|
5ed991ec88
|
Boss Phase 3 completed.
|
2024-01-24 22:44:18 -06:00 |
|
|
7705a64624
|
Fix bullet patterns, add transition sound effect. Fix bug involving accidental multi-hit bullets.
|
2024-01-24 20:25:13 -06:00 |
|
|
4d3b3b4930
|
Phase 1 and 2 implemented.
|
2024-01-24 19:50:53 -06:00 |
|
|
bc702788cf
|
Bosses no longer have tile collision. Tweaked general pathfinding rules for run towards script.
|
2024-01-24 18:07:18 -06:00 |
|
|
7a557fe5fc
|
Add overlay sprite feature, extra animations for second boss.
|
2024-01-24 17:13:33 -06:00 |
|
|
afdb85e16f
|
Release version 6278.
|
2024-01-24 15:55:46 -06:00 |
|
|
07139f06b7
|
Release build 6277. Fix second boss script not being loaded properly.
|
2024-01-23 23:30:58 -06:00 |
|
|
934019e84e
|
Add dynamic color and incrementing/decrementing counters for health/mana.
|
2024-01-23 23:04:29 -06:00 |
|
|
b8da4fbbbe
|
Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264.
|
2024-01-22 18:49:40 -06:00 |
|
|
553baa5945
|
Changed reflection code to slightly account for rotations.
|
2024-01-22 04:36:49 -06:00 |
|
|
37fb379df9
|
Update to release build 6238.
|
2024-01-22 03:09:50 -06:00 |
|
|
7c87766bc5
|
Update release build to version 6216.
|
2024-01-22 00:13:31 -06:00 |
|
|
aec9646d40
|
When switching from mouse to keyboard navigation, the first input is ignored such that it will reveal where the cursor currently is at. Updated to Release Build 6020.
|
2024-01-18 23:24:24 -06:00 |
|
|
a5abe82594
|
Move spawn debug report code to after all initialization.
|
2024-01-18 16:33:17 -06:00 |
|
|
aa483f1d5e
|
Fixed friend class not working for emscripten builds. Release build 5869.
|
2024-01-15 06:20:55 -06:00 |
|
|
c4ee2608f2
|
Added basic controller keybind support.
|
2024-01-15 02:50:20 -06:00 |
|
|
86925ef031
|
Bear strategy implemented. Release Build 5823.
|
2024-01-15 01:30:06 -06:00 |
|
|
62a2119ab2
|
Initial frog behavior aiming implemented.
|
2024-01-13 16:37:46 -06:00 |
|
|
b97afb24bd
|
Frog tongue should only hit each entity one time.
|
2024-01-12 12:32:47 -06:00 |
|
|
20e452b337
|
Smooth movement should respect elapsed time and not be frame-based.
|
2024-01-12 12:16:19 -06:00 |
|
|
87cdff2218
|
Tongue hitbox should be determined by current length of tongue, not final length.
|
2024-01-12 12:11:42 -06:00 |
|
|
8d471fe35e
|
Release build 5736
|
2024-01-12 12:07:14 -06:00 |
|
|
c18418c4ce
|
Cleaned up pathfinding algorithms.
|
2024-01-11 06:12:26 -06:00 |
|
|
5f1b07d8b5
|
Refactoring A* algorithm to use a set structure instead of an array.
|
2024-01-10 06:26:30 -06:00 |
|
|
ece13c0b28
|
Added backdrop property and backdrop loading to maps. Release build 5549.
|
2024-01-10 02:24:12 -06:00 |
|
|
a2bcee0591
|
Moved loading to the fadeout between overworld map and game run state. Added _DEBUG preprocessor checks to prevent debug code from appearing in optimized builds.
|
2024-01-06 18:09:29 -06:00 |
|
|
3e1227a899
|
Fix bugs with money display in menus. Fix cooldown time value not being set properly while items are being loaded. Release Build 5395.
|
2024-01-06 05:47:04 -06:00 |
|
|
1e3a2ecabb
|
Title Screen transitions and logo implemented. Added Save File Name label to save file window. Release build 5310.
|
2024-01-04 07:58:45 -06:00 |
|