sigonasr2
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2640477f89
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Implemented offline / online character tabs for the load game window. Release Build 6459.
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1 year ago |
sigonasr2
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5589740f03
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Fix up new stages, configure stage plates, add bonus boss stage, add levels to configuration files. Change Class selection window to include an online character checkbox to toggle between online and offline saving. Fix online/offline file IDs that were incorrectly loading due to no callbacks for async file retrieval.
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1 year ago |
sigonasr2
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15990152c7
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Added character name input to class selection window, removed "file save name" dialog from main menu navigation. Fixed scaling for button labels with different values than 1. Moved ScrollableWindowComponent's scrollbar to be lined up with the actual scrollbar arrows. Removed text entry mode from blocking controller / gamepad inputs.
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1 year ago |
sigonasr2
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39a710727e
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Fix file saving/loading for online mode.
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1 year ago |
sigonasr2
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e036302b58
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Fix async loading bugs with loading from indexeddb store emscripten. Add emscripten debug and release scripts. Disable text entry whenever a menu is closed.
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1 year ago |
sigonasr2
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9163eecd4a
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Add in a run towards phase after a certain number of stomps for second boss.
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1 year ago |
sigonasr2
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e45a2dc7da
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Knockback away from bear’s position makes more sense.
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1 year ago |
sigonasr2
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1d5a936c20
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Release Build 6393
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1 year ago |
sigonasr2
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4146e54379
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Release Build 6389
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1 year ago |
sigonasr2
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e3a3328882
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Add knockback amount to bear strategy, allowing for configuration.
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1 year ago |
sigonasr2
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e7760bcf97
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Wisp Hitbox Radius added as an adjustable second boss script property. Release build 6381.
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1 year ago |
sigonasr2
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fed07eddd6
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Fix boss text display for longer names. Add in GameEvent handling class. Finish second boss AI. Release build 6380.
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1 year ago |
sigonasr2
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5ed991ec88
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Boss Phase 3 completed.
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1 year ago |
sigonasr2
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9f5bb212f8
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Added tile environment color manipulation.
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1 year ago |
sigonasr2
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7705a64624
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Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets.
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1 year ago |
sigonasr2
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4d3b3b4930
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Phase 1 and 2 implemented.
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1 year ago |
sigonasr2
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bc702788cf
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Bosses no longer have tile collision. Tweaked general pathfinding rules for run towards script.
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1 year ago |
sigonasr2
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7a557fe5fc
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Add overlay sprite feature, extra animations for second boss.
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1 year ago |
sigonasr2
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afdb85e16f
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Release version 6278.
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1 year ago |
sigonasr2
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07139f06b7
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Release build 6277. Fix second boss script not being loaded properly.
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1 year ago |
sigonasr2
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934019e84e
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Add dynamic color and incrementing/decrementing counters for health/mana.
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1 year ago |
sigonasr2
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b8da4fbbbe
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Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264.
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1 year ago |
sigonasr2
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553baa5945
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Changed reflection code to slightly account for rotations.
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1 year ago |
sigonasr2
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37fb379df9
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Update to release build 6238.
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1 year ago |
sigonasr2
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c021c531f7
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Added stage loot to levels configuration, and implemented stage loot upon level completion.
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1 year ago |
sigonasr2
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8a1689cb07
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Added visited connection point alerts to stage plates. Removed save on window close (Deciding that saving the game at smart locations when the game is in a known good state is a better idea). Player XP config fixed.
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1 year ago |
sigonasr2
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d6a44c149d
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Wolves changed to Windhounds.
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1 year ago |
sigonasr2
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7c87766bc5
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Update release build to version 6216.
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1 year ago |
sigonasr2
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0e4dbfd9f7
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Add in arrow indicators for accessible locations on the overworld stage map. Move saving of the game to overworld map state change event.
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1 year ago |
sigonasr2
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64422e4a24
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Auto-aim implemented for controller/keyboard gameplay.
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1 year ago |
sigonasr2
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a206cb10eb
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Added small background to input display. Added safeguard to prevent mouse inputs from occurring in keyboard navigation rules.
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1 year ago |
sigonasr2
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4eec0ce337
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Implemented overworld gamepad control functions. Added ability to have certain inputer helper labels to be hidden away. When click functions are called on MenuComponents, it should also apply the menu navigation rules of the button.
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1 year ago |
sigonasr2
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7cd3600f42
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Added directional connection points and gamepad/keyboard navigation to overworld map. Set 1_4 to not be an infinite map.
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1 year ago |
sigonasr2
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9dc2a0a4c2
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Add in input helper text when navigating using keyboard/gamepads. Fix scrollwheel navigation for ScrollingWindowComponent referencing the wrong variable to add to (after the targeted scroll destination change).
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1 year ago |
sigonasr2
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ad05279ae7
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Analog scrolling menu implementation completed.
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1 year ago |
sigonasr2
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df10dc43a8
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Auto targeting a component when navigating/selecting in a ScrollableWindowComponent using gamepad/keyboard controls. Added analog stick navigation to load file menu.
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1 year ago |
sigonasr2
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7cf44b2462
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Added infinite and nan checks for positions.
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1 year ago |
sigonasr2
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dfa014b0a9
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Implement button navigation rules for gamepads. Fix mouse click / gamepad transition key conflicting. Fix how a pointer is generated for components via the Component<> reference template. Since we sometimes want to dynamic cast it, it loses all its typing data if we make a new shared pointer instead.
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1 year ago |
sigonasr2
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aec9646d40
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When switching from mouse to keyboard navigation, the first input is ignored such that it will reveal where the cursor currently is at. Updated to Release Build 6020.
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1 year ago |
sigonasr2
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a5abe82594
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Move spawn debug report code to after all initialization.
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1 year ago |
sigonasr2
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8512ccf51a
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Added wrapping up and down functionality for load game window. Fix bug allowing the player to enter no name for a save file name, resulting in file load parsing failing completely. Remove back button in class selection window.
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1 year ago |
sigonasr2
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c972b33c56
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Make lastActiveMousePos static for menus so the mouse cursor doesn't get detected as "moved" everytime we open a new menu. Fixed compile issues for various aspects of gamepad menu opening. Finished interpreting all combinations of setting up buttons and navigation.
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1 year ago |
sigonasr2
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3ff1ff0b04
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Fix menu hovering causing selection on menus to be messed up in mouse navigation mode.
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1 year ago |
sigonasr2
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4aaa954d05
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Fix memory reading error for monsters that used the draw strategy function while dead (m value gets reassigned and lost). Adjust ranger arrow shoot speed slightly. Environmental audio is backwards again?
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1 year ago |
sigonasr2
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cbb277cab2
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Add in structures to deal with custom menu navigation setups.
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1 year ago |
sigonasr2
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97ce43ed21
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Add default button member to menus.
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1 year ago |
sigonasr2
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bc1a1c6876
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Fix more dynamic pointer strict casts to parent components (when they shouldn't be). Fixed double updating bug for components in ScrollableWindowComponents.
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1 year ago |
sigonasr2
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604511d8e9
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Fix menu components not being clickable.
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1 year ago |
sigonasr2
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54f128777f
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Resolved menu component bugs not being removed from parent menu structure properly.
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1 year ago |
sigonasr2
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e669968bc3
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[BUG] Current build does not properly start and has two stub functions MenuComponent.cpp lines 214 and 224
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1 year ago |