The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/assets/Campaigns
sigonasr2 7fe19c6510 Level completed menu should be in its own state to prevent the game from continuing to run in the background. 1 year ago
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1_1.tmx Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays. 1 year ago
1_1_test.tmx Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly. 1 year ago
1_1_test2.tmx Changed version display string shadow to match other shadow texts. 1 year ago
1_1_v2.png Added all collision tile setups and moved old 1-1 zones and spawns to the new version of the map. 1 year ago
1_1_v2.tmx Level completed menu should be in its own state to prevent the game from continuing to run in the background. 1 year ago
1_2.tmx Added map tests and map type properties to all maps. 1 year ago
Boss_1.tmx First Boss Stage + a little work on 1-2 1 year ago
Boss_1_v2.tmx Added map tests and map type properties to all maps. 1 year ago
World_Map.tmx Map names now stored based on stage plate names provided. Made unlock conditions based on their actual unlock conditions and not the names of the plates. 1 year ago