91 Commits

Author SHA1 Message Date
ece5454c96 Modify Equipment config and add in Item Sets config to comply with engine design and future
flexibility
2023-12-04 18:19:05 -06:00
694a82701e Create new equipment images, read/parse equipment config file 2023-12-02 01:45:34 -06:00
298b0c4ca7 Implemented equipping of items, reading of slot types from item database, and prepared set items and stats structures. 2023-11-30 23:33:40 -06:00
b97c63f7b0 Implement basic structures for Items, Item Sets, and Equipment. 2023-11-30 22:01:04 -06:00
5ba83cad95 Add in Wizard full render images and incorporate image in engine. 2023-11-30 19:57:12 -06:00
4463fbbae5 Update Stage Plates to include the level type. Created Overworld Menu, and Initialized Character Menu. Story and shops no longer have the change loadout buttons. 2023-11-29 23:52:43 -06:00
2af830d400 FreeType license (required for PGEX_TTF) included in all license notices. Setup project with freetype libraries and includes. Added gamepad PGEX for future gamepad support. 2023-11-29 00:50:00 -06:00
a7f13e0077 Implemented unlocking of areas via clearing stages. Game fade in/out for state transitions. Asset loading for visual novel assets. Visual Novel command execution code implemented. Visual Novel basic rendering and input handling enabled. 2023-11-28 18:29:06 -06:00
67bc955f83 Corrected missing header dependencies in safemap. Story file parser implementation and command data storage works proper. 2023-11-28 15:51:17 -06:00
90d465fd7b Written the basic outlines for the story visual novel file management, the file parser, and the visual novel class commands. Untested parser initialization code implemented. Added some assets. 2023-11-27 23:33:45 -06:00
403690747d Setup Item Drop rendering/physics. Handle items landing on the ground. Config file options related to item drops added. Added a spawning item function. 2023-11-22 14:30:15 -06:00
a29df8b954 Monster Drop Data reading from configuration implemented. 2023-11-22 01:12:09 -06:00
8af7afadae Added a popup menu label class and require menu label defines for InventoryScrollableWindowComponents 2023-11-21 00:50:28 -06:00
6c16405908 Finish level complete layout. 2023-11-20 20:40:14 -06:00
7fe19c6510 Level completed menu should be in its own state to prevent the game from continuing to run in the background. 2023-11-20 17:03:35 -06:00
5652741ec0 Added level complete window upon completing a stage. 2023-11-19 15:57:18 -06:00
008f6a28f6 Added map tests and map type properties to all maps. 2023-11-16 18:54:52 -06:00
f427928ca6 Implemented Loadout selection item buttons, corrected inventory window missing category variables, corrected loadout item selection logic, updated inventory window layout. 2023-11-14 23:20:13 -06:00
1bf30f4392 Added ability to select a loadout item from the inventory menu screen. 2023-11-13 21:26:34 -06:00
4c6be02543 Added custom encounter menu component and populated spawns in overworld menu. 2023-11-12 23:22:42 -06:00
88e01b8503 Render the spawn list and stage name/chapter name in level select. 2023-11-12 22:23:54 -06:00
bc07f58c9a Fix centering of camera for overworld map. 2023-11-12 21:02:23 -06:00
30a5cdc488 Correct memory leak in consuming items from inventory. Added overworld menu layout. Warrior Up walk animation has head bobbing like all the others now. Fixed alignment of items for ScrollableWindowComponents, fix scrollbar resizing when parent component has offsets. 2023-11-11 17:31:53 -06:00
67a5288984 Implement error-handling (file names and locations) via std::source_location and added CRT debugging memory leak detection. 2023-11-11 00:54:50 -06:00
fe8cbb022a Fixed inventory window display bugs using old parent position code for rendering. 2023-11-04 23:02:00 -05:00
4f65d2240a Navigation between unlocked stages is now possible. 2023-11-04 22:19:25 -05:00
c065e9f6fb Fix State_OverworldMap dependency in TMXParser.h 2023-10-29 17:00:54 -05:00
76136a3f68 Added overworld map connection point reading to TMXParser. 2023-10-29 14:50:22 -05:00
cedb465c79 Toggle Interface implementation. Class toggling connections created and class switching via class selection menu completed. 2023-10-24 04:52:24 -05:00
02c7165b37 Add in class display labels, animated sprite icons, and title of the window. 2023-10-24 03:03:34 -05:00
5d939e866f Class Info Screen completed. 2023-10-22 21:56:09 -05:00
e189d4b516 Class ability descriptions added. Full render image paths now defined. Moved some class information around. 2023-10-22 02:07:03 -05:00
3ee6d03728 Add in Rotating character display component 2023-10-20 23:48:55 -05:00
b702fa2fe5 Add main menu window interface outlines. Fixed menu labels not being centered properly. 2023-10-20 22:49:12 -05:00
e9952ca1be An inventory scrollable component window should not be the same as an inventory window as they would layout things differently. Separated into proper hierarchy.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-10-18 18:07:10 +00:00
04d6f42526 Handled dynamic adding and removing of inventory items and syncing with menu systems. 2023-10-17 05:35:19 -05:00
1c4ec84d75 Implement dummy items and scrollablewindowcomponent setup 2023-10-12 18:35:45 -05:00
e3d0283fcb Prepare framework with Draw and DrawDecal split. 2023-10-11 19:50:12 -05:00
99c24b9c37 Setup internal menu components so they know what button was clicked on a menu function. Compacted the on click menu function for menu buttons.
Refactored some item convenience functions.
2023-10-07 15:47:26 -05:00
fe6737117d Inventory Add,Remove,Use Management functions implemented. 2023-10-07 13:33:27 -05:00
877c44c372 Setup Items, item categories, and item scripts, and all associated configuration files for them. 2023-10-06 17:19:02 -05:00
773f72a45c Main Menu and Game Play state switching. 2023-10-05 02:03:59 -05:00
43661ee07f Game State System Setup 2023-10-05 01:35:31 -05:00
999855c6e8 Proper theming controls added, attributes are now an inheritable interface for anything. 2023-10-03 02:34:26 -05:00
3723835cc7 Switched menu button system to component inheritance system. 2023-10-01 01:48:27 -05:00
03f2738ead Windowing System button controls, stack system, and custom functions implemented. 2023-09-29 00:03:20 -05:00
b9e1352288 Keybind system redone, display keybinds and mana costs on HUD. 2023-09-26 02:40:38 -05:00
de04905983 Phase 4 implemented. 2023-09-23 15:10:59 -05:00
43b5503661 Added particle effects for slime king jump and landing. 2023-09-16 07:42:15 -05:00
195364e0ab Tile animations implemented. Fix off-by-one error with tileset identification. 2023-09-13 18:57:46 -05:00