126a Basic foreground layer hiding code implementation. 1 year ago
sigonasr2 b2eda563f2 Sync up monster names with in-game values. Spawners loaded from map data. Spawners now are ellipses instead of circles. Added yellow slime missing death animation. New release build. 1 year ago
sigonasr2 d254e169c4 Added ellipse contains function to Geometry2D. 1 year ago
sigonasr2 e6268b0edc Can now load maps from other directories. 1 year ago
sigonasr2 0294fdb8bc Flipped logic for firstgid checking with multiple tile layers. 1 year ago
sigonasr2 2613a9ea33 Load a level using its tileset instead. 1 year ago
sigonasr2 d6e9ade54e Made map data xml tag more specific (output width and height as values). Add load level functionality, changes world size. 1 year ago
sigonasr2 cf87c25f63 Parse TSX files and link map data to map tilesets in Tiled. 1 year ago
sigonasr2 8d5d509c7c Level loading modularized. Levels auto-load/cache tilesets that are already loaded and shared between maps. 1 year ago
sigonasr2 b4d6d1cd09 Fix up tileset displays and enable the ability to have multiple tilesets in one map for the parser. 1 year ago
sigonasr2 1d3b07eb98 Revamped TMXParser.h such that there is a separation between function declarations and definitions for modular support. 1 year ago
sigonasr2 66d8b9050c Parse spawn groups from tiled map data. 1 year ago
sigonasr2 89473d417c We no longer read invalid tags or lone tags. 1 year ago
sigonasr2 635f580ba6 Proper handling of names with spaces in parsing. 1 year ago
sigonasr2 5967b1823f Fix up TMXParser. Make the map levels not as buggy to edit. 1 year ago
sigonasr2 ccfeae19d4 Sonic Slash implemented for Warrior. Build updated w/new features. 1 year ago
sigonasr2 dd75b5b52d Tested build for correction to Issue #8 1 year ago
sigonasr2 ca151cedd9 Add Sonic Slash graphics. Fixed Issue #8 such that larger enemies are no longer affected by Battlecry. 1 year ago
sigonasr2 77bd085908 Mana implemented. When not enough mana is available for an ability, a notification appears. 1 year ago
sigonasr2 6d4c069fe4 Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam. 1 year ago
sigonasr2 7598578890 Added emscripten auto-compile capabilities to Release builds. 1 year ago
sigonasr2 8fb407c3f1 File description, project properties, company name, and other meta fields all applied to game executables on build. 1 year ago
sigonasr2 e68d310034 Shrink the version numbers down a little bit more. 1 year ago
sigonasr2 26aeb8d440 Implemented auto-incrementing project version numbers. 1 year ago