138 Commits

Author SHA1 Message Date
cea4372737 AreaHighlightTest branch created. Added test code for highlighting arbitrary areas via polygons within a map using optimization map rendering. Release Build 9561. 2024-06-05 00:09:22 -05:00
15cf736be0 Fix bug involving lingering tornado attack. Reduce size of boss arena so item drops and the end zone ring spawn within player reachable locations. Made item drop locations respect boss arenas. Added mid phase for 2nd chapter bonus boss. Fix boss indicator appearing when no boss is present. Release Build 9534. 2024-06-02 14:13:55 -05:00
Quapsel
f1ec24df66 Missing Chapter 2 stages added. 2024-05-30 14:45:24 +02:00
01ea60b3a5 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-05-24 13:48:41 -05:00
862d047b06 Move damage numbers to be rendered on top of the HUD instead of below it. Add in boss indicators that appear while a boss is off-screen. Fix bugs with knockback buffs being applied in the wrong location, making them effectively useless. Fix bugs with player velocity being nan when standing directly on top of a monster spawn. Fix idle animation during stone elemental rock toss cast. Reduce enemy collision hitboxes to more sensible and playable numbers with new collision system. Release Build 9413. 2024-05-24 13:48:39 -05:00
Quapsel
f3ca091124 early version for 2_8 added. 2024-05-24 17:13:44 +02:00
Quapsel
a075ed79f0 slightly increased arena size (1 tile in height) for Chapter 2 Bonus Boss Stage. 2024-05-21 16:42:23 +02:00
21b8a9c3cb Update No XP/Drop Hawk labels in Tiled Editor. Added spawn controllers, setup multi-tiered spawns. Fixed collision radius bugs. Added Chapter 2 Bonus Boss and Major Hawks Tiled Templates. Fix Stone Elemental Casting circle radius. Release Build 9378. 2024-05-21 05:05:02 -05:00
64ea11b4af Change monster data image storing to use an unordered_map instead. Create an optional display name for monsters to use when monster data is being generated to allow for name overrides while retaining unique monster types. Added No XP variant of Hawks. Setup Chapter 2 Bonus Boss spawn. Release Build 9362. 2024-05-20 17:34:16 -05:00
153589a232 Fix new maps having embedded tilesets (unsupported feature). Add in new overworld stage connections to new maps. Slightly randomize stone elemental attack cycles to vary their attack timings. Release Build 9352. 2024-05-20 06:22:31 -05:00
45be6e80e6 Implement Stone Elemental Burrowing attack, fixed Stone Elemental pathfinding towards target location, slightly increased visual indicator for stone pillar cast circle. Fixed sorted rendering for objects that appear before elements with collision. Refactored iteration loops for drawing so they don't cause multiple unnecessary draw iterations. Do not draw monsters that are marked for deletion anymore (prevent sudden pop-in when drawing on the last frame of fading out). Release Build 9350. 2024-05-19 23:22:39 -05:00
Quapsel
6bd76453f3 2_4 added. 2024-05-15 18:09:04 +02:00
Quapsel
d8777cfff6 2_5 early version added 2024-05-14 15:33:03 +02:00
Quapsel
6107d98075 Boss Stage - Chapter 2 - Bonus Boss 2024-05-10 12:39:57 +02:00
e9ed495d39 Setup Hawk AI. Fix Hawk Animations. Added a property to ignore tile collisions for monsters. Add in monster artist name in credits. Release Build 9252. 2024-05-10 01:38:19 -05:00
Quapsel
8c8e05c15e 2_3 added. 2024-05-06 13:45:38 +02:00
79b595bbef Added overrides for playing default animations in move towards and run away scripts. Implemented Bomb Goblin AI. Include convenience methods for proximity knockback functions. Prepped AI functions for the Hawk and Stone Elementals. Release Build 9230. 2024-05-05 23:57:02 -05:00
cb35d2c1fa Resolve Issue #53. Flipped directional value so monsters face west when their target is west and east when their target is east. Add error checking to detect when a missing monster strategy value is found in MonsterStrategies.txt to prevent potential future game crashes. Fix Turret monster strategy not utilizing shooting animation, replace with new animation duration code. Release Build 9207. 2024-05-04 17:04:50 -05:00
5c7e5a3ab3 Implement mounted monster behavior and animations that run separately from the main monster itself. Added Goblin Boar Rider AI and Goblin Bow (while on Boar Rider) AI. Added spawn of submonster on death of main mounted monster. Release Build 9199. 2024-05-04 00:37:03 -05:00
3051422383 Change goblin dagger stab to match new sprite positions and modify animation speeds slightly. Release Build 9180. 2024-05-03 09:38:08 -05:00
