sigonasr2
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db9c35f813
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Wolf behavior implemented. Fixed facing direction behavior for AI scripts.
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12 months ago |
sigonasr2
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acaf1bc3bf
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Attack recovery time on frogs were being ignored. Made move speed stats implementations consistent across both monsters and players. Added shooting sound effects. Begin wolf behavior implementation.
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12 months ago |
sigonasr2
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e8d2ec9e9d
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Frog behavior implemented.
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12 months ago |
sigonasr2
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62a2119ab2
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Initial frog behavior aiming implemented.
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12 months ago |
Quapsel
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849244d407
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Monster Spawns 1_6, 1_7 & 1_8
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1 year ago |
Quapsel
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2dfbd1fec2
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Monster spawns for 1_3, 1_4 & 1_5.
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1 year ago |
sigonasr2
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705bb9b9fb
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Added quotes for linux build script. Automatically create metadata file if missing when hitting Load Game
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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1 year ago |
sigonasr2
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b97afb24bd
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Frog tongue should only hit each entity one time.
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1 year ago |
sigonasr2
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20e452b337
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Smooth movement should respect elapsed time and not be frame-based.
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1 year ago |
sigonasr2
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87cdff2218
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Tongue hitbox should be determined by current length of tongue, not final length.
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1 year ago |
sigonasr2
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8d471fe35e
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Release build 5736
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1 year ago |
sigonasr2
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1655fe7b51
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Frog animations setup. Frog tongue bullet setup.
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1 year ago |
sigonasr2
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2c54e9a9c7
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Monsters get a 1-second cooldown on collision to avoid overwhelming the player through constant charging. Remove extra A* nodes that are not required during map loading. Reversed the surround sound directions so stuff on the right is heard from the right channel, and stuff on the left is heard from the left channel. Fix lerp function in olcPGEX geometry util.
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1 year ago |
Quapsel
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d2b799419f
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added tiles for Map Border.
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1 year ago |
sigonasr2
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e5e69f12e4
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Hide pathfinding debug render overlays.
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1 year ago |
sigonasr2
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c18418c4ce
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Cleaned up pathfinding algorithms.
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1 year ago |
sigonasr2
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0d95dec2a7
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Update to v2.24 of the PGE.
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1 year ago |
sigonasr2
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20928b6867
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Add in floating-point support for collision boxes. Remove ceil() calls for transformed view DrawRectDecal and FillRectDecal functions (why are they there?)
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1 year ago |
sigonasr2
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72916e788a
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Remove delete for pathfinding pointer (not using pointers, no longer necessary)
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1 year ago |
sigonasr2
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6d11eb5048
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Update to geom2d 2.0 util
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1 year ago |
sigonasr2
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8e58607fb9
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Slider component implemented.
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1 year ago |
sigonasr2
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9278c355b0
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Frog sprite.
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1 year ago |
sigonasr2
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49a5f1dfe6
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Update A* pathfinding to use higher tile precision.
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1 year ago |
Quapsel
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6088e2bf76
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Map border
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1 year ago |
sigonasr2
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5f1b07d8b5
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Refactoring A* algorithm to use a set structure instead of an array.
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1 year ago |
sigonasr2
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7abb714144
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Remove diagonal pathfinding from A*, since tiles may not necessarily consume a full tile. Adjusted Wizard Teleport range accordingly.
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1 year ago |
sigonasr2
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803e2caf23
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Fix title screen reliance on previous position to lerp to next value.
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1 year ago |
sigonasr2
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c193aa7116
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Added collision handling for areas where there are no valid tiles.
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1 year ago |
sigonasr2
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ece13c0b28
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Added backdrop property and backdrop loading to maps. Release build 5549.
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1 year ago |
sigonasr2
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3f4c714c42
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All basic sound effects implemented.
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1 year ago |
sigonasr2
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8a1d8868c9
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All sound effects now accept positions as well for surround sound effects during combat.
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1 year ago |
sigonasr2
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57f482016f
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Added error handling for when creatures are specified in spawn zones but do not have a corresponding image. Gracefully handle random extra zones that are accidentally added with no type specified. Add in foresty boss/overworld sample themes. Add in placeholder frog info. Refactor MapName to just use strings instead of an enum since we don't want manual upkeep.
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1 year ago |
sigonasr2
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bcc71601b6
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Wolf Sprite, baseline wolf monster entry added, updated foresty and included loop files.
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1 year ago |
sigonasr2
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c7ea530484
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Update Overworld Map with new stage plates. Updated stages with spawn zones and end zones. Cleaned up sound effects with extra noise. Updated some sound effects with more appropriate ones. Added sound effects for many events.
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1 year ago |
sigonasr2
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0643393b9c
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Added Sound effect configuration and implementation.
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1 year ago |
sigonasr2
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6539bbdb50
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Sound Effects.
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1 year ago |
sigonasr2
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ac8bca2396
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Birbs
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1 year ago |
sigonasr2
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725a858fab
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Implemented environmental audio loading in maps. Added stb_vorbis header/cpp file for ogg format support. Converted track parts and sound effect to be ogg instead.
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1 year ago |
Quapsel
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cb86417a38
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small collision changes
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1 year ago |
Quapsel
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41d0a8e602
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spawn zones added for 1_3 - 1_8
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1 year ago |
sigonasr2
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a2bcee0591
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Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds.
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1 year ago |
sigonasr2
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3e1227a899
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Fix bugs with money display in menus. Fix cooldown time value not being set properly while items are being loaded. Release Build 5395.
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1 year ago |
sigonasr2
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15ea25fe71
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Mitigate audio stuttering during emscripten audio file loads. Fix bug with remote loading not working when zero files are present.
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1 year ago |
sigonasr2
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0ce0ce6e2d
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TODO updates
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1 year ago |
sigonasr2
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c352bf61df
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Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
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1 year ago |
sigonasr2
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c4edc3f178
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Fix language of executable being Germany. Corrected internal process name for windows executable. Properly update discord status state on Main Menu.
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1 year ago |
sigonasr2
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8afa9889af
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Implement all audio events and loading/unloading functionality for multi-channel BGM support.
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1 year ago |
sigonasr2
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91d6beeeab
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Implement all audio events and loading/unloading functionality for multi-channel BGM support.
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1 year ago |
sigonasr2
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72c8796dcb
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Add BGM channel framework and setup audio event system.
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1 year ago |
sigonasr2
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bbc027609b
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Setup configuration framework and test music for audio engine.
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1 year ago |