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512c46ea8a
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Implement map tile repeating factors and implement animated blocked off map region animation frames. Release Build 8917.
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2024-04-13 17:37:37 -05:00 |
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b9f9d0ceb2
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Correct issues with not returning early when an invalid item slot is detected in the level complete window. Release Build 8427.
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2024-03-25 18:00:26 -05:00 |
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758696d28b
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Release builds of the game should hide the debug console by default and instead log to a debugging file. Release Build 8413.
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2024-03-25 14:15:37 -05:00 |
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53b5c1f967
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Redo rendering pipeline so all tile groups are now interweaved with game objects such that objects in front of foreground tiles are now properly displayed after stuff in the background. Release Build 7635.
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2024-02-27 03:16:35 -06:00 |
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Nic0Nic0Nii
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8149db260b
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Update copyright 2024 for FreeType. Equipment can now have an initial crafting cost. RowItemDisplays will have a craftable and upgradeable tag.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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2024-01-30 14:48:49 +00:00 |
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390e7fefbf
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Make Unlock All button actually unlock every node. Allow tile fade groups to specify tiles that should be unhidden. NPCs have unlock conditions now. Layers have unlock conditions.
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2024-01-29 22:25:32 -06:00 |
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20928b6867
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Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?)
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2024-01-11 01:26:58 -06:00 |
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6d11eb5048
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Update to geom2d 2.0 util
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2024-01-10 17:49:24 -06:00 |
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c193aa7116
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Added collision handling for areas where there are no valid tiles.
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2024-01-10 03:11:03 -06:00 |
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57f482016f
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Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
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2024-01-09 04:50:01 -06:00 |
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a2bcee0591
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Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds.
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2024-01-06 18:09:29 -06:00 |
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296ea1f2e6
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Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes.
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2024-01-04 05:21:56 -06:00 |
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