8827d1ca4e Fix bow goblin reload AI and changing facing direction while aiming at target. Release Build 9174. 2024-05-01 18:50:49 -05:00
dbe52a2a4a Incorporated multi-directional sprites in-game. Included a method to change the current display animation sprite while retaining elapsed frame time information. Release Build 9146. 2024-04-28 21:31:18 -05:00
f3f91f560e Merge Quapsel's updates. 2024-04-28 18:01:37 -05:00
cdda8c9a99 Change the radius of ranger's auto attack to use pixel units instead of tile units. Remove hardcoded player acceleration on shooting a player arrow. Refactor monster animation system to incorporate custom animations as part of the main set of animations and handle future 4-way directional animations easily. Release Build 9115. 2024-04-28 18:00:13 -05:00
Quapsel
b9f64982f8 changes at 2_1 & tilepresets. 2024-04-28 19:52:51 +02:00
76c1396fec Fix player spawn locations being a whole tile off. Change map background scrolling to not be fixed, but to utilize the entire image across the span of a map. Add a foreground background layer to provide 2 potential parallax backgrounds. Release Build 9091. 2024-04-25 18:16:38 -05:00
00b18355c1 Update Dagger Goblin template to use a distinct icon in maps. Change all monster tileset paths from maps/Monsters to maps/ (game requires all tilesets placed in there). Added slash behaviors for dagger-wielding goblins. Release Build 9037. 2024-04-24 00:47:16 -05:00
7320fe9348 Goblin Dagger AI basic behaviors implemented. Release Build 9027. 2024-04-21 19:22:01 -05:00
Quapsel
392afbb8be 2_2 added. 2024-04-19 13:52:06 +02:00
adb35f2ce5 Boar test behaviors and general AI implemented. Release Build 8958. 2024-04-17 00:30:20 -05:00
42aab4b5e9 Merge branch 'master' of http://sig.projectdivar.com/sigonasr2/AdventuresInLestoria 2024-04-15 20:58:53 -05:00
4fb84cf365 First half of Boar AI completed. 2024-04-15 20:58:51 -05:00
Quapsel
f10f3a0fe4 added wall for start of 1_4. 2024-04-15 11:08:47 +02:00
ec83c6351a Include monster info for Goblin Boar Riders. Add copies of sprite for basic 4-animation tilesheet setup. Add in test spawn zone for 2-1. Release Build 8947. 2024-04-15 00:24:15 -05:00
95c43b06b0 Add back in 2-1 and missing level entry and world map entry for 2-1 access. Added placeholder sprites and spawn templates for all chapter 2 enemies. 2024-04-15 00:14:11 -05:00
236b212eab Add back in connections for Chapter 2. 2024-04-14 23:25:23 -05:00
a88b0b810b Modified TMX Parser to read new map spawn format. Fix missing spawns. Added errors when spawns are missing from a monster. 2024-04-14 23:16:54 -05:00
d10127b721 Updated all maps to utilize monster template system. 2024-04-14 21:36:48 -05:00
e0aea34a43 Upstream merge with master branch to update all chapter 1 levels to include boundaries on the stages. 2024-04-14 14:12:00 -05:00
cc8f79d34a Remove Infinite Map setting from 1-B1 and 2-1 2024-04-13 15:53:01 -05:00
5446da7ef8 1-5. Fix a missed tile near waterfall area. 2024-04-13 11:34:45 -05:00
Quapsel
00fc1b4a92 added Walls at beginning and end of every Map. 2024-04-12 18:39:51 +02:00
5d09e8d66a World map should connect to 2-1. Rebuilt executable with latest files. Release Build 8817. 2024-04-11 11:30:11 -05:00
df28a12c63 Downstream merge from demo branch. Fixes Steam crash when Steam is not installed. 2024-04-11 11:27:39 -05:00
Quapsel
626cf84d99 small Tileset change for map start/end 2024-04-11 16:25:12 +02:00
90beda6807 Color mode sampling on tiles to determine minimap colors. Release Build 8703. 2024-04-02 21:14:19 -05:00
Nic0Nic0Nii
5abd80932e Upstream Merge branch 'demo' 2024-04-02 13:20:06 +00:00
35c269bd8b Address Issue#45. Pressing opposite movement keys now properly stops animation. Movement with analog stick now properly sets last moved direction key as well instead of facing last digital input direction. Velocity is now applied and footsteps factor in total velocity before playing. Fixed a bug where the game could be closed by the player during a file save, causing the hash of the file to potentially become corrupted and unplayable. Fix some tiles at the end of 1-1 to match the underlying color of the surrounding forest. Removed erroneous upwards path from base camp on the world map. Release Build 8630. 2024-04-01 16:26:46 -05:00
7cdcebc71e Fix staircase tile settings being incorrect, added small collision lining on standalone staircase tiles. Implement Chapter 2 level setups. Release Build 8601. 2024-03-31 14:02:49 -05:00
Quapsel
ba5c187ec7 Details added to Chapter 2 Presets & v1 of 2_1 finished. 2024-03-31 13:41:36 +02:00