Quapsel
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4485907a20
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small work at 1_3 & 1_4
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2023-11-30 18:10:04 +01:00 |
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4463fbbae5
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Update Stage Plates to include the level type. Created Overworld Menu, and Initialized Character Menu. Story and shops no longer have the change loadout buttons.
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2023-11-29 23:52:43 -06:00 |
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Quapsel
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6e100b88bd
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1_3 & 1_4 Layout done + Preset tiles placed.
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2023-11-28 07:56:15 +01:00 |
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e4fae723c9
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Fix up warnings (mostly loss of data cast warnings). When an ability gets interrupted, the key is required to be depressed before another cast attempt can be made. Added collision layer tiles to a few tiles in 1-1 due to ability to walk out-of-bounds.
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2023-11-27 02:38:12 -06:00 |
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45c6d22ee0
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Corrected amount values drawn from inventory amt function and GetItemCount() functions. Added ability for Loadout items to be used on the field. Treated as abilities, and setup keybinds.
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2023-11-26 14:46:24 -06:00 |
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a3ac1243d7
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Item Drops implemented on monster kills.
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2023-11-22 15:49:41 -06:00 |
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7fe19c6510
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Level completed menu should be in its own state to prevent the game from continuing to run in the background.
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2023-11-20 17:03:35 -06:00 |
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eeb24934a3
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Added an end zone ring graphic.
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2023-11-16 20:41:59 -06:00 |
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ce3be8b05d
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Map names now stored based on stage plate names provided. Made unlock conditions based on their actual unlock conditions and not the names of the plates.
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2023-11-16 19:24:02 -06:00 |
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008f6a28f6
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Added map tests and map type properties to all maps.
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2023-11-16 18:54:52 -06:00 |
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e92b35bc94
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Updated all map files to use commercial assets folder for images.
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2023-11-14 18:04:00 -06:00 |
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795d59f1a4
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Switch to templates for grabbing a component from a menu.
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2023-11-13 11:26:11 -06:00 |
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347f4cc576
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Test spawn group
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2023-11-13 00:16:55 -06:00 |
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c6c5efbc74
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Tied level entry button to map loading and gameplay.
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2023-11-13 00:15:00 -06:00 |
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88e01b8503
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Render the spawn list and stage name/chapter name in level select.
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2023-11-12 22:23:54 -06:00 |
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2fe9f17cdc
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Background rendering added (again?). Was removed during reflection implementation. Fixed camera shake not reverting back to player targeting after completion. Fixed lost camera targeting upon class switching. Build 2637
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2023-11-11 07:09:40 -06:00 |
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c065e9f6fb
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Fix State_OverworldMap dependency in TMXParser.h
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2023-10-29 17:00:54 -05:00 |
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35526016bb
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Merge World Map.
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2023-10-29 14:52:17 -05:00 |
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76136a3f68
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Added overworld map connection point reading to TMXParser.
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2023-10-29 14:50:22 -05:00 |
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Quapsel
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eeab618be7
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Some work at world map
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2023-10-29 15:00:45 +01:00 |
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Quapsel
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6420053d4e
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Progress on worldmap
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2023-10-14 16:32:46 +02:00 |
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Quapsel
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1281704898
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worldmap progress
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2023-10-07 15:37:43 +02:00 |
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d70297578c
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Added map enum types and setup stage plate object and connectors.
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2023-10-04 04:47:49 -05:00 |
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203290c94a
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Added static tileset world optimization and generation features.
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2023-10-04 04:22:04 -05:00 |
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ee5f6f9598
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Added detection of tile sizes and world sizes so different sizes of maps can be rendered.
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2023-10-04 03:00:02 -05:00 |
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2224065304
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Fix relative file location for stage plate image. Infinite toggle turned off for World Map.
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2023-10-04 00:28:01 -05:00 |
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Quapsel
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4556fc903c
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Stage Plate Tileset updated
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2023-10-03 13:55:17 +02:00 |
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Quapsel
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e846c61c53
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terrain finished for 1_2
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2023-09-26 14:40:13 +02:00 |
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c4db27a78d
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Boss name overlays added to map editor and game.
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2023-09-26 05:22:04 -05:00 |
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Quapsel
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13dece2844
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1_2 Update
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2023-09-24 14:24:57 +02:00 |
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f48a6a89b2
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Added DrawPie function, fix up invisible foreground tiles (was not rendering).
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2023-09-24 05:23:49 -05:00 |
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1cabb34b94
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Added tile render depth ordering for bullets and effects to prevent ordering weirdness.
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2023-09-24 04:01:04 -05:00 |
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Quapsel
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2f54400e8e
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more tile presets. 1_2 changed to v2 tileset.
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2023-09-23 19:27:36 +02:00 |
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465fb0b6c2
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All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback.
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2023-09-16 07:00:38 -05:00 |
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ba8a1bd091
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Monster water reflections implemented.
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2023-09-16 04:38:38 -05:00 |
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ac0fbbb174
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Move the spawn point back.
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2023-09-15 01:09:02 -05:00 |
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5140b92317
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Water tile reflections implemented.
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2023-09-15 01:02:10 -05:00 |
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4cdb73333d
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Release build 1238. Fixed bug with collisions not being enabled on tiles with a class. Fixed a bug with upper level tiles not being rendered proper. Made entire object part of the fade group instead of leaving the bases solid.
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2023-09-13 20:06:59 -05:00 |
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Quapsel
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4e03580df1
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added animated waterfall tile. added layer 2.5 to 1_1.
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2023-09-13 13:32:40 +02:00 |
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Quapsel
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f110da9a7e
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1_1_v2 Monster Spawn location edited
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2023-09-13 03:57:34 +02:00 |
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7941e22aa8
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Stacked collision boxes are now handled properly. Map collisions in tilesets has been sealed off.
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2023-09-12 16:48:28 -05:00 |
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e8f6d972ad
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Release build 1198. Upper ground/spawn fade group auto detection now properly implemented. Reduced fade out range of spawn groups along the bottom edge. Added wall boundary for the campaign level.
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2023-09-12 04:54:58 -05:00 |
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ee16393f85
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Fix incorrect ordering of fade layers.
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2023-09-12 03:09:21 -05:00 |
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9811644207
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Added all collision tile setups and moved old 1-1 zones and spawns to the new version of the map.
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2023-09-12 00:29:07 -05:00 |
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Quapsel
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c59eb3e7fb
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1_1_v2 finished
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2023-09-11 13:25:10 +02:00 |
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Quapsel
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916904d76d
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corrected asset filepath
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2023-09-09 04:15:13 +02:00 |
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Quapsel
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265e36eda9
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1_1_v2 progress
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2023-09-08 00:01:52 +02:00 |
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c75e56d642
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Setup King Slime encounter, Boss room map setup with spawn and player, made non-infinite. Implemented enemy iframes and added phase framework for the boss.
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2023-09-07 01:35:23 -05:00 |
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Quapsel
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1a8baf42e9
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1_1_v2 progress
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2023-08-31 17:10:36 +02:00 |
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Quapsel
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da35becb19
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1-1 v2 started
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2023-08-22 17:24:53 +02:00 |
